Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Beauchamp77
Sylvanus
Level 73
God Stats
4W - 3L
1,575 SR
Queue Stats
28W - 31L
1,461 Elo+
Solo
Anhur
Anhur
TallGuy_Theman
Anhur
Level 123
God Stats
9W - 18L
1,288 SR
Queue Stats
562W - 548L
1,468 Elo+
Solo
Ne Zha
Ne Zha
TheRealBenzo
Ne Zha
Level 206
God Stats
6W - 5L
1,724 SR
Queue Stats
174W - 172L
1,511 Elo+
Solo
Kukulkan
Kukulkan
WiccanWitch9912
Kukulkan
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 130L
1,446 Elo+
Solo
Team Averages
Level 125
1,517 SR
1,477 Elo+

VS

Team Averages
Level 86
1,489 SR
1,411 Elo+
King Arthur
King Arthur
 
King Arthur
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
DarthCyker
Sol
Level 125
God Stats
5W - 4L
1,750 SR
Queue Stats
346W - 351L
1,427 Elo+
Solo
Terra
Terra
Tomykahzey
Terra
Level 31
God Stats
2W - 10L
1,228 SR
Queue Stats
13W - 22L
1,200 Elo+
Solo
Loki
Loki
godisdiaomao
Loki
Level 59
God Stats
4W - 6L
1,500 SR
Queue Stats
132W - 141L
1,429 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
yngjok3r
Ah Muzen Cab
Level 163
God Stats
15W - 15L
1,467 SR
Queue Stats
384W - 364L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
14
9 / 0 / 0
8,786
799
9,320
6,766
4,338
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sylvanus
Beauchamp77
Sylvanus
10
1 / 0 / 4
6,375
580
3,138
7,175
4,030
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
1 / 3 / 3
5,948
541
4,425
8,658
2,639
Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
11
3 / 0 / 2
6,223
566
3,698
6,648
2,599
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
10
0 / 2 / 0
5,765
524
213
5,144
1,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
0 / 8 / 0
4,758
433
1,877
10,266
4,303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
2 / 3 / 0
5,537
503
8,006
6,938
1,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Terra
9
0 / 1 / 1
5,418
493
2,305
6,577
3,661
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
3 / 2 / 1
6,038
549
2,568
6,766
1,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
yngjok3r
Ah Muzen Cab
12
0 / 0 / 1
6,577
598
2,497
3,279
997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
14
Kills
5
5
Deaths
14
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
9
0
0
9
L
King Arthur
 
King Arthur
0
8
0
0
W
Sylvanus
Beauchamp77
Sylvanus
1
0
4
3
L
2
3
0
0.67
W
1
3
3
0.83
W
Ne Zha
3
0
2
4
L
Terra
0
1
1
0.5
W
Kukulkan
0
2
0
0
L
3
2
1
1.75
L
Ah Muzen Cab
yngjok3r
Ah Muzen Cab
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,794
Damage
17,253
34,391
Taken
33,826
15,275
Mitigated
12,169
15,968
Healing
10,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
9,320
1,502
0
4,476
6,766
4,338
0
0
6,766
62,650
3,781
L
King Arthur
 
King Arthur
1,877
239
0
153
10,266
4,303
0
7,437
2,829
0
23,502
W
Sylvanus
Beauchamp77
Sylvanus
3,138
927
4,313
3,884
7,175
4,030
295
4,218
2,957
16,127
0
L
8,006
3,401
0
1,939
6,938
1,438
285
1,301
5,637
42,043
8,035
W
4,425
2,808
0
1,498
8,658
2,639
423
4,842
3,816
0
43,902
W
Ne Zha
3,698
830
0
1,797
6,648
2,599
391
565
6,083
0
47,027
L
Terra
2,305
31
1,762
2,474
6,577
3,661
31
1,791
4,786
7,548
1,052
W
Kukulkan
213
0
0
0
5,144
1,669
0
0
5,144
29,614
102
L
2,568
366
0
3,436
6,766
1,770
0
930
5,836
0
38,594
L
Ah Muzen Cab
yngjok3r
Ah Muzen Cab
2,497
308
0
904
3,279
997
577
1,020
2,259
0
52,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,097
Gold Earned
28,328
384
Minions Killed
296
0
Camps Cleared
0
1,004,665
Distance Traveled
1,117,266
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
8,786
799
124
11
0
182,811
0
L
King Arthur
4,758
433
32
3
0
204,744
0
W
Sylvanus
6,375
580
18
2
0
169,494
1
L
Sol
5,537
503
92
8
0
215,071
0
W
Anhur
5,948
541
85
8
0
186,188
0
W
Ne Zha
6,223
566
78
7
0
254,461
3
L
Terra
5,418
493
12
1
0
209,979
0
W
Kukulkan
5,765
524
79
7
0
211,711
0
L
Loki
6,038
549
71
6
0
256,498
0
L
Ah Muzen Cab
6,577
598
89
8
0
230,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role