Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
MICHU00
Chaac
Level 104
God Stats
8W - 6L
1,459 SR
Queue Stats
195W - 194L
1,448 Elo+
Solo
Heimdallr
Heimdallr
Mrpingu41
Heimdallr
Level 76
God Stats
7W - 16L
1,352 SR
Queue Stats
244W - 250L
1,446 Elo+
Party 1
Janus
Janus
SigSerranda
Janus
Level 60
God Stats
6W - 4L
1,580 SR
Queue Stats
122W - 117L
1,432 Elo+
Party 1
Team Averages
Level 93
1,478 SR
1,465 Elo+

VS

Team Averages
Level 92
1,535 SR
1,461 Elo+
Loki
Loki
 
Loki
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
VanKisher-
Awilix
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 36L
1,455 Elo+
Solo
Hachiman
Hachiman
blizzard250
Hachiman
Level 90
God Stats
0W - 2L
1,500 SR
Queue Stats
84W - 58L
1,500 Elo+
Solo
Mulan
Mulan
ticklezvii
Mulan
Level 106
God Stats
7W - 5L
1,671 SR
Queue Stats
476W - 477L
1,419 Elo+
Solo
Sobek
Sobek
xXKoalaTV
Sobek
Level 67
God Stats
21W - 19L
1,502 SR
Queue Stats
22W - 25L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
9
3 / 0 / 2
5,239
748
1,500
5,271
1,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cthulhu
 
Cthulhu
7
2 / 2 / 2
4,861
694
2,593
6,160
2,164
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chaac
MICHU00
Chaac
8
0 / 1 / 1
4,624
661
1,060
4,291
1,845
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heimdallr
Mrpingu41
Heimdallr
8
3 / 3 / 3
5,106
729
2,807
4,706
1,569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 2 / 3
4,907
701
1,597
2,535
629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
1
0 / 1 / 1
2,879
411
529
675
143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Awilix
VanKisher-
Awilix
8
1 / 4 / 1
4,125
589
2,694
6,000
1,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Hachiman
blizzard250
Hachiman
7
5 / 2 / 1
4,574
653
6,184
4,227
1,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mulan
4
1 / 0 / 0
3,439
491
764
1,354
323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sobek
xXKoalaTV
Sobek
5
1 / 2 / 2
3,929
561
1,822
4,780
2,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
9
Kills
8
8
Deaths
9
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
3
0
2
4
W
Cthulhu
 
Cthulhu
2
2
2
1.5
L
Loki
 
Loki
0
1
1
0.5
W
Chaac
MICHU00
Chaac
0
1
1
0.5
W
Heimdallr
Mrpingu41
Heimdallr
3
3
3
1.5
W
1
2
3
1.25
L
Awilix
VanKisher-
Awilix
1
4
1
0.38
L
Hachiman
blizzard250
Hachiman
5
2
1
2.75
L
Mulan
1
0
0
1
L
Sobek
xXKoalaTV
Sobek
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,557
Damage
11,993
22,963
Taken
17,036
8,143
Mitigated
5,888
7,114
Healing
5,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
1,500
1,072
0
2,353
5,271
1,936
0
363
4,908
0
22,163
W
Cthulhu
 
Cthulhu
2,593
207
893
1,488
6,160
2,164
0
768
5,392
12,783
0
L
Loki
 
Loki
529
164
0
35
675
143
0
264
411
0
1,298
W
Chaac
MICHU00
Chaac
1,060
258
0
1,226
4,291
1,845
429
0
4,291
0
22,736
W
Heimdallr
Mrpingu41
Heimdallr
2,807
1,711
0
864
4,706
1,569
126
691
4,015
0
16,707
W
1,597
176
0
290
2,535
629
271
0
2,535
21,263
931
L
Awilix
VanKisher-
Awilix
2,694
1,304
0
1,528
6,000
1,565
0
677
5,192
0
21,648
L
Hachiman
blizzard250
Hachiman
6,184
4,215
0
1,051
4,227
1,021
0
1,730
2,417
0
17,216
L
Mulan
764
225
0
494
1,354
323
0
0
1,354
0
6,927
L
Sobek
xXKoalaTV
Sobek
1,822
386
167
1,858
4,780
2,836
0
1,197
3,583
8,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,737
Gold Earned
18,946
177
Minions Killed
106
0
Camps Cleared
0
670,452
Distance Traveled
562,412
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
5,239
748
56
8
0
160,610
0
W
Cthulhu
4,861
694
30
4
0
147,503
0
L
Loki
2,879
411
0
0
0
80,577
0
W
Chaac
4,624
661
35
5
0
107,065
0
W
Heimdallr
5,106
729
24
3
0
132,120
0
W
Janus
4,907
701
32
5
0
123,154
0
L
Awilix
4,125
589
45
6
0
192,620
0
L
Hachiman
4,574
653
31
4
0
123,467
0
L
Mulan
3,439
491
19
3
0
37,562
0
L
Sobek
3,929
561
11
2
0
128,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role