Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Adm Naughty
Ymir
Level 166
God Stats
24W - 19L
1,596 SR
Queue Stats
313W - 263L
1,515 Elo+
Solo
Anubis
Anubis
BionycBlueberry
Anubis
Level 109
God Stats
3W - 5L
1,480 SR
Queue Stats
55W - 47L
1,556 Elo+
Party 1
Geb
Geb
HallowTheBat
Geb
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,585 Elo+
Party 1
Artemis
Artemis
MrBubbleButts
Artemis
Level 96
God Stats
1W - 0L
1,437 SR
Queue Stats
40W - 34L
1,555 Elo+
Party 1
Team Averages
Level 122
1,503 SR
1,542 Elo+

VS

Team Averages
Level 102
1,818 SR
1,537 Elo+
Medusa
Medusa
CommanBroWolf
Medusa
Level 28
God Stats
8W - 4L
1,802 SR
Queue Stats
122W - 112L
1,563 Elo+
Party 2
Xing Tian
Xing Tian
CrimsonGuardian3
Xing Tian
Level 119
God Stats
15W - 8L
1,660 SR
Queue Stats
823W - 757L
1,497 Elo+
Solo
Cliodhna
Cliodhna
DKAJR1977
Cliodhna
Level 129
God Stats
10W - 2L
1,868 SR
Queue Stats
305W - 260L
1,555 Elo+
Party 2
Nox
Nox
Robinjackson
Nox
Level 88
God Stats
3W - 1L
1,883 SR
Queue Stats
40W - 36L
1,530 Elo+
Solo
Hades
Hades
friskyYoursenpai
Hades
Level 148
God Stats
61W - 24L
1,877 SR
Queue Stats
296W - 302L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
7 / 0 / 2
5,796
725
5,671
5,656
2,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 0 / 2
6,357
795
2,711
5,433
2,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
4 / 0 / 1
6,124
766
4,081
3,716
1,895
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 1 / 3
4,608
576
2,209
3,923
2,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
7
1 / 2 / 2
4,365
546
3,807
3,946
1,048
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 2
4,113
514
3,027
5,090
1,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Xing Tian
6
1 / 1 / 1
4,433
554
2,397
6,254
3,178
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cliodhna
DKAJR1977
Cliodhna
7
2 / 5 / 0
4,078
510
2,709
6,482
1,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
0 / 3 / 0
4,507
563
948
4,265
748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 4 / 0
4,511
564
1,175
6,483
3,118
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
15
Kills
3
3
Deaths
15
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
0
2
8
W
3
0
2
4
W
4
0
1
4.5
L
0
2
2
0.5
L
Xing Tian
1
1
1
1.5
L
Cliodhna
DKAJR1977
Cliodhna
2
5
0
0.4
W
0
1
3
1.5
W
Artemis
1
2
2
1
L
0
3
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,479
Damage
10,256
22,674
Taken
28,574
9,434
Mitigated
9,423
9,532
Healing
7,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,671
2,356
0
2,495
5,656
2,153
0
194
5,462
0
36,421
W
2,711
993
0
2,540
5,433
2,054
0
1,145
4,288
35,864
1,246
W
4,081
0
0
2,534
3,716
1,895
0
948
2,768
43,849
844
L
3,027
1,408
0
1,412
5,090
1,247
0
804
4,286
0
19,233
L
Xing Tian
2,397
303
0
1,416
6,254
3,178
0
1,022
5,232
10,549
0
L
Cliodhna
DKAJR1977
Cliodhna
2,709
1,055
0
1,666
6,482
1,132
0
1,351
5,131
0
17,993
W
2,209
629
0
1,136
3,923
2,284
0
911
3,012
11,150
1,405
W
Artemis
3,807
1,983
0
827
3,946
1,048
0
1,292
2,654
0
16,641
L
948
238
0
600
4,265
748
0
2,898
1,367
19,858
0
L
1,175
282
0
2,004
6,483
3,118
0
2,446
3,773
23,120
560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,250
Gold Earned
21,642
253
Minions Killed
191
0
Camps Cleared
0
822,928
Distance Traveled
747,099
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,796
725
48
6
0
205,650
0
W
Ymir
6,357
795
78
10
0
155,500
2
W
Anubis
6,124
766
86
11
0
150,295
2
L
Medusa
4,113
514
32
4
0
148,042
0
L
Xing Tian
4,433
554
20
3
0
131,100
2
L
Cliodhna
4,078
510
40
5
0
169,776
0
W
Geb
4,608
576
15
2
0
165,919
0
W
Artemis
4,365
546
26
3
0
145,564
0
L
Nox
4,507
563
48
6
0
160,176
0
L
Hades
4,511
564
51
6
0
138,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role