Player Matchup

Bakasura
Bakasura
Bronze IV
 
Bakasura
Bronze IV
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Gold V
 
Cernunnos
Gold V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold V
Ilikepeach69
Sylvanus
Gold V
Level 208
God Stats
4W - 2L
1,655 SR
Queue Stats
116W - 116L
1,299 MMR
Solo
Vulcan
Vulcan
Gold IV
SalvadorM
Vulcan
Gold IV
Level 146
God Stats
26W - 18L
1,569 SR
Queue Stats
84W - 84L
1,378 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
xEstanley
Gilgamesh
Gold V
Level 84
God Stats
19W - 8L
1,688 SR
Queue Stats
220W - 223L
1,324 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 137
1,582 SR
1,400 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 154
1,506 SR
1,419 MMR
Chang'e
Chang'e
Bronze III
 
Chang'e
Bronze III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold V
 
Charybdis
Gold V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold V
 
Nemesis
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
Grenge
Cu Chulainn
Gold IV
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 108L
1,318 MMR
Solo
Geb
Geb
Gold V
InuKaminari
Geb
Gold V
Level 157
God Stats
69W - 64L
1,529 SR
Queue Stats
229W - 251L
1,276 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
10
5 / 1 / 1
5,799
644
6,262
10,549
4,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Cernunnos
 
Cernunnos
10
1 / 1 / 0
5,474
608
4,371
8,007
2,423
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sylvanus
Ilikepeach69
Sylvanus
8
1 / 0 / 5
5,309
590
2,065
7,222
3,182
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Vulcan
SalvadorM
Vulcan
10
1 / 1 / 2
5,601
622
3,581
3,674
1,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
xEstanley
Gilgamesh
10
1 / 1 / 2
5,902
656
6,003
7,551
3,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
Nu WaCthulhuKuzenboKing Arthur

VS

Bans
LancelotAgniArachneArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
2 / 2 / 0
5,461
607
6,389
6,957
1,757
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
 
Charybdis
10
1 / 1 / 0
5,387
599
5,785
7,810
2,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
 
Nemesis
8
0 / 1 / 1
4,477
497
1,222
5,101
2,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cu Chulainn
Grenge
Cu Chulainn
8
1 / 2 / 1
4,884
543
3,410
7,788
3,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

7
0 / 3 / 1
3,950
439
3,431
7,298
3,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
9
Kills
4
4
Deaths
9
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
5
1
1
5.5
W
Cernunnos
 
Cernunnos
1
1
0
1
L
Chang'e
 
Chang'e
2
2
0
1
L
Charybdis
 
Charybdis
1
1
0
1
L
Nemesis
 
Nemesis
0
1
1
0.5
L
Cu Chulainn
Grenge
Cu Chulainn
1
2
1
0.75
W
Sylvanus
Ilikepeach69
Sylvanus
1
0
5
3.5
L
0
3
1
0.17
W
Vulcan
SalvadorM
Vulcan
1
1
2
2
W
Gilgamesh
xEstanley
Gilgamesh
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,282
Damage
20,237
37,003
Taken
34,954
14,210
Mitigated
13,461
14,951
Healing
10,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
6,262
4,745
0
3,261
10,549
4,185
97
2,539
7,693
0
37,925
W
Cernunnos
 
Cernunnos
4,371
2,184
0
3,541
8,007
2,423
0
1,060
6,804
0
35,009
L
Chang'e
 
Chang'e
6,389
57
380
2,639
6,957
1,757
0
1,587
4,718
34,475
2,039
L
Charybdis
 
Charybdis
5,785
3,244
0
3,874
7,810
2,242
0
1,321
6,449
0
46,525
L
Nemesis
 
Nemesis
1,222
552
0
896
5,101
2,860
0
757
4,095
0
21,069
L
Cu Chulainn
Grenge
Cu Chulainn
3,410
693
0
1,415
7,788
3,543
0
180
7,508
0
26,135
W
Sylvanus
Ilikepeach69
Sylvanus
2,065
972
2,855
3,515
7,222
3,182
0
1,804
5,108
14,262
0
L
3,431
305
99
1,542
7,298
3,059
0
1,270
5,588
12,346
464
W
Vulcan
SalvadorM
Vulcan
3,581
213
0
746
3,674
1,092
0
1,949
1,473
34,210
811
W
Gilgamesh
xEstanley
Gilgamesh
6,003
2,054
0
1,033
7,551
3,328
0
921
6,516
0
39,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,085
Gold Earned
24,159
299
Minions Killed
250
0
Camps Cleared
0
1,069,674
Distance Traveled
935,280
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
5,799
644
78
9
0
252,112
0
W
Cernunnos
5,474
608
58
6
0
180,136
4
L
Chang'e
5,461
607
67
7
0
187,592
0
L
Charybdis
5,387
599
80
9
0
174,778
0
L
Nemesis
4,477
497
37
4
0
215,862
0
L
Cu Chulainn
4,884
543
48
5
0
158,069
0
W
Sylvanus
5,309
590
29
3
0
210,337
4
L
Geb
3,950
439
18
2
0
198,979
0
W
Vulcan
5,601
622
65
7
0
224,423
0
W
Gilgamesh
5,902
656
69
8
0
202,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role