Player Matchup

Hou Yi
Hou Yi
Silver I
MistaMeta64
Hou Yi
Silver I
Level 88
God Stats
9W - 6L
1,538 SR
Queue Stats
441W - 449L
1,142 MMR
Solo
Bacchus
Bacchus
Silver II
RealEsc0bar
Bacchus
Silver II
Level 158
God Stats
19W - 16L
1,430 SR
Queue Stats
451W - 481L
866 MMR
Solo
Odin
Odin
Silver I
TheShadow0w0
Odin
Silver I
Level 85
God Stats
14W - 9L
1,598 SR
Queue Stats
262W - 288L
1,147 MMR
Solo
Chang'e
Chang'e
Silver I
TheSkinner1
Chang'e
Silver I
Level 127
God Stats
5W - 7L
1,427 SR
Queue Stats
274W - 287L
1,151 MMR
Solo
Thor
Thor
Bronze III
flichard76_456
Thor
Bronze III
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 16L
1,354 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 100
1,498 SR
1,132 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 120
1,510 SR
1,233 MMR
Medusa
Medusa
Bronze I
 
Medusa
Bronze I
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Silver III
FHER1611
Agni
Silver III
Level 194
God Stats
2W - 2L
1,533 SR
Queue Stats
60W - 61L
908 MMR
Solo
Tyr
Tyr
Gold I
Roalexmend57141
Tyr
Gold I
Level 127
God Stats
1W - 4L
1,347 SR
Queue Stats
332W - 342L
1,481 MMR
Party 1
Susano
Susano
Gold IV
TheCoorner
Susano
Gold IV
Level 52
God Stats
3W - 8L
1,488 SR
Queue Stats
48W - 58L
1,375 MMR
Party 1
Ymir
Ymir
Silver III
linuxfrag
Ymir
Silver III
Level 153
God Stats
15W - 12L
1,683 SR
Queue Stats
365W - 400L
898 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
13
11 / 1 / 3
8,578
613
6,876
8,507
3,067
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
RealEsc0bar
Bacchus
11
5 / 0 / 9
7,741
553
6,841
10,059
9,013
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
2 / 2 / 2
7,713
551
10,240
10,868
9,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chang'e
TheSkinner1
Chang'e
15
4 / 2 / 2
8,196
585
4,596
10,033
3,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 0 / 4
6,461
462
2,507
8,288
3,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
LokiBakasuraFreya

VS

Bans
ArachneCthulhuThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
1 / 9 / 0
5,997
428
4,215
10,554
2,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Agni
13
1 / 2 / 0
7,164
512
4,769
4,527
1,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 2 / 0
7,932
567
7,386
13,341
10,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Susano
TheCoorner
Susano
12
1 / 2 / 2
6,703
479
6,587
10,566
3,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
9
0 / 8 / 1
5,701
407
5,698
10,426
2,506
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
8
23
Kills
5
5
Deaths
23
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
9
0
0.11
L
Agni
1
2
0
0.5
W
Hou Yi
11
1
3
12.5
W
Bacchus
RealEsc0bar
Bacchus
5
0
9
9.5
L
2
2
0
1
L
Susano
TheCoorner
Susano
1
2
2
1
W
2
2
2
1.5
W
Chang'e
TheSkinner1
Chang'e
4
2
2
2.5
W
1
0
4
3
L
Ymir
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,060
Damage
28,655
47,755
Taken
49,414
28,340
Mitigated
19,907
13,422
Healing
10,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,215
1,679
0
513
10,554
2,818
0
3,636
6,859
0
25,415
L
Agni
4,769
449
0
911
4,527
1,378
0
1,043
3,384
50,314
0
W
Hou Yi
6,876
2,893
0
3,023
8,507
3,067
229
2,378
6,129
0
54,694
W
Bacchus
RealEsc0bar
Bacchus
6,841
1,108
0
3,364
10,059
9,013
180
2,197
7,862
20,894
1,200
L
7,386
1,012
0
5,972
13,341
10,042
0
3,444
9,897
0
63,208
L
Susano
TheCoorner
Susano
6,587
1,538
0
2,974
10,566
3,163
0
3,166
7,226
0
42,608
W
10,240
1,176
0
1,080
10,868
9,810
63
380
10,488
15,178
44,836
W
Chang'e
TheSkinner1
Chang'e
4,596
0
354
5,068
10,033
3,271
0
3,948
6,085
58,949
907
W
2,507
259
0
533
8,288
3,179
475
1,554
6,734
0
39,965
L
Ymir
5,698
1,865
0
488
10,426
2,506
0
3,053
7,251
28,126
1,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,689
Gold Earned
33,497
410
Minions Killed
389
0
Camps Cleared
0
1,466,577
Distance Traveled
1,380,881
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,997
428
41
3
0
261,042
0
L
Agni
7,164
512
117
8
0
284,984
2
W
Hou Yi
8,578
613
96
7
0
280,141
2
W
Bacchus
7,741
553
18
1
0
288,921
4
L
Tyr
7,932
567
117
8
0
298,768
6
L
Susano
6,703
479
71
5
0
306,536
0
W
Odin
7,713
551
107
8
0
284,332
0
W
Chang'e
8,196
585
120
9
0
311,191
0
W
Thor
6,461
462
69
5
0
301,992
0
L
Ymir
5,701
407
43
3
0
229,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role