Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Celsano
Fenrir
Level 238
God Stats
42W - 8L
1,981 SR
Queue Stats
1,212W - 130L
1,947 Elo+
Party 2
Ymir
Ymir
VampyAcorn63653
Ymir
Level 8
God Stats
10W - 1L
1,862 SR
Queue Stats
54W - 9L
1,796 Elo+
Party 2
Team Averages
Level 154
1,781 SR
1,748 Elo+

VS

Team Averages
Level 39
1,605 SR
1,456 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Tnzu
Chang'e
Level 43
God Stats
3W - 5L
1,500 SR
Queue Stats
8W - 11L
1,378 Elo+
Party 1
Discordia
Discordia
XxAitorsaxX
Discordia
Level 47
God Stats
22W - 10L
1,815 SR
Queue Stats
55W - 47L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
16
9 / 1 / 9
9,974
997
7,769
6,264
4,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Celsano
Fenrir
15
7 / 1 / 11
9,554
955
10,362
11,751
10,097
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
2 / 1 / 7
8,159
816
4,783
8,554
6,996
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
0 / 7 / 2
6,648
665
4,441
7,996
2,264
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chang'e
Tnzu
Chang'e
12
1 / 6 / 0
7,601
760
3,105
9,238
2,423
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Discordia
XxAitorsaxX
Discordia
13
2 / 5 / 1
8,196
820
3,764
7,608
2,222
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
6
18
Kills
3
3
Deaths
18
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
9
1
9
13.5
L
Ix Chel
 
Ix Chel
0
7
2
0.14
W
Fenrir
Celsano
Fenrir
7
1
11
12.5
L
Chang'e
Tnzu
Chang'e
1
6
0
0.17
W
2
1
7
5.5
L
Discordia
XxAitorsaxX
Discordia
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,914
Damage
11,310
26,569
Taken
24,842
21,323
Mitigated
6,909
12,535
Healing
2,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
7,769
1,171
5,436
3,473
6,264
4,230
0
2,783
3,481
35,769
0
L
Ix Chel
 
Ix Chel
4,441
516
1,197
414
7,996
2,264
0
3,679
4,308
8,431
0
W
Fenrir
Celsano
Fenrir
10,362
1,653
0
2,097
11,751
10,097
0
4,625
7,126
0
30,517
L
Chang'e
Tnzu
Chang'e
3,105
308
543
564
9,238
2,423
206
4,185
4,997
6,832
0
W
4,783
379
0
1,529
8,554
6,996
266
3,972
4,582
22,835
1,172
L
Discordia
XxAitorsaxX
Discordia
3,764
0
0
0
7,608
2,222
0
4,397
3,185
19,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,687
Gold Earned
22,445
133
Minions Killed
59
0
Camps Cleared
0
521,688
Distance Traveled
490,326
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
9,974
997
66
7
0
174,125
0
L
Ix Chel
6,648
665
6
1
0
148,794
0
W
Fenrir
9,554
955
44
4
0
173,826
0
L
Chang'e
7,601
760
12
1
0
165,174
0
W
Ymir
8,159
816
23
2
0
173,737
0
L
Discordia
8,196
820
41
4
0
176,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role