Player Matchup

Discordia
Discordia
Diamond II
 
Discordia
Diamond II
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Platinum I
 
Khepri
Platinum I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Diamond II
IamBlastt
Terra
Diamond II
Level 156
God Stats
3W - 2L
1,742 SR
Queue Stats
195W - 174L
2,318 MMR
Solo
Cerberus
Cerberus
Platinum III
SacoLaGun
Cerberus
Platinum III
Level 175
God Stats
5W - 4L
1,574 SR
Queue Stats
712W - 703L
1,940 MMR
Solo
Xbalanque
Xbalanque
Diamond IV
hukunamata
Xbalanque
Diamond IV
Level 139
God Stats
122W - 96L
1,587 SR
Queue Stats
688W - 691L
2,080 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 145
1,581 SR
1,868 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 136
1,571 SR
1,910 MMR
Anhur
Anhur
Masters
 
Anhur
Masters
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Platinum II
 
Anubis
Platinum II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Masters
AgusBenja
Chang'e
Masters
Level 114
God Stats
1W - 0L
1,485 SR
Queue Stats
71W - 80L
2,203 MMR
Solo
Mercury
Mercury
Platinum I
Aron100
Mercury
Platinum I
Level 180
God Stats
17W - 11L
1,659 SR
Queue Stats
354W - 341L
1,772 MMR
Solo
Ymir
Ymir
Masters
MotoMono
Ymir
Masters
Level 105
God Stats
29W - 19L
1,712 SR
Queue Stats
219W - 162L
2,574 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
5 / 2 / 1
8,380
599
8,421
8,958
2,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Khepri
 
Khepri
9
0 / 5 / 1
5,634
402
1,386
9,622
4,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
IamBlastt
Terra
13
3 / 7 / 1
8,052
575
11,900
20,180
7,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
SacoLaGun
Cerberus
9
1 / 3 / 4
6,242
446
4,901
7,224
2,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
hukunamata
Xbalanque
14
1 / 7 / 2
7,738
553
8,566
13,952
3,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
ChronosAwilixCthulhu

VS

Bans
AphroditeGebAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
7 / 2 / 2
9,667
691
11,380
11,477
3,981
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
 
Anubis
15
6 / 3 / 2
9,477
677
12,284
12,757
5,660
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
AgusBenja
Chang'e
13
5 / 3 / 4
8,376
598
8,900
14,566
3,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Aron100
Mercury
16
2 / 2 / 7
8,403
600
7,311
11,475
3,726
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ymir
13
4 / 0 / 10
9,009
644
6,303
10,573
7,133
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
49
10
Kills
24
24
Deaths
10
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
5
2
1
2.75
L
Khepri
 
Khepri
0
5
1
0.1
W
Anhur
 
Anhur
7
2
2
4
W
Anubis
 
Anubis
6
3
2
2.33
W
Chang'e
AgusBenja
Chang'e
5
3
4
2.33
W
Mercury
Aron100
Mercury
2
2
7
2.75
L
Terra
IamBlastt
Terra
3
7
1
0.5
W
Ymir
4
0
10
9
L
Cerberus
SacoLaGun
Cerberus
1
3
4
1
L
Xbalanque
hukunamata
Xbalanque
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,174
Damage
46,178
59,936
Taken
60,848
20,052
Mitigated
23,695
11,002
Healing
19,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
8,421
176
0
750
8,958
2,613
0
6,822
2,136
69,859
0
L
Khepri
 
Khepri
1,386
34
0
780
9,622
4,401
0
3,945
5,677
11,465
0
W
Anhur
 
Anhur
11,380
6,637
0
5,720
11,477
3,981
2,412
1,624
9,765
0
79,748
W
Anubis
 
Anubis
12,284
565
0
6,134
12,757
5,660
0
7,729
4,235
59,134
1,682
W
Chang'e
AgusBenja
Chang'e
8,900
1,301
584
4,231
14,566
3,195
1,197
7,436
6,532
47,348
0
W
Mercury
Aron100
Mercury
7,311
6,416
0
588
11,475
3,726
0
4,321
6,842
0
83,865
L
Terra
IamBlastt
Terra
11,900
848
0
4,869
20,180
7,082
0
12,281
7,899
54,436
434
W
Ymir
6,303
967
0
2,122
10,573
7,133
31
3,320
7,039
31,965
805
L
Cerberus
SacoLaGun
Cerberus
4,901
321
0
938
7,224
2,759
0
2,185
5,039
24,790
1,809
L
Xbalanque
hukunamata
Xbalanque
8,566
3,342
0
3,665
13,952
3,197
0
1,980
11,972
0
60,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,046
Gold Earned
44,932
418
Minions Killed
501
0
Camps Cleared
0
1,317,609
Distance Traveled
1,515,063
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,380
599
134
10
0
305,655
0
L
Khepri
5,634
402
6
0
0
256,258
0
W
Anhur
9,667
691
157
11
0
261,494
0
W
Anubis
9,477
677
112
8
0
260,994
3
W
Chang'e
8,376
598
74
5
0
332,799
0
W
Mercury
8,403
600
124
9
0
330,820
0
L
Terra
8,052
575
109
8
0
253,847
3
W
Ymir
9,009
644
34
2
0
328,956
5
L
Cerberus
6,242
446
61
4
0
231,788
0
L
Xbalanque
7,738
553
108
8
0
270,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role