Player Matchup

Xing Tian
Xing Tian
DreamHunter_CM
Xing Tian
Level 161
God Stats
9W - 2L
1,959 SR
Queue Stats
214W - 198L
1,539 Elo+
Solo
Fenrir
Fenrir
Holymonkey2021
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,500 Elo+
Party 1
Ra
Ra
Ralphluaren675
Ra
Level 105
God Stats
5W - 1L
1,971 SR
Queue Stats
19W - 18L
1,555 Elo+
Party 1
Anhur
Anhur
YaBoiLettuce
Anhur
Level 42
God Stats
5W - 6L
1,508 SR
Queue Stats
219W - 219L
1,409 Elo+
Solo
Artemis
Artemis
chelsea0217
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Team Averages
Level 63
1,688 SR
1,500 Elo+

VS

Team Averages
Level 99
1,607 SR
1,410 Elo+
Kukulkan
Kukulkan
Azazel_Joestar
Kukulkan
Level 122
God Stats
4W - 4L
1,580 SR
Queue Stats
21W - 25L
1,384 Elo+
Party 2
Gilgamesh
Gilgamesh
billymayor_2002
Gilgamesh
Level 129
God Stats
3W - 0L
1,725 SR
Queue Stats
22W - 28L
1,377 Elo+
Party 2
Terra
Terra
escarloss
Terra
Level 42
God Stats
3W - 4L
1,579 SR
Queue Stats
27W - 48L
1,308 Elo+
Solo
Neith
Neith
lilbrownbean57
Neith
Level 139
God Stats
49W - 41L
1,571 SR
Queue Stats
565W - 558L
1,460 Elo+
Solo
Pele
Pele
temp-0145106
Pele
Level 65
God Stats
8W - 7L
1,579 SR
Queue Stats
53W - 40L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DreamHunter_CM
Xing Tian
11
6 / 3 / 1
6,710
559
8,618
11,389
8,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

6
0 / 5 / 0
4,554
380
170
7,648
2,381
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 6 / 1
4,649
387
3,031
6,220
1,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
2 / 4 / 2
5,774
481
5,322
8,128
2,243
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
chelsea0217
Artemis
3
0 / 2 / 0
4,087
341
0
1,658
315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
11
1 / 2 / 3
6,967
581
3,538
4,538
1,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
billymayor_2002
Gilgamesh
13
3 / 0 / 2
8,078
673
3,425
4,486
3,310
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Terra
escarloss
Terra
9
0 / 1 / 3
6,231
519
1,353
7,476
3,132
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
8 / 3 / 1
7,576
631
7,665
10,818
2,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

12
6 / 2 / 3
7,069
589
6,971
10,108
2,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
8
Kills
18
20
Deaths
8
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
1
2
3
1.25
L
Xing Tian
DreamHunter_CM
Xing Tian
6
3
1
2.17
L
0
5
0
0
L
0
6
1
0.08
L
2
4
2
0.75
W
Gilgamesh
billymayor_2002
Gilgamesh
3
0
2
4
L
Artemis
chelsea0217
Artemis
0
2
0
0
W
Terra
escarloss
Terra
0
1
3
1.5
W
8
3
1
2.83
W
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,141
Damage
22,952
35,043
Taken
37,426
15,060
Mitigated
13,574
5,049
Healing
11,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
3,538
657
0
273
4,538
1,332
111
2,645
1,469
36,229
2,829
L
Xing Tian
DreamHunter_CM
Xing Tian
8,618
815
0
608
11,389
8,607
0
1,647
9,742
30,318
0
L
170
0
0
342
7,648
2,381
0
0
7,648
0
16,203
L
3,031
196
283
518
6,220
1,514
0
2,002
4,218
15,092
0
L
5,322
3,363
0
3,256
8,128
2,243
0
1,014
7,114
0
27,166
W
Gilgamesh
billymayor_2002
Gilgamesh
3,425
647
0
450
4,486
3,310
378
408
4,010
21
42,291
L
Artemis
chelsea0217
Artemis
0
0
0
42
1,658
315
0
0
1,658
0
2,315
W
Terra
escarloss
Terra
1,353
524
1,382
1,564
7,476
3,132
467
873
6,474
10,357
2,697
W
7,665
2,899
0
3,661
10,818
2,944
936
3,546
6,562
0
49,566
W
6,971
1,508
0
4,484
10,108
2,856
0
2,464
7,262
0
48,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,774
Gold Earned
35,921
161
Minions Killed
363
0
Camps Cleared
0
897,261
Distance Traveled
1,138,972
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,967
581
82
7
0
222,382
0
L
Xing Tian
6,710
559
48
4
0
223,526
0
L
Fenrir
4,554
380
26
2
0
174,418
0
L
Ra
4,649
387
26
2
0
232,134
0
L
Anhur
5,774
481
53
4
0
215,691
0
W
Gilgamesh
8,078
673
92
8
0
218,311
0
L
Artemis
4,087
341
8
1
0
51,492
0
W
Terra
6,231
519
18
2
0
245,571
0
W
Neith
7,576
631
81
7
0
202,382
0
W
Pele
7,069
589
90
8
0
250,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role