Player Matchup

Horus
Horus
Balake2
Horus
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 34L
1,266 Elo+
Party 1
Agni
Agni
Mickey1Moose
Agni
Level 15
God Stats
0W - 1L
1,472 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Twoface927
Cernunnos
Level 30
God Stats
2W - 4L
1,670 SR
Queue Stats
31W - 45L
1,266 Elo+
Party 1
Team Averages
Level 21
1,547 SR
1,344 Elo+

VS

Team Averages
Level 83
1,464 SR
1,493 Elo+
Janus
Janus
Smokey1011698
Janus
Level 46
God Stats
17W - 25L
1,356 SR
Queue Stats
139W - 136L
1,475 Elo+
Party 2
Mulan
Mulan
xsPidErFrEaK15
Mulan
Level 98
God Stats
32W - 26L
1,583 SR
Queue Stats
139W - 149L
1,470 Elo+
Party 2
Bastet
Bastet
yova-senpai
Bastet
Level 106
God Stats
39W - 42L
1,452 SR
Queue Stats
173W - 173L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Balake2
Horus
12
0 / 3 / 0
6,700
670
2,829
10,467
7,887
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

12
0 / 7 / 0
6,687
669
3,642
6,881
2,653
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Twoface927
Cernunnos
12
0 / 2 / 0
6,937
694
4,898
7,629
3,210
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 5
9,223
922
6,250
4,882
1,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
4 / 0 / 7
8,660
866
8,164
7,596
8,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
13
2 / 0 / 8
8,418
842
6,494
6,177
2,395
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
32
0
Kills
12
12
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Horus
Balake2
Horus
0
3
0
0
L
0
7
0
0
W
6
0
5
8.5
L
Cernunnos
Twoface927
Cernunnos
0
2
0
0
W
4
0
7
7.5
W
Bastet
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,369
Damage
20,908
24,977
Taken
18,655
13,750
Mitigated
13,231
3,503
Healing
4,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Balake2
Horus
2,829
941
582
1,523
10,467
7,887
0
3,786
6,533
0
12,148
L
3,642
156
0
0
6,881
2,653
0
774
5,881
14,878
472
W
6,250
579
0
732
4,882
1,949
1,260
1,081
3,801
36,797
47
L
Cernunnos
Twoface927
Cernunnos
4,898
2,164
0
1,398
7,629
3,210
0
1,688
5,769
0
24,489
W
8,164
1,013
0
2,163
7,596
8,887
346
2,207
5,389
0
14,859
W
Bastet
6,494
1,906
0
1,874
6,177
2,395
847
354
5,823
0
29,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,324
Gold Earned
26,301
89
Minions Killed
128
0
Camps Cleared
0
498,579
Distance Traveled
569,706
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,700
670
14
1
0
173,106
0
L
Agni
6,687
669
21
2
0
138,085
0
W
Janus
9,223
922
72
7
0
190,488
2
L
Cernunnos
6,937
694
54
5
0
187,388
0
W
Mulan
8,660
866
18
2
0
172,620
0
W
Bastet
8,418
842
38
4
0
206,598
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role