Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Lumpytoad
Bacchus
Level 125
God Stats
2W - 5L
1,397 SR
Queue Stats
14W - 18L
1,501 Elo+
Solo
Anubis
Anubis
Thrøngler
Anubis
Level 131
God Stats
40W - 34L
1,560 SR
Queue Stats
501W - 476L
1,444 Elo+
Solo
Nu Wa
Nu Wa
Yami_Akuma458
Nu Wa
Level 159
God Stats
0W - 2L
1,262 SR
Queue Stats
171W - 169L
1,528 Elo+
Solo
Ra
Ra
Zertho
Ra
Level 65
God Stats
3W - 3L
1,605 SR
Queue Stats
102W - 87L
1,566 Elo+
Solo
Team Averages
Level 122
1,465 SR
1,508 Elo+

VS

Team Averages
Level 118
1,616 SR
1,520 Elo+
Athena
Athena
 
Athena
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
BabyGarcDooDoo
Ra
Level 146
God Stats
11W - 6L
1,712 SR
Queue Stats
258W - 221L
1,542 Elo+
Solo
Loki
Loki
StaynGang
Loki
Level 159
God Stats
20W - 7L
1,750 SR
Queue Stats
274W - 239L
1,601 Elo+
Solo
Ah Puch
Ah Puch
mightymerlin_007
Ah Puch
Level 141
God Stats
17W - 6L
1,618 SR
Queue Stats
348W - 326L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
2 / 2 / 1
5,357
536
4,025
9,681
3,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bacchus
Lumpytoad
Bacchus
8
0 / 6 / 3
4,819
482
4,271
9,613
6,151
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
Thrøngler
Anubis
11
4 / 3 / 0
6,728
673
5,275
8,381
3,473
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
2 / 4 / 1
5,259
526
4,270
5,497
1,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ra
10
2 / 4 / 1
5,451
545
5,848
7,147
2,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
10
4 / 0 / 9
6,586
659
4,682
11,317
7,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
 
Neith
11
1 / 3 / 3
6,432
643
7,325
6,653
2,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
8 / 0 / 0
7,500
750
5,265
4,795
1,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Loki
11
3 / 2 / 7
6,166
617
5,294
8,070
2,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

10
2 / 5 / 3
5,854
585
5,548
7,892
1,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
10
Kills
18
19
Deaths
10
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
2
1
1.25
W
Athena
 
Athena
4
0
9
8.5
W
Neith
 
Neith
1
3
3
0.83
W
8
0
0
8
L
Bacchus
Lumpytoad
Bacchus
0
6
3
0.25
W
Loki
3
2
7
3.25
L
Anubis
Thrøngler
Anubis
4
3
0
1.33
L
2
4
1
0.63
L
Ra
2
4
1
0.63
W
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,689
Damage
28,114
40,319
Taken
38,727
16,677
Mitigated
14,165
11,919
Healing
12,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
4,025
541
0
3,461
9,681
3,622
6
465
9,216
0
30,336
W
Athena
 
Athena
4,682
1,320
109
4,010
11,317
7,157
0
4,917
6,248
20,475
299
W
Neith
 
Neith
7,325
3,008
0
1,394
6,653
2,030
92
1,780
4,769
0
49,554
W
5,265
799
341
1,948
4,795
1,358
0
2,627
1,954
49,958
326
L
Bacchus
Lumpytoad
Bacchus
4,271
859
0
2,135
9,613
6,151
0
4,279
5,334
14,544
0
W
Loki
5,294
1,580
0
2,686
8,070
2,117
0
3,301
4,590
0
40,647
L
Anubis
Thrøngler
Anubis
5,275
312
0
3,678
8,381
3,473
0
4,588
3,793
41,513
1,458
L
4,270
912
0
1,158
5,497
1,316
44
1,887
3,610
24,348
893
L
Ra
5,848
697
180
1,307
7,147
2,115
194
3,824
3,323
28,228
781
W
5,548
140
0
2,348
7,892
1,503
0
6,115
1,777
26,651
755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,614
Gold Earned
32,538
259
Minions Killed
315
0
Camps Cleared
0
1,048,673
Distance Traveled
1,076,893
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,357
536
55
6
0
234,876
0
W
Athena
6,586
659
24
2
0
230,506
1
W
Neith
6,432
643
87
9
0
178,751
0
W
Ra
7,500
750
88
9
0
233,856
2
L
Bacchus
4,819
482
22
2
0
229,104
0
W
Loki
6,166
617
71
7
0
250,745
0
L
Anubis
6,728
673
80
8
0
155,195
4
L
Nu Wa
5,259
526
49
5
0
218,578
5
L
Ra
5,451
545
53
5
0
210,920
0
W
Ah Puch
5,854
585
45
5
0
183,035
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role