Player Matchup

Bacchus
Bacchus
am0dd
Bacchus
Level 28
God Stats
8W - 8L
1,543 SR
Queue Stats
23W - 27L
1,411 Elo+
Party 2
Mulan
Mulan
canacaboy11
Mulan
Level 85
God Stats
16W - 8L
1,629 SR
Queue Stats
119W - 118L
1,489 Elo+
Party 2
Serqet
Serqet
hotknob
Serqet
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 59L
1,412 Elo+
Party 2
Heimdallr
Heimdallr
iPxrzbaI
Heimdallr
Level 115
God Stats
13W - 12L
1,628 SR
Queue Stats
213W - 185L
1,480 Elo+
Solo
Nu Wa
Nu Wa
mmorbin
Nu Wa
Level 60
God Stats
16W - 14L
1,569 SR
Queue Stats
114W - 120L
1,422 Elo+
Solo
Team Averages
Level 63
1,574 SR
1,443 Elo+

VS

Team Averages
Level 70
1,499 SR
1,463 Elo+
Bacchus
Bacchus
Albunny12
Bacchus
Level 42
God Stats
9W - 6L
1,580 SR
Queue Stats
22W - 31L
1,357 Elo+
Solo
Apollo
Apollo
ClemeGJq
Apollo
Level 58
God Stats
9W - 10L
1,502 SR
Queue Stats
115W - 118L
1,479 Elo+
Solo
Lancelot
Lancelot
FourthRaikkonen
Lancelot
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 10L
1,483 Elo+
Party 1
Kumbhakarna
Kumbhakarna
RACERcamper21
Kumbhakarna
Level 129
God Stats
5W - 5L
1,502 SR
Queue Stats
54W - 46L
1,538 Elo+
Party 1
Achilles
Achilles
robot_jo
Achilles
Level 108
God Stats
4W - 5L
1,410 SR
Queue Stats
458W - 419L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
am0dd
Bacchus
10
0 / 4 / 2
5,900
492
3,925
9,406
9,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 2 / 0
7,058
588
9,683
11,768
7,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
hotknob
Serqet
13
2 / 3 / 3
7,091
591
4,189
7,851
2,343
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Heimdallr
iPxrzbaI
Heimdallr
10
1 / 7 / 1
6,090
508
7,483
10,122
3,427
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
mmorbin
Nu Wa
12
2 / 7 / 1
7,031
586
6,769
9,009
2,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Albunny12
Bacchus
12
1 / 0 / 11
7,049
587
4,002
8,145
6,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
ClemeGJq
Apollo
13
8 / 1 / 4
7,605
634
10,578
9,191
2,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
14
9 / 2 / 4
8,149
679
8,346
10,160
4,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kumbhakarna
RACERcamper21
Kumbhakarna
13
3 / 2 / 3
7,190
599
4,655
9,128
2,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Achilles
robot_jo
Achilles
11
2 / 3 / 1
6,372
531
7,434
16,094
16,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
46
8
Kills
23
23
Deaths
8
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Albunny12
Bacchus
1
0
11
6.5
W
Apollo
ClemeGJq
Apollo
8
1
4
10
W
Lancelot
9
2
4
5.5
W
Kumbhakarna
RACERcamper21
Kumbhakarna
3
2
3
2.25
L
Bacchus
am0dd
Bacchus
0
4
2
0.25
L
3
2
0
1.5
L
Serqet
hotknob
Serqet
2
3
3
1.17
L
Heimdallr
iPxrzbaI
Heimdallr
1
7
1
0.21
L
Nu Wa
mmorbin
Nu Wa
2
7
1
0.36
W
Achilles
robot_jo
Achilles
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,049
Damage
35,015
48,156
Taken
52,718
25,101
Mitigated
32,672
7,688
Healing
21,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Albunny12
Bacchus
4,002
513
0
4,424
8,145
6,831
136
2,089
5,930
12,119
0
W
Apollo
ClemeGJq
Apollo
10,578
7,717
0
4,988
9,191
2,841
829
2,180
6,789
0
61,588
W
Lancelot
8,346
1,618
0
4,683
10,160
4,078
0
1,368
8,714
0
62,576
W
Kumbhakarna
RACERcamper21
Kumbhakarna
4,655
299
0
1,751
9,128
2,764
0
4,893
4,235
38,716
723
L
Bacchus
am0dd
Bacchus
3,925
530
0
1,914
9,406
9,010
0
1,362
8,044
13,636
0
L
9,683
1,991
0
1,886
11,768
7,873
0
225
10,615
0
39,272
L
Serqet
hotknob
Serqet
4,189
802
0
1,877
7,851
2,343
0
615
7,194
0
38,786
L
Heimdallr
iPxrzbaI
Heimdallr
7,483
4,139
0
1,741
10,122
3,427
0
2,434
7,688
0
42,919
L
Nu Wa
mmorbin
Nu Wa
6,769
3,451
0
270
9,009
2,448
0
3,752
4,966
48,713
2,507
W
Achilles
robot_jo
Achilles
7,434
2,061
0
5,968
16,094
16,158
14
155
15,739
529
30,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,170
Gold Earned
36,365
318
Minions Killed
335
0
Camps Cleared
0
1,186,722
Distance Traveled
1,322,582
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,049
587
16
1
0
284,472
6
W
Apollo
7,605
634
95
8
0
259,424
0
W
Lancelot
8,149
679
100
8
0
319,713
2
W
Kumbhakarna
7,190
599
75
6
0
241,947
4
L
Bacchus
5,900
492
15
1
0
247,621
0
L
Mulan
7,058
588
71
6
0
227,740
2
L
Serqet
7,091
591
63
5
0
278,736
0
L
Heimdallr
6,090
508
75
6
0
230,485
0
L
Nu Wa
7,031
586
94
8
0
202,140
0
W
Achilles
6,372
531
49
4
0
217,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role