Player Matchup

Bacchus
Bacchus
Silver II
D4rku20
Bacchus
Silver II
Level 139
God Stats
16W - 21L
1,498 SR
Queue Stats
144W - 167L
1,090 MMR
Solo
Danzaburou
Danzaburou
Silver I
NymusX
Danzaburou
Silver I
Level 142
God Stats
6W - 4L
1,941 SR
Queue Stats
108W - 112L
1,390 MMR
Solo
Odin
Odin
Silver II
Oxbrobash
Odin
Silver II
Level 125
God Stats
1W - 1L
1,559 SR
Queue Stats
79W - 100L
1,051 MMR
Solo
Ah Puch
Ah Puch
Gold IV
RubenRM109169
Ah Puch
Gold IV
Level 129
God Stats
10W - 8L
1,484 SR
Queue Stats
273W - 281L
1,355 MMR
Party 1
Fenrir
Fenrir
Gold V
iL u7ioN Master
Fenrir
Gold V
Level 147
God Stats
34W - 34L
1,513 SR
Queue Stats
220W - 234L
1,276 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 136
1,599 SR
1,232 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 149
1,634 SR
1,302 MMR
Cthulhu
Cthulhu
Silver IV
 
Cthulhu
Silver IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Gold V
DJ__Dirty
Ix Chel
Gold V
Level 143
God Stats
6W - 5L
1,601 SR
Queue Stats
36W - 41L
1,428 MMR
Solo
Medusa
Medusa
Silver I
DaddyRobb
Medusa
Silver I
Level 144
God Stats
17W - 13L
1,576 SR
Queue Stats
134W - 148L
1,258 MMR
Solo
Surtr
Surtr
Silver II
SenseiRayn
Surtr
Silver II
Level 155
God Stats
7W - 5L
1,577 SR
Queue Stats
132W - 143L
1,093 MMR
Solo
Susano
Susano
Silver II
antjostin
Susano
Silver II
Level 159
God Stats
1W - 1L
1,915 SR
Queue Stats
143W - 156L
1,233 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
D4rku20
Bacchus
7
1 / 1 / 3
4,412
630
2,713
4,086
3,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Danzaburou
NymusX
Danzaburou
8
1 / 1 / 0
4,284
612
3,169
4,151
1,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odin
7
0 / 2 / 3
4,028
575
2,617
5,708
2,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ah Puch
10
7 / 1 / 1
5,778
825
6,264
5,104
1,682
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

9
2 / 1 / 3
4,841
692
2,043
5,259
1,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
Chang'eOsiris

VS

Bans
Bake KujiraAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
5
1 / 2 / 2
4,172
596
1,751
5,794
2,392
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ix Chel
DJ__Dirty
Ix Chel
7
1 / 4 / 0
4,131
590
762
3,712
1,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
DaddyRobb
Medusa
9
1 / 0 / 1
4,849
693
4,091
3,112
851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Surtr
9
2 / 1 / 1
4,902
700
5,264
7,235
3,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Susano
antjostin
Susano
8
1 / 4 / 0
4,351
622
1,600
6,207
1,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
11
Kills
6
6
Deaths
11
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
2
2
1
W
Bacchus
D4rku20
Bacchus
1
1
3
2.5
L
Ix Chel
DJ__Dirty
Ix Chel
1
4
0
0.25
L
Medusa
DaddyRobb
Medusa
1
0
1
1.5
W
Danzaburou
NymusX
Danzaburou
1
1
0
1
W
Odin
0
2
3
0.75
W
Ah Puch
7
1
1
7.5
L
Surtr
2
1
1
2.5
L
Susano
antjostin
Susano
1
4
0
0.25
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,806
Damage
13,468
24,308
Taken
26,060
9,827
Mitigated
8,976
10,454
Healing
6,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
1,751
184
705
1,290
5,794
2,392
0
2,195
3,387
7,588
0
W
Bacchus
D4rku20
Bacchus
2,713
237
0
1,453
4,086
3,343
0
1,133
2,953
7,639
0
L
Ix Chel
DJ__Dirty
Ix Chel
762
121
0
445
3,712
1,081
0
2,348
1,364
15,050
426
L
Medusa
DaddyRobb
Medusa
4,091
1,136
0
562
3,112
851
0
650
2,462
0
32,820
W
Danzaburou
NymusX
Danzaburou
3,169
1,154
0
682
4,151
1,037
0
213
3,938
0
28,481
W
Odin
2,617
533
0
1,971
5,708
2,222
0
224
5,484
0
17,260
W
Ah Puch
6,264
475
0
3,123
5,104
1,682
0
852
4,252
30,470
757
L
Surtr
5,264
2,119
0
1,569
7,235
3,075
6
2,056
4,961
1,206
27,841
L
Susano
antjostin
Susano
1,600
0
0
2,096
6,207
1,577
0
1,357
4,748
0
18,458
W
2,043
390
0
3,225
5,259
1,543
0
499
4,760
0
28,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,343
Gold Earned
22,405
199
Minions Killed
212
0
Camps Cleared
0
750,450
Distance Traveled
705,868
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,172
596
11
2
0
158,108
2
W
Bacchus
4,412
630
7
1
0
170,010
4
L
Ix Chel
4,131
590
37
5
0
90,780
0
L
Medusa
4,849
693
70
10
0
135,990
0
W
Danzaburou
4,284
612
52
7
0
138,844
2
W
Odin
4,028
575
26
4
0
112,800
0
W
Ah Puch
5,778
825
57
8
0
136,110
0
L
Surtr
4,902
700
48
7
0
146,585
1
L
Susano
4,351
622
46
7
0
174,405
0
W
Fenrir
4,841
692
57
8
0
192,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role