Player Matchup

Sobek
Sobek
Platinum III
Gunsaxl
Sobek
Platinum III
Level 143
God Stats
11W - 9L
1,552 SR
Queue Stats
108W - 101L
1,834 MMR
Party 1
Chiron
Chiron
Platinum III
H3LiooT
Chiron
Platinum III
Level 191
God Stats
10W - 7L
1,732 SR
Queue Stats
170W - 167L
1,815 MMR
Party 1
Loki
Loki
Gold I
Ishmaelll-
Loki
Gold I
Level 146
God Stats
2W - 1L
1,651 SR
Queue Stats
23W - 14L
1,936 MMR
Party 2
Hera
Hera
Platinum IV
OGBOOTYG00N_
Hera
Platinum IV
Level 113
God Stats
20W - 15L
1,525 SR
Queue Stats
362W - 366L
1,849 MMR
Solo
Horus
Horus
Gold II
Papi_Shampoooo-_
Horus
Gold II
Level 128
God Stats
2W - 2L
1,533 SR
Queue Stats
18W - 13L
1,749 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 144
1,598 SR
1,836 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 154
1,635 SR
1,836 MMR
Janus
Janus
Gold II
Impressivc
Janus
Gold II
Level 140
God Stats
5W - 5L
1,621 SR
Queue Stats
237W - 241L
1,822 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum IV
Mythicaleo
Cu Chulainn
Platinum IV
Level 151
God Stats
0W - 1L
1,561 SR
Queue Stats
37W - 34L
1,813 MMR
Solo
Skadi
Skadi
Platinum V
Privat2ross
Skadi
Platinum V
Level 152
God Stats
1W - 5L
1,792 SR
Queue Stats
211W - 210L
1,868 MMR
Solo
Ares
Ares
Platinum I
ThySauceyBoi
Ares
Platinum I
Level 141
God Stats
9W - 9L
1,581 SR
Queue Stats
215W - 200L
1,853 MMR
Solo
Set
Set
Platinum V
mrbluehaze
Set
Platinum V
Level 184
God Stats
129W - 118L
1,621 SR
Queue Stats
275W - 283L
1,824 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Gunsaxl
Sobek
13
3 / 1 / 7
8,063
576
6,429
12,292
8,868
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chiron
H3LiooT
Chiron
14
2 / 0 / 2
7,962
569
4,902
9,100
2,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

15
8 / 0 / 6
9,186
656
6,764
8,454
3,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
6 / 1 / 6
9,023
645
13,286
5,610
2,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 1 / 9
8,644
617
9,376
12,424
9,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
Ao KuangAwilixKing ArthurPele

VS

Bans
HerculesOdinZeusSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
1 / 5 / 1
7,240
517
2,567
10,004
2,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
Mythicaleo
Cu Chulainn
11
1 / 4 / 0
6,662
476
8,052
13,545
10,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
1 / 4 / 1
7,666
548
6,176
8,150
2,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 3 / 2
6,425
459
6,734
11,309
11,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 4 / 1
6,293
450
3,495
11,490
3,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
8
20
Kills
3
3
Deaths
20
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sobek
Gunsaxl
Sobek
3
1
7
6.5
W
Chiron
H3LiooT
Chiron
2
0
2
3
L
Janus
1
5
1
0.3
W
8
0
6
11
L
Cu Chulainn
Mythicaleo
Cu Chulainn
1
4
0
0.25
W
6
1
6
9
W
1
1
9
5.5
L
1
4
1
0.38
L
0
3
2
0.33
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,757
Damage
27,024
47,880
Taken
54,498
26,705
Mitigated
29,658
17,538
Healing
8,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Gunsaxl
Sobek
6,429
365
2,593
4,549
12,292
8,868
0
4,490
7,802
29,060
0
W
Chiron
H3LiooT
Chiron
4,902
1,477
567
3,024
9,100
2,740
361
1,861
7,239
0
55,159
L
Janus
2,567
335
0
1,547
10,004
2,132
0
5,870
3,819
51,814
80
W
6,764
1,412
0
575
8,454
3,462
773
2,139
6,315
0
60,976
L
Cu Chulainn
Mythicaleo
Cu Chulainn
8,052
722
0
1,769
13,545
10,269
0
2,420
10,522
5,579
37,171
W
13,286
3,375
0
689
5,610
2,070
309
1,664
3,946
73,311
297
W
9,376
3,909
739
4,802
12,424
9,565
180
1,852
10,572
0
54,222
L
6,176
2,356
0
939
8,150
2,433
0
1,565
6,497
0
75,649
L
6,734
113
0
2,067
11,309
11,301
0
3,763
7,406
16,026
1,403
L
3,495
697
0
1,858
11,490
3,523
0
5,222
5,926
0
48,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,878
Gold Earned
34,286
464
Minions Killed
407
0
Camps Cleared
0
1,533,060
Distance Traveled
1,482,500
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,063
576
28
2
0
292,556
4
W
Chiron
7,962
569
118
8
0
283,731
7
L
Janus
7,240
517
108
8
0
291,425
3
W
Loki
9,186
656
93
7
0
361,064
2
L
Cu Chulainn
6,662
476
57
4
0
283,214
3
W
Hera
9,023
645
126
9
0
329,902
0
W
Horus
8,644
617
99
7
0
265,807
0
L
Skadi
7,666
548
141
10
0
268,968
2
L
Ares
6,425
459
17
1
0
313,036
2
L
Set
6,293
450
84
6
0
325,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role