Player Matchup

Thor
Thor
 
Thor
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
AngrySoccerMom-
Nu Wa
Level 128
God Stats
11W - 11L
1,582 SR
Queue Stats
70W - 64L
1,549 Elo+
Solo
Anhur
Anhur
Dümpy
Anhur
Level 232
God Stats
8W - 12L
1,688 SR
Queue Stats
59W - 70L
1,566 Elo+
Party 1
Chaac
Chaac
jp565
Chaac
Level 151
God Stats
24W - 49L
1,348 SR
Queue Stats
793W - 827L
1,489 Elo+
Solo
Thoth
Thoth
きjohnき
Thoth
Level 185
God Stats
1W - 3L
1,726 SR
Queue Stats
21W - 28L
1,489 Elo+
Party 1
Team Averages
Level 169
1,569 SR
1,519 Elo+

VS

Team Averages
Level 139
1,690 SR
1,645 Elo+
Serqet
Serqet
GetSomeSon
Serqet
Level 146
God Stats
3W - 0L
1,356 SR
Queue Stats
72W - 30L
1,676 Elo+
Solo
Hachiman
Hachiman
JuniiFlores
Hachiman
Level 145
God Stats
19W - 12L
1,686 SR
Queue Stats
660W - 653L
1,485 Elo+
Solo
Discordia
Discordia
KingKlam
Discordia
Level 149
God Stats
7W - 0L
1,916 SR
Queue Stats
177W - 61L
1,744 Elo+
Party 2
Shiva
Shiva
KnightAlfredo
Shiva
Level 158
God Stats
42W - 23L
1,729 SR
Queue Stats
274W - 123L
1,718 Elo+
Party 2
Bacchus
Bacchus
NioValti
Bacchus
Level 97
God Stats
6W - 1L
1,765 SR
Queue Stats
101W - 71L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
0 / 2 / 1
5,681
1,136
3,312
5,002
1,372
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
1 / 4 / 0
6,175
1,235
4,145
4,476
1,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
Dümpy
Anhur
11
0 / 3 / 1
5,973
1,195
3,609
8,643
2,208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
jp565
Chaac
9
0 / 0 / 0
3,586
717
0
0
0
Thoth
10
0 / 2 / 1
5,527
1,105
7,967
4,585
1,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Team 1 Tickets

328

VS

Team 2 Tickets

391

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
GetSomeSon
Serqet
11
1 / 0 / 3
5,946
1,189
2,698
5,046
1,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
JuniiFlores
Hachiman
11
2 / 0 / 6
6,562
1,312
3,734
3,493
791
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Discordia
KingKlam
Discordia
12
5 / 1 / 5
7,375
1,475
4,250
2,345
632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
2 / 0 / 8
6,327
1,265
5,970
6,797
5,775
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bacchus
NioValti
Bacchus
12
1 / 0 / 8
6,986
1,397
3,994
4,614
3,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
41
1
Kills
11
11
Deaths
1
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
2
1
0.25
L
1
4
0
0.25
L
Anhur
Dümpy
Anhur
0
3
1
0.17
W
Serqet
GetSomeSon
Serqet
1
0
3
2.5
W
Hachiman
JuniiFlores
Hachiman
2
0
6
5
W
Discordia
KingKlam
Discordia
5
1
5
7.5
W
2
0
8
6
W
Bacchus
NioValti
Bacchus
1
0
8
5
L
Chaac
jp565
Chaac
0
0
0
0
L
Thoth
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,033
Damage
20,646
22,706
Taken
22,295
6,013
Mitigated
12,646
984
Healing
4,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,312
307
0
0
5,002
1,372
0
2,178
2,594
0
8,338
L
4,145
744
0
202
4,476
1,300
0
1,065
3,411
20,891
0
L
Anhur
Dümpy
Anhur
3,609
2,566
0
532
8,643
2,208
0
2,722
5,415
0
15,699
W
Serqet
GetSomeSon
Serqet
2,698
191
0
0
5,046
1,866
0
2,347
2,426
0
5,753
W
Hachiman
JuniiFlores
Hachiman
3,734
1,580
0
939
3,493
791
0
2,409
746
0
13,261
W
Discordia
KingKlam
Discordia
4,250
85
0
250
2,345
632
0
900
1,381
19,527
0
W
5,970
1,281
92
916
6,797
5,775
0
2,349
4,102
0
12,408
W
Bacchus
NioValti
Bacchus
3,994
343
0
1,907
4,614
3,582
0
2,557
1,868
13,274
1,377
L
Chaac
jp565
Chaac
0
0
0
0
0
0
0
0
0
0
0
L
Thoth
7,967
582
0
250
4,585
1,133
0
1,918
2,667
10,645
476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,942
Gold Earned
33,196
99
Minions Killed
104
5
Camps Cleared
7
404,646
Distance Traveled
616,171
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,681
1,136
11
2
1
110,070
1
L
Nu Wa
6,175
1,235
37
7
0
91,154
0
L
Anhur
5,973
1,195
45
9
4
95,561
0
W
Serqet
5,946
1,189
5
1
0
139,774
0
W
Hachiman
6,562
1,312
19
4
2
111,315
0
W
Discordia
7,375
1,475
56
11
3
121,445
0
W
Shiva
6,327
1,265
8
2
0
125,058
0
W
Bacchus
6,986
1,397
16
3
2
118,579
0
L
Chaac
3,586
717
0
0
0
0
0
L
Thoth
5,527
1,105
6
1
0
107,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role