Player Matchup

Sol
Sol
Diamond V
 
Sol
Diamond V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond I
 
Anhur
Diamond I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Diamond II
SillaGameer
Sun Wukong
Diamond II
Level 122
God Stats
24W - 11L
1,833 SR
Queue Stats
140W - 138L
2,441 MMR
Solo
Xing Tian
Xing Tian
Masters
Yuskos4
Xing Tian
Masters
Level 157
God Stats
5W - 3L
1,465 SR
Queue Stats
446W - 418L
2,486 MMR
Solo
Bakasura
Bakasura
Diamond III
tormet129
Bakasura
Diamond III
Level 104
God Stats
3W - 2L
1,802 SR
Queue Stats
156W - 136L
2,224 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 131
1,620 SR
2,030 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 156
1,686 SR
2,280 MMR
Bacchus
Bacchus
Diamond IV
 
Bacchus
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Diamond IV
Regnierzz
Nu Wa
Diamond IV
Level 216
God Stats
27W - 24L
1,638 SR
Queue Stats
497W - 478L
2,139 MMR
Solo
Set
Set
Grandmaster
Sages
Set
Grandmaster
Level 174
God Stats
10W - 6L
1,639 SR
Queue Stats
568W - 414L
2,710 MMR
Party 1
Skadi
Skadi
Diamond III
Sniper7NATE
Skadi
Diamond III
Level 129
God Stats
4W - 2L
1,896 SR
Queue Stats
172W - 146L
2,223 MMR
Solo
Camazotz
Camazotz
Grandmaster
m4ld
Camazotz
Grandmaster
Level 102
God Stats
3W - 0L
1,757 SR
Queue Stats
80W - 25L
2,828 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
0 / 0 / 0
4,384
731
471
2,096
448
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Anhur
 
Anhur
6
1 / 1 / 1
3,499
583
2,811
3,003
694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sun Wukong
SillaGameer
Sun Wukong
7
0 / 2 / 0
3,718
620
1,486
4,381
1,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xing Tian
Yuskos4
Xing Tian
6
1 / 0 / 1
4,004
667
2,483
6,170
3,071
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
tormet129
Bakasura
7
1 / 2 / 0
3,776
629
1,342
5,381
1,757
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
MedusaTiamatLancelotAthena

VS

Bans
CthulhuAgniCernunnosAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
0 / 1 / 2
3,962
660
2,015
4,488
2,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
Regnierzz
Nu Wa
8
0 / 0 / 1
4,229
705
1,666
1,000
206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Set
Sages
Set
8
1 / 0 / 2
5,237
873
2,562
4,079
2,176
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

6
0 / 2 / 1
3,756
626
3,362
3,477
905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Camazotz
m4ld
Camazotz
9
4 / 0 / 0
4,598
766
2,683
3,619
883
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
3
Kills
5
5
Deaths
3
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
0
0
0
L
Anhur
 
Anhur
1
1
1
1.5
W
Bacchus
 
Bacchus
0
1
2
1
W
Nu Wa
Regnierzz
Nu Wa
0
0
1
0.5
W
Set
Sages
Set
1
0
2
2
L
Sun Wukong
SillaGameer
Sun Wukong
0
2
0
0
W
0
2
1
0.25
L
Xing Tian
Yuskos4
Xing Tian
1
0
1
1.5
W
Camazotz
m4ld
Camazotz
4
0
0
4
L
Bakasura
tormet129
Bakasura
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,593
Damage
12,288
21,031
Taken
16,663
7,529
Mitigated
6,315
6,358
Healing
7,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
471
88
0
1,383
2,096
448
0
949
1,025
26,606
3,297
L
Anhur
 
Anhur
2,811
1,993
0
1,624
3,003
694
0
801
2,162
0
15,292
W
Bacchus
 
Bacchus
2,015
312
0
1,448
4,488
2,145
0
1,150
3,338
10,344
0
W
Nu Wa
Regnierzz
Nu Wa
1,666
360
0
267
1,000
206
0
253
747
25,073
0
W
Set
Sages
Set
2,562
1,221
0
2,437
4,079
2,176
0
0
4,063
522
31,557
L
Sun Wukong
SillaGameer
Sun Wukong
1,486
456
0
512
4,381
1,559
0
162
4,179
0
20,897
W
3,362
1,422
0
647
3,477
905
0
1,307
2,150
0
25,407
L
Xing Tian
Yuskos4
Xing Tian
2,483
339
0
1,504
6,170
3,071
1
1,013
5,117
12,569
0
W
Camazotz
m4ld
Camazotz
2,683
824
0
3,097
3,619
883
0
231
3,313
0
22,294
L
Bakasura
tormet129
Bakasura
1,342
933
0
1,335
5,381
1,757
0
546
4,785
0
16,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,381
Gold Earned
21,782
193
Minions Killed
233
0
Camps Cleared
0
646,250
Distance Traveled
643,717
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,384
731
62
10
0
116,833
1
L
Anhur
3,499
583
26
4
0
86,078
0
W
Bacchus
3,962
660
15
3
0
138,420
4
W
Nu Wa
4,229
705
59
10
0
119,834
0
W
Set
5,237
873
69
12
0
115,168
0
L
Sun Wukong
3,718
620
44
7
0
150,317
0
W
Skadi
3,756
626
42
7
0
118,900
0
L
Xing Tian
4,004
667
17
3
0
127,247
0
W
Camazotz
4,598
766
48
8
0
151,395
1
L
Bakasura
3,776
629
44
7
0
165,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role