Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charon
Charon
 
Charon
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
DegenPo
Ix Chel
Level 116
God Stats
10W - 12L
1,456 SR
Queue Stats
744W - 776L
1,406 Elo+
Solo
Fenrir
Fenrir
Mad King Taz
Fenrir
Level 165
God Stats
3W - 1L
1,875 SR
Queue Stats
246W - 266L
1,433 Elo+
Party 3
Team Averages
Level 143
1,566 SR
1,468 Elo+

VS

Team Averages
Level 157
1,519 SR
1,552 Elo+
Discordia
Discordia
 
Discordia
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
CRIMSONSUN911
Hun Batz
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,694 Elo+
Party 2
Ravana
Ravana
CrimsonCrusad3r
Ravana
Level 127
God Stats
2W - 0L
1,687 SR
Queue Stats
13W - 8L
1,613 Elo+
Party 2
Ra
Ra
DZ_ASeSiNoDNoB
Ra
Level 159
God Stats
5W - 3L
1,548 SR
Queue Stats
503W - 516L
1,492 Elo+
Solo
Kumbhakarna
Kumbhakarna
OnlyBurzum
Kumbhakarna
Level 217
God Stats
4W - 6L
1,362 SR
Queue Stats
188W - 209L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
1 / 4 / 7
8,317
832
6,376
11,492
11,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon
 
Charon
15
0 / 2 / 9
8,178
818
7,059
10,867
10,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
 
Heimdallr
12
1 / 5 / 6
7,467
747
8,576
7,040
2,631
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
DegenPo
Ix Chel
14
2 / 5 / 6
8,277
828
7,986
8,508
3,079
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
13
6 / 7 / 1
8,105
811
7,982
10,761
4,918
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
0 / 0 / 20
9,088
909
14,064
6,376
2,661
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Hun Batz
CRIMSONSUN911
Hun Batz
16
13 / 3 / 7
10,358
1,036
10,771
8,842
4,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 1 / 16
8,905
891
8,598
10,503
8,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 3 / 14
8,946
895
5,877
8,261
3,646
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
OnlyBurzum
Kumbhakarna
14
6 / 3 / 11
8,874
887
4,836
12,621
12,219
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
91
10
Kills
23
23
Deaths
10
29
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
4
7
1.13
L
Charon
 
Charon
0
2
9
2.25
L
Heimdallr
 
Heimdallr
1
5
6
0.8
W
Discordia
 
Discordia
0
0
20
10
W
Hun Batz
CRIMSONSUN911
Hun Batz
13
3
7
5.5
W
3
1
16
11
W
1
3
14
2.67
L
Ix Chel
DegenPo
Ix Chel
2
5
6
1
L
Fenrir
6
7
1
0.93
W
Kumbhakarna
OnlyBurzum
Kumbhakarna
6
3
11
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,979
Damage
44,146
48,668
Taken
46,603
33,201
Mitigated
31,710
9,531
Healing
16,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,376
342
207
1,235
11,492
11,874
0
4,506
6,682
17,039
0
L
Charon
 
Charon
7,059
797
282
2,247
10,867
10,699
0
5,301
5,187
15,139
210
L
Heimdallr
 
Heimdallr
8,576
2,110
916
192
7,040
2,631
0
4,180
2,783
0
21,337
W
Discordia
 
Discordia
14,064
746
712
1,316
6,376
2,661
413
3,269
3,107
23,195
1,064
W
Hun Batz
CRIMSONSUN911
Hun Batz
10,771
1,957
1,472
1,297
8,842
4,517
1,289
3,501
5,341
0
19,826
W
8,598
1,568
884
2,711
10,503
8,667
530
4,149
6,354
0
10,958
W
5,877
571
4,455
1,976
8,261
3,646
1,227
4,660
3,601
28,789
0
L
Ix Chel
DegenPo
Ix Chel
7,986
1,291
2,481
1,741
8,508
3,079
0
4,794
3,593
21,415
521
L
Fenrir
7,982
1,643
0
230
10,761
4,918
0
5,457
5,037
0
10,145
W
Kumbhakarna
OnlyBurzum
Kumbhakarna
4,836
76
14
2,136
12,621
12,219
0
5,389
7,226
9,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,344
Gold Earned
46,171
105
Minions Killed
115
0
Camps Cleared
0
840,374
Distance Traveled
1,119,250
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,317
832
26
3
0
173,800
0
L
Charon
8,178
818
15
2
0
183,166
0
L
Heimdallr
7,467
747
24
2
0
158,226
0
W
Discordia
9,088
909
31
3
0
215,494
0
W
Hun Batz
10,358
1,036
22
2
0
222,848
0
W
Ravana
8,905
891
7
1
0
248,071
0
W
Ra
8,946
895
48
5
0
189,092
3
L
Ix Chel
8,277
828
35
4
0
150,922
0
L
Fenrir
8,105
811
5
1
0
174,260
0
W
Kumbhakarna
8,874
887
7
1
0
243,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role