Player Matchup

Morgan Le Fay
Morgan Le Fay
CalibanTerrorist
Morgan Le Fay
Level 69
God Stats
21W - 20L
1,534 SR
Queue Stats
156W - 146L
1,544 Elo+
Party 2
Sun Wukong
Sun Wukong
Phoque0xff
Sun Wukong
Level 85
God Stats
0W - 2L
1,099 SR
Queue Stats
196W - 185L
1,527 Elo+
Solo
Ne Zha
Ne Zha
YoungRenegade
Ne Zha
Level 126
God Stats
24W - 10L
1,805 SR
Queue Stats
372W - 314L
1,671 Elo+
Party 2
Team Averages
Level 93
1,479 SR
1,581 Elo+

VS

Team Averages
Level 61
1,657 SR
1,618 Elo+
Cthulhu
Cthulhu
CaptWRECK
Cthulhu
Level 28
God Stats
7W - 3L
1,555 SR
Queue Stats
88W - 83L
1,604 Elo+
Party 1
Discordia
Discordia
ITS THE HOSE
Discordia
Level 128
God Stats
7W - 2L
1,666 SR
Queue Stats
183W - 174L
1,585 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Itzawy
Cu Chulainn
Level 28
God Stats
3W - 2L
1,749 SR
Queue Stats
43W - 32L
1,664 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CalibanTerrorist
Morgan Le Fay
18
5 / 9 / 1
12,665
792
17,432
19,977
6,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Phoque0xff
Sun Wukong
8
0 / 2 / 0
8,561
535
511
5,606
2,955
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

20
1 / 4 / 4
11,932
746
16,685
22,210
19,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CaptWRECK
Cthulhu
20
5 / 1 / 8
13,559
847
22,506
25,870
12,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Discordia
ITS THE HOSE
Discordia
19
6 / 3 / 8
13,313
832
11,926
8,406
3,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cu Chulainn
Itzawy
Cu Chulainn
18
3 / 2 / 8
12,595
787
8,177
17,490
16,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
6
Kills
14
15
Deaths
6
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
CalibanTerrorist
Morgan Le Fay
5
9
1
0.61
W
Cthulhu
CaptWRECK
Cthulhu
5
1
8
9
W
Discordia
ITS THE HOSE
Discordia
6
3
8
3.33
W
Cu Chulainn
Itzawy
Cu Chulainn
3
2
8
3.5
L
Sun Wukong
Phoque0xff
Sun Wukong
0
2
0
0
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,628
Damage
42,609
47,793
Taken
51,766
28,321
Mitigated
33,001
7,588
Healing
14,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
CalibanTerrorist
Morgan Le Fay
17,432
789
0
2,162
19,977
6,102
0
16,548
3,429
41,555
0
W
Cthulhu
CaptWRECK
Cthulhu
22,506
2,193
211
10,274
25,870
12,683
724
11,339
13,095
61,365
0
W
Discordia
ITS THE HOSE
Discordia
11,926
350
0
1,409
8,406
3,470
1,822
3,097
4,885
45,476
0
W
Cu Chulainn
Itzawy
Cu Chulainn
8,177
1,466
0
2,116
17,490
16,848
839
4,844
11,593
190
42,002
L
Sun Wukong
Phoque0xff
Sun Wukong
511
0
175
321
5,606
2,955
0
4,169
1,437
0
1,225
L
16,685
1,720
0
4,930
22,210
19,264
0
13,917
8,285
2,131
55,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,158
Gold Earned
39,467
123
Minions Killed
196
0
Camps Cleared
0
599,929
Distance Traveled
895,682
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
12,665
792
49
3
0
267,717
0
W
Cthulhu
13,559
847
92
6
0
332,110
4
W
Discordia
13,313
832
56
4
0
292,789
0
W
Cu Chulainn
12,595
787
48
3
0
270,783
0
L
Sun Wukong
8,561
535
1
0
0
38,158
0
L
Ne Zha
11,932
746
73
5
0
294,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role