Player Matchup

Cerberus
Cerberus
Silver II
Bigsurge3528526
Cerberus
Silver II
Level 147
God Stats
9W - 10L
1,473 SR
Queue Stats
116W - 134L
1,124 MMR
Solo
Hades
Hades
Silver I
Hpnotiqqq
Hades
Silver I
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 86L
1,194 MMR
Party 1
Ymir
Ymir
Silver I
Hyddx
Ymir
Silver I
Level 158
God Stats
9W - 10L
1,502 SR
Queue Stats
93W - 110L
1,254 MMR
Party 1
Neith
Neith
Silver I
TheSkinner1
Neith
Silver I
Level 127
God Stats
4W - 5L
1,341 SR
Queue Stats
274W - 287L
1,151 MMR
Solo
Nike
Nike
Silver I
Umòja
Nike
Silver I
Level 184
God Stats
16W - 11L
1,589 SR
Queue Stats
635W - 656L
1,127 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 149
1,481 SR
1,170 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,471 SR
1,237 MMR
Sol
Sol
Silver I
 
Sol
Silver I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
BanjoKazooted
Sun Wukong
Gold V
Level 147
God Stats
4W - 4L
1,439 SR
Queue Stats
334W - 343L
1,199 MMR
Solo
Hera
Hera
Silver V
SlyElusive
Hera
Silver V
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 31L
1,156 MMR
Solo
Anubis
Anubis
Silver I
X_Sanemi_
Anubis
Silver I
Level 147
God Stats
15W - 19L
1,480 SR
Queue Stats
417W - 432L
1,210 MMR
Solo
Yemoja
Yemoja
Silver I
velomantras
Yemoja
Silver I
Level 57
God Stats
13W - 23L
1,434 SR
Queue Stats
100W - 113L
1,119 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
3 / 2 / 6
7,806
558
7,118
17,378
9,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hades
Hpnotiqqq
Hades
13
9 / 3 / 2
8,985
642
8,269
8,146
3,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ymir
Hyddx
Ymir
14
7 / 2 / 3
8,122
580
9,985
10,474
4,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 3 / 9
9,106
650
6,117
10,978
3,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nike
Umòja
Nike
12
0 / 1 / 3
7,171
512
5,321
10,223
6,379
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
ArachneThanatosCthulhuArtemis

VS

Bans
GilgameshSurtrAo KuangAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
6 / 3 / 1
8,955
640
15,413
12,761
3,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Sun Wukong
BanjoKazooted
Sun Wukong
13
1 / 3 / 1
7,799
557
7,292
13,872
7,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 5 / 0
5,136
367
320
3,440
783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
X_Sanemi_
Anubis
10
2 / 7 / 2
6,786
485
9,056
12,188
4,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
8
0 / 4 / 3
6,435
460
1,842
7,911
3,664
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
22
Kills
9
11
Deaths
22
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
6
3
1
2.17
L
Sun Wukong
BanjoKazooted
Sun Wukong
1
3
1
0.5
W
Cerberus
3
2
6
3
W
Hades
Hpnotiqqq
Hades
9
3
2
3.33
W
Ymir
Hyddx
Ymir
7
2
3
4.25
L
0
5
0
0
W
3
3
9
2.5
W
Nike
Umòja
Nike
0
1
3
1.5
L
Anubis
X_Sanemi_
Anubis
2
7
2
0.43
L
Yemoja
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,810
Damage
33,923
57,199
Taken
50,172
27,504
Mitigated
18,821
20,063
Healing
14,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
15,413
7,025
0
4,860
12,761
3,197
1,536
7,258
5,503
72,399
1,147
L
Sun Wukong
BanjoKazooted
Sun Wukong
7,292
1,684
0
3,975
13,872
7,002
0
4,380
9,492
0
55,558
W
Cerberus
7,118
149
0
8,823
17,378
9,697
141
6,793
10,585
32,390
2,489
W
Hades
Hpnotiqqq
Hades
8,269
736
100
2,276
8,146
3,370
956
6,166
1,980
32,524
1,959
W
Ymir
Hyddx
Ymir
9,985
2,862
0
806
10,474
4,608
280
5,080
5,394
57,944
0
L
320
0
0
60
3,440
783
45
1,776
1,664
10,672
0
W
6,117
1,072
0
4,312
10,978
3,450
1,209
7,077
3,901
0
79,137
W
Nike
Umòja
Nike
5,321
814
0
3,746
10,223
6,379
0
1,145
9,078
0
47,547
L
Anubis
X_Sanemi_
Anubis
9,056
48
0
3,407
12,188
4,175
0
6,275
5,913
36,524
807
L
Yemoja
1,842
693
1,400
1,036
7,911
3,664
176
5,186
2,725
16,874
790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,190
Gold Earned
35,111
439
Minions Killed
329
0
Camps Cleared
0
1,375,237
Distance Traveled
1,005,728
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,955
640
125
9
0
240,547
1
L
Sun Wukong
7,799
557
107
8
0
267,816
0
W
Cerberus
7,806
558
65
5
0
309,142
0
W
Hades
8,985
642
64
5
0
254,568
1
W
Ymir
8,122
580
93
7
0
296,636
3
L
Hera
5,136
367
21
2
0
66,161
0
W
Neith
9,106
650
132
9
0
290,473
0
W
Nike
7,171
512
85
6
0
224,418
0
L
Anubis
6,786
485
56
4
0
246,129
0
L
Yemoja
6,435
460
20
1
0
185,075
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role