Player Matchup

Merlin
Merlin
 
Merlin
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Dillimon
Erlang Shen
Level 115
God Stats
4W - 4L
1,581 SR
Queue Stats
397W - 381L
1,550 Elo+
Solo
Neith
Neith
EnlistedGaming69
Neith
Level 146
God Stats
3W - 1L
1,889 SR
Queue Stats
14W - 10L
1,693 Elo+
Party 3
Arachne
Arachne
The-Red-Comet-7
Arachne
Level 155
God Stats
200W - 146L
1,608 SR
Queue Stats
354W - 386L
1,555 Elo+
Solo
Atlas
Atlas
oneinchtictac
Atlas
Level 39
God Stats
3W - 2L
1,713 SR
Queue Stats
20W - 13L
1,669 Elo+
Party 3
Team Averages
Level 131
1,658 SR
1,594 Elo+

VS

Team Averages
Level 128
1,433 SR
1,545 Elo+
Cerberus
Cerberus
CriseeHouse
Cerberus
Level 153
God Stats
4W - 2L
1,606 SR
Queue Stats
209W - 219L
1,547 Elo+
Party 2
Fafnir
Fafnir
GeJahFiki
Fafnir
Level 111
God Stats
2W - 1L
1,269 SR
Queue Stats
352W - 337L
1,545 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Pack4life__12
Tsukuyomi
Level 122
God Stats
59W - 58L
1,601 SR
Queue Stats
185W - 177L
1,523 Elo+
Solo
Medusa
Medusa
Tromthiccy
Medusa
Level 100
God Stats
1W - 2L
1,189 SR
Queue Stats
567W - 541L
1,610 Elo+
Party 1
Ah Puch
Ah Puch
zombezslayer115
Ah Puch
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 35L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 1 / 0
5,778
578
1,284
3,811
975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Erlang Shen
Dillimon
Erlang Shen
10
0 / 4 / 2
5,768
577
5,115
10,774
6,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 1
5,530
553
3,724
4,719
1,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
5 / 4 / 0
6,407
641
5,190
9,164
2,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

7
0 / 6 / 0
4,689
469
2,386
10,820
4,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CriseeHouse
Cerberus
10
2 / 0 / 5
6,108
611
4,701
8,926
3,969
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Fafnir
GeJahFiki
Fafnir
11
2 / 2 / 3
6,120
612
5,101
8,636
10,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Tsukuyomi
Pack4life__12
Tsukuyomi
11
4 / 2 / 4
6,371
637
5,662
7,690
2,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
Tromthiccy
Medusa
12
4 / 1 / 1
6,831
683
5,836
6,129
2,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
4 / 0 / 3
6,413
641
4,908
5,130
1,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
5
Kills
16
16
Deaths
5
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
0
0
W
Cerberus
CriseeHouse
Cerberus
2
0
5
4.5
L
Erlang Shen
Dillimon
Erlang Shen
0
4
2
0.25
L
0
1
1
0.5
W
Fafnir
GeJahFiki
Fafnir
2
2
3
1.75
W
Tsukuyomi
Pack4life__12
Tsukuyomi
4
2
4
3
L
5
4
0
1.25
W
Medusa
Tromthiccy
Medusa
4
1
1
4.5
L
0
6
0
0
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,699
Damage
26,208
39,288
Taken
36,511
15,658
Mitigated
20,219
10,282
Healing
15,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,284
0
0
515
3,811
975
0
1,287
2,524
39,279
285
W
Cerberus
CriseeHouse
Cerberus
4,701
409
1,769
4,053
8,926
3,969
0
1,644
7,282
22,885
0
L
Erlang Shen
Dillimon
Erlang Shen
5,115
3,071
0
4,640
10,774
6,136
0
4,444
6,057
0
37,775
L
3,724
1,392
0
1,326
4,719
1,284
0
726
3,993
0
34,966
W
Fafnir
GeJahFiki
Fafnir
5,101
2,372
0
2,838
8,636
10,104
0
0
8,636
26,709
1,409
W
Tsukuyomi
Pack4life__12
Tsukuyomi
5,662
1,447
0
3,185
7,690
2,206
45
516
7,174
0
43,076
L
5,190
3,730
0
2,392
9,164
2,916
0
2,705
6,412
0
29,695
W
Medusa
Tromthiccy
Medusa
5,836
2,276
0
2,135
6,129
2,298
300
259
5,870
0
47,939
L
2,386
646
0
1,409
10,820
4,347
0
5,073
5,707
10,039
0
W
4,908
291
0
2,015
5,130
1,642
0
1,251
3,879
36,148
1,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,172
Gold Earned
31,843
298
Minions Killed
342
0
Camps Cleared
0
1,001,293
Distance Traveled
1,073,651
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,778
578
95
10
0
184,724
0
W
Cerberus
6,108
611
55
6
0
218,801
4
L
Erlang Shen
5,768
577
63
6
0
179,029
2
L
Neith
5,530
553
70
7
0
193,566
2
W
Fafnir
6,120
612
51
5
0
171,574
0
W
Tsukuyomi
6,371
637
74
7
0
261,944
0
L
Arachne
6,407
641
56
6
0
226,417
3
W
Medusa
6,831
683
88
9
0
210,055
0
L
Atlas
4,689
469
14
1
0
217,557
1
W
Ah Puch
6,413
641
74
7
0
211,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role