Player Matchup

Anubis
Anubis
RiceLuvinASiAN
Anubis
Level 78
God Stats
12W - 5L
1,681 SR
Queue Stats
16W - 18L
1,466 Elo+
Party 1
Chaac
Chaac
Rwllll
Chaac
Level 119
God Stats
1W - 1L
1,760 SR
Queue Stats
25W - 26L
1,472 Elo+
Party 1
Ymir
Ymir
aprosejoe
Ymir
Level 88
God Stats
15W - 7L
1,650 SR
Queue Stats
20W - 19L
1,492 Elo+
Party 1
Team Averages
Level 95
1,697 SR
1,477 Elo+

VS

Team Averages
Level 139
1,619 SR
1,556 Elo+
Medusa
Medusa
UncappingFilly3
Medusa
Level 149
God Stats
12W - 4L
1,710 SR
Queue Stats
56W - 29L
1,603 Elo+
Party 2
Vulcan
Vulcan
asdfsadfvdcx
Vulcan
Level 145
God Stats
226W - 100L
1,615 SR
Queue Stats
266W - 131L
1,608 Elo+
Party 2
Ymir
Ymir
santiigamees
Ymir
Level 123
God Stats
9W - 7L
1,533 SR
Queue Stats
249W - 239L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 1
7,509
751
2,209
12,045
3,754
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chaac
Rwllll
Chaac
13
1 / 4 / 0
8,111
811
4,514
12,898
11,940
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ymir
10
0 / 4 / 0
6,685
669
1,155
9,870
5,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 0 / 7
9,961
996
13,721
7,025
3,486
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Vulcan
18
10 / 2 / 6
11,315
1,132
16,876
6,319
2,496
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

5
0 / 0 / 0
5,004
500
0
0
0

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
29
1
Kills
16
16
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
L
Chaac
Rwllll
Chaac
1
4
0
0.25
W
6
0
7
9.5
L
Ymir
0
4
0
0
W
Vulcan
10
2
6
6.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,878
Damage
30,597
34,813
Taken
13,344
20,873
Mitigated
5,982
3,144
Healing
4,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,209
97
0
685
12,045
3,754
0
6,585
5,394
26,494
0
L
Chaac
Rwllll
Chaac
4,514
640
0
1,862
12,898
11,940
0
5,382
7,436
0
29,339
W
13,721
6,575
0
1,680
7,025
3,486
2,479
1,618
5,333
0
35,942
L
Ymir
1,155
240
0
597
9,870
5,179
0
4,805
5,041
3,936
0
W
Vulcan
16,876
225
0
2,323
6,319
2,496
1,278
1,592
4,616
58,059
0
W
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,305
Gold Earned
26,280
97
Minions Killed
131
0
Camps Cleared
0
459,006
Distance Traveled
457,934
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,509
751
48
5
0
141,255
0
L
Chaac
8,111
811
44
4
0
214,630
2
W
Medusa
9,961
996
35
4
0
231,870
0
L
Ymir
6,685
669
5
1
0
103,121
0
W
Vulcan
11,315
1,132
96
10
0
226,064
0
W
Ymir
5,004
500
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role