Player Matchup

Zeus
Zeus
Norsehorse69
Zeus
Level 67
God Stats
4W - 9L
1,374 SR
Queue Stats
173W - 215L
1,463 Elo+
Party 1
Kuzenbo
Kuzenbo
Rpup
Kuzenbo
Level 62
God Stats
11W - 10L
1,640 SR
Queue Stats
115W - 166L
1,409 Elo+
Party 1
Medusa
Medusa
SlapnutMagoo58
Medusa
Level 63
God Stats
5W - 5L
1,550 SR
Queue Stats
116W - 166L
1,412 Elo+
Party 1
Cthulhu
Cthulhu
Smack2000
Cthulhu
Level 46
God Stats
20W - 29L
1,368 SR
Queue Stats
125W - 182L
1,374 Elo+
Party 1
Arachne
Arachne
texashunter21
Arachne
Level 47
God Stats
12W - 19L
1,371 SR
Queue Stats
50W - 92L
1,380 Elo+
Party 1
Team Averages
Level 57
1,461 SR
1,408 Elo+

VS

Team Averages
Level 121
1,559 SR
1,514 Elo+
Ravana
Ravana
 
Ravana
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DashingEnds
Bacchus
Level 118
God Stats
11W - 7L
1,524 SR
Queue Stats
272W - 262L
1,582 Elo+
Party 2
Xbalanque
Xbalanque
GLOCKFULL-PR
Xbalanque
Level 116
God Stats
2W - 0L
1,732 SR
Queue Stats
148W - 135L
1,542 Elo+
Solo
Ra
Ra
Lxgan maxxed
Ra
Level 67
God Stats
17W - 21L
1,524 SR
Queue Stats
252W - 274L
1,468 Elo+
Solo
Amaterasu
Amaterasu
Unoriginal12
Amaterasu
Level 144
God Stats
3W - 2L
1,514 SR
Queue Stats
333W - 321L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 3
8,946
526
6,190
10,239
3,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Kuzenbo
Rpup
Kuzenbo
13
2 / 3 / 3
8,110
477
5,425
13,301
15,208
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
3 / 3 / 2
8,077
475
10,146
11,283
4,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Smack2000
Cthulhu
13
0 / 8 / 0
7,828
460
6,302
14,091
13,857
Arachne
14
5 / 6 / 4
8,564
504
10,776
16,158
5,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
18
10 / 3 / 5
11,192
658
9,707
11,818
5,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
DashingEnds
Bacchus
13
4 / 2 / 5
9,354
550
10,839
15,137
16,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
GLOCKFULL-PR
Xbalanque
14
0 / 3 / 4
8,425
496
9,433
10,528
3,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

15
4 / 2 / 7
9,988
588
5,837
6,455
2,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Amaterasu
Unoriginal12
Amaterasu
16
7 / 3 / 4
10,719
631
12,264
16,053
13,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
50
13
Kills
25
25
Deaths
13
12
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
10
3
5
4.17
W
Bacchus
DashingEnds
Bacchus
4
2
5
3.25
W
Xbalanque
GLOCKFULL-PR
Xbalanque
0
3
4
0.67
W
4
2
7
3.75
L
3
5
3
0.9
L
Kuzenbo
Rpup
Kuzenbo
2
3
3
1.17
L
3
3
2
1.33
L
Cthulhu
Smack2000
Cthulhu
0
8
0
0
W
Amaterasu
Unoriginal12
Amaterasu
7
3
4
3
L
Arachne
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,839
Damage
48,080
65,072
Taken
59,991
42,665
Mitigated
41,533
14,389
Healing
21,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
9,707
3,650
0
2,135
11,818
5,088
87
3,097
8,569
0
92,429
W
Bacchus
DashingEnds
Bacchus
10,839
1,410
0
3,803
15,137
16,226
12
4,361
10,661
31,481
0
W
Xbalanque
GLOCKFULL-PR
Xbalanque
9,433
3,273
0
4,056
10,528
3,611
150
2,051
8,477
0
70,043
W
5,837
590
1,868
3,190
6,455
2,703
773
1,789
4,522
65,891
0
L
6,190
1,132
0
1,068
10,239
3,279
408
3,522
6,680
58,051
0
L
Kuzenbo
Rpup
Kuzenbo
5,425
1,893
0
3,623
13,301
15,208
33
3,681
9,620
24,959
2,950
L
10,146
3,573
0
3,952
11,283
4,498
0
4,429
6,854
0
66,244
L
Cthulhu
Smack2000
Cthulhu
6,302
569
0
438
14,091
13,857
0
1,262
12,047
48,966
261
W
Amaterasu
Unoriginal12
Amaterasu
12,264
4,498
0
6,086
16,053
13,905
324
5,706
10,243
0
75,554
L
Arachne
10,776
8,089
0
5,308
16,158
5,823
0
3,782
12,194
0
54,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,525
Gold Earned
49,678
435
Minions Killed
515
0
Camps Cleared
0
1,665,252
Distance Traveled
1,738,288
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
11,192
658
140
8
0
376,455
0
W
Bacchus
9,354
550
30
2
0
363,123
0
W
Xbalanque
8,425
496
113
7
0
334,685
0
W
Ra
9,988
588
112
7
0
347,123
0
L
Zeus
8,946
526
122
7
0
313,178
0
L
Kuzenbo
8,110
477
37
2
0
363,054
0
L
Medusa
8,077
475
103
6
0
327,015
1
L
Cthulhu
7,828
460
90
5
0
310,286
0
W
Amaterasu
10,719
631
120
7
0
316,902
0
L
Arachne
8,564
504
83
5
0
351,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role