Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Aisayume
Morgan Le Fay
Level 52
God Stats
4W - 5L
1,396 SR
Queue Stats
37W - 44L
1,427 Elo+
Party 2
Fafnir
Fafnir
Brodkerham
Fafnir
Level 106
God Stats
3W - 3L
1,540 SR
Queue Stats
55W - 64L
1,399 Elo+
Party 2
Skadi
Skadi
Shipmaster54
Skadi
Level 87
God Stats
5W - 4L
1,598 SR
Queue Stats
13W - 15L
1,416 Elo+
Party 2
Maui
Maui
SwampDonkeyed
Maui
Level 76
God Stats
85W - 50L
1,575 SR
Queue Stats
107W - 72L
1,535 Elo+
Solo
Team Averages
Level 93
1,522 SR
1,455 Elo+

VS

Team Averages
Level 119
1,477 SR
1,462 Elo+
Sun Wukong
Sun Wukong
ClownPrinceBucky
Sun Wukong
Level 86
God Stats
207W - 197L
1,551 SR
Queue Stats
434W - 429L
1,526 Elo+
Party 3
Hel
Hel
DarcusSmite
Hel
Level 118
God Stats
6W - 11L
1,449 SR
Queue Stats
24W - 27L
1,425 Elo+
Party 1
Xbalanque
Xbalanque
Kohanzie
Xbalanque
Level 105
God Stats
5W - 5L
1,490 SR
Queue Stats
21W - 22L
1,409 Elo+
Party 1
Sol
Sol
LaFlair45
Sol
Level 157
God Stats
6W - 5L
1,412 SR
Queue Stats
147W - 144L
1,515 Elo+
Solo
Awilix
Awilix
Tragic_Melodys
Awilix
Level 129
God Stats
10W - 11L
1,482 SR
Queue Stats
88W - 101L
1,437 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 3 / 0
4,920
492
4,200
8,127
3,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
Aisayume
Morgan Le Fay
8
0 / 2 / 0
4,849
485
3,143
5,114
1,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
Brodkerham
Fafnir
7
0 / 4 / 0
4,408
441
2,276
8,104
4,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
0 / 3 / 0
4,662
466
4,192
4,260
1,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

10
0 / 4 / 0
5,264
526
3,463
8,636
6,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ClownPrinceBucky
Sun Wukong
10
3 / 0 / 1
6,008
601
4,773
7,172
5,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
2 / 0 / 6
5,599
560
3,201
5,766
1,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
Kohanzie
Xbalanque
10
4 / 0 / 4
5,825
583
5,404
4,662
1,516
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 1 / 0
6,393
639
4,980
6,822
1,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
4 / 0 / 2
6,089
609
3,681
5,211
1,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
29
1
Kills
16
16
Deaths
1
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
3
0
0.33
L
Morgan Le Fay
Aisayume
Morgan Le Fay
0
2
0
0
L
Fafnir
Brodkerham
Fafnir
0
4
0
0
W
Sun Wukong
ClownPrinceBucky
Sun Wukong
3
0
1
3.5
W
2
0
6
5
W
Xbalanque
Kohanzie
Xbalanque
4
0
4
6
W
3
1
0
3
L
0
3
0
0
L
0
4
0
0
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,274
Damage
22,039
34,241
Taken
29,633
16,641
Mitigated
11,921
5,538
Healing
13,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,200
929
0
1,385
8,127
3,056
0
1,554
6,573
0
31,735
L
Morgan Le Fay
Aisayume
Morgan Le Fay
3,143
451
0
370
5,114
1,513
0
3,346
1,768
22,360
0
L
Fafnir
Brodkerham
Fafnir
2,276
404
0
1,648
8,104
4,560
0
1,786
6,318
14,089
1,749
W
Sun Wukong
ClownPrinceBucky
Sun Wukong
4,773
1,013
0
1,066
7,172
5,421
124
2,671
4,501
0
31,515
W
3,201
492
1,832
3,222
5,766
1,779
265
1,212
4,554
28,082
0
W
Xbalanque
Kohanzie
Xbalanque
5,404
3,082
0
1,369
4,662
1,516
560
838
3,824
0
26,546
W
4,980
731
0
5,015
6,822
1,684
1,722
2,496
3,904
39,059
1,248
L
4,192
1,477
0
0
4,260
1,146
0
1,381
2,879
0
30,512
L
3,463
1,340
0
2,135
8,636
6,366
0
0
8,636
22,497
8,737
W
3,681
1,631
94
1,042
5,211
1,521
483
448
4,723
0
26,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,103
Gold Earned
29,914
220
Minions Killed
253
0
Camps Cleared
0
919,345
Distance Traveled
1,002,601
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,920
492
54
5
0
211,838
0
L
Morgan Le Fay
4,849
485
48
5
0
181,733
1
L
Fafnir
4,408
441
21
2
0
186,254
4
W
Sun Wukong
6,008
601
38
4
0
200,072
0
W
Hel
5,599
560
39
4
0
199,676
2
W
Xbalanque
5,825
583
47
5
0
183,173
0
W
Sol
6,393
639
74
7
0
186,062
1
L
Skadi
4,662
466
42
4
0
162,233
0
L
Maui
5,264
526
55
6
0
177,287
2
W
Awilix
6,089
609
55
6
0
233,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role