Player Matchup

Nu Wa
Nu Wa
Silver III
EliasPijije
Nu Wa
Silver III
Level 158
God Stats
12W - 14L
1,423 SR
Queue Stats
523W - 575L
776 MMR
Solo
Agni
Agni
Silver III
MRHYD3
Agni
Silver III
Level 173
God Stats
49W - 50L
1,446 SR
Queue Stats
389W - 419L
807 MMR
Solo
Chiron
Chiron
Silver IV
NecrosabeReload
Chiron
Silver IV
Level 76
God Stats
25W - 23L
1,443 SR
Queue Stats
222W - 262L
792 MMR
Solo
Cerberus
Cerberus
Silver IV
TacoGodzilla420
Cerberus
Silver IV
Level 105
God Stats
366W - 370L
1,496 SR
Queue Stats
576W - 622L
645 MMR
Solo
Fenrir
Fenrir
Silver V
Vx_kerssa_xV
Fenrir
Silver V
Level 60
God Stats
13W - 8L
1,753 SR
Queue Stats
63W - 99L
599 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,512 SR
724 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 96
1,462 SR
796 MMR
Ares
Ares
Bronze I
Chapel3057
Ares
Bronze I
Level 82
God Stats
81W - 93L
1,493 SR
Queue Stats
109W - 142L
583 MMR
Solo
Xbalanque
Xbalanque
Silver IV
Drakester92
Xbalanque
Silver IV
Level 100
God Stats
6W - 7L
1,500 SR
Queue Stats
12W - 20L
1,500 MMR
Solo
King Arthur
King Arthur
Bronze II
Juripedz
King Arthur
Bronze II
Level 121
God Stats
3W - 4L
1,411 SR
Queue Stats
95W - 143L
611 MMR
Solo
Ah Puch
Ah Puch
Silver V
Ohh Nugz
Ah Puch
Silver V
Level 108
God Stats
8W - 7L
1,561 SR
Queue Stats
55W - 80L
728 MMR
Solo
Arachne
Arachne
Bronze I
Rezity
Arachne
Bronze I
Level 69
God Stats
0W - 2L
1,344 SR
Queue Stats
12W - 31L
557 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 1 / 11
12,481
693
20,117
9,790
3,448
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Agni
MRHYD3
Agni
17
5 / 3 / 8
11,175
621
9,704
10,018
2,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

15
4 / 3 / 7
10,505
584
9,048
12,537
4,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Cerberus
15
5 / 0 / 13
9,916
551
8,264
14,528
11,513
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
17
13 / 5 / 8
11,586
644
13,447
15,482
6,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AnubisKaliThanatosSurtrMaui

VS

Bans
Hou YiNutHeraCabrakanKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 1
9,386
521
7,211
18,236
19,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Xbalanque
Drakester92
Xbalanque
15
1 / 8 / 3
8,188
455
9,260
16,053
5,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
Juripedz
King Arthur
12
1 / 5 / 0
7,543
419
4,111
13,639
10,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
Ohh Nugz
Ah Puch
14
4 / 9 / 2
9,770
543
7,394
14,689
3,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
Rezity
Arachne
16
2 / 7 / 3
8,692
483
10,179
19,417
6,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
21
34
Kills
12
12
Deaths
34
47
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
5
1
0.9
L
Xbalanque
Drakester92
Xbalanque
1
8
3
0.31
W
7
1
11
12.5
L
King Arthur
Juripedz
King Arthur
1
5
0
0.2
W
Agni
MRHYD3
Agni
5
3
8
3
W
4
3
7
2.5
L
Ah Puch
Ohh Nugz
Ah Puch
4
9
2
0.56
L
Arachne
Rezity
Arachne
2
7
3
0.5
W
Cerberus
5
0
13
11.5
W
Fenrir
13
5
8
3.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,580
Damage
38,155
62,355
Taken
82,034
28,829
Mitigated
45,059
19,522
Healing
16,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,211
576
0
1,614
18,236
19,063
0
7,631
10,605
26,009
0
L
Xbalanque
Drakester92
Xbalanque
9,260
3,187
257
2,818
16,053
5,271
2,462
8,103
7,950
0
69,041
W
20,117
4,889
76
4,193
9,790
3,448
4,292
583
9,207
103,118
0
L
King Arthur
Juripedz
King Arthur
4,111
316
0
2,351
13,639
10,145
0
7,258
6,381
0
44,497
W
Agni
MRHYD3
Agni
9,704
673
0
3,993
10,018
2,812
1,129
4,364
5,654
73,251
0
W
9,048
2,202
284
2,692
12,537
4,283
5,133
2,184
10,353
0
62,529
L
Ah Puch
Ohh Nugz
Ah Puch
7,394
252
0
1,678
14,689
3,926
250
8,979
5,710
58,835
386
L
Arachne
Rezity
Arachne
10,179
6,632
0
8,054
19,417
6,654
70
6,014
13,403
0
59,592
W
Cerberus
8,264
385
0
4,705
14,528
11,513
56
4,040
10,488
35,065
2,207
W
Fenrir
13,447
3,624
0
3,579
15,482
6,773
40
3,931
11,551
0
71,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,663
Gold Earned
43,579
514
Minions Killed
422
0
Camps Cleared
0
1,750,392
Distance Traveled
1,600,656
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,386
521
23
1
0
336,779
2
L
Xbalanque
8,188
455
101
6
0
326,025
0
W
Nu Wa
12,481
693
135
8
0
323,926
0
L
King Arthur
7,543
419
70
4
0
271,552
0
W
Agni
11,175
621
138
8
0
359,522
5
W
Chiron
10,505
584
104
6
0
307,040
3
L
Ah Puch
9,770
543
125
7
0
301,749
7
L
Arachne
8,692
483
103
6
0
364,551
0
W
Cerberus
9,916
551
56
3
0
338,301
2
W
Fenrir
11,586
644
81
5
0
421,603
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role