Player Matchup

Loki
Loki
DonRetreteGomez
Loki
Level 17
God Stats
1W - 8L
1,365 SR
Queue Stats
36W - 60L
1,483 Elo+
Party 1
Shiva
Shiva
El-Doctor-Uribe
Shiva
Level 8
God Stats
9W - 25L
1,526 SR
Queue Stats
23W - 42L
1,387 Elo+
Party 1
Hades
Hades
Goloso-_-sabroso
Hades
Level 102
God Stats
5W - 3L
1,319 SR
Queue Stats
132W - 155L
1,422 Elo+
Party 1
Chaac
Chaac
ToxicLobo363
Chaac
Level 1
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Sol
Sol
biscobibble
Sol
Level 158
God Stats
0W - 1L
1,306 SR
Queue Stats
211W - 208L
1,525 Elo+
Solo
Team Averages
Level 57
1,403 SR
1,464 Elo+

VS

Team Averages
Level 115
1,533 SR
1,481 Elo+
Anubis
Anubis
AndrewDerek
Anubis
Level 121
God Stats
9W - 5L
1,604 SR
Queue Stats
56W - 39L
1,538 Elo+
Solo
Sol
Sol
NaughtyKnave
Sol
Level 87
God Stats
14W - 9L
1,463 SR
Queue Stats
105W - 98L
1,460 Elo+
Party 2
Ne Zha
Ne Zha
TonyPanda
Ne Zha
Level 166
God Stats
21W - 22L
1,514 SR
Queue Stats
118W - 102L
1,484 Elo+
Solo
Bacchus
Bacchus
ionskunk
Bacchus
Level 101
God Stats
2W - 4L
1,500 SR
Queue Stats
44W - 38L
1,447 Elo+
Party 2
Cthulhu
Cthulhu
tantaras24
Cthulhu
Level 98
God Stats
154W - 123L
1,583 SR
Queue Stats
340W - 322L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 2
5,432
494
2,459
8,433
1,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
2 / 6 / 3
5,303
482
2,682
8,151
4,486
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

11
3 / 7 / 1
6,407
582
3,127
9,861
2,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

8
0 / 9 / 1
5,367
488
3,155
9,728
3,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
2 / 4 / 3
6,108
555
6,001
7,989
2,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
9 / 1 / 4
7,485
680
7,807
7,025
2,781
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
6 / 3 / 3
6,935
630
8,343
8,578
2,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Ne Zha
TonyPanda
Ne Zha
12
4 / 1 / 1
7,058
642
5,145
8,699
3,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
ionskunk
Bacchus
10
4 / 2 / 4
6,571
597
4,321
8,948
7,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
tantaras24
Cthulhu
11
8 / 2 / 1
7,582
689
5,495
8,036
4,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
8
Kills
31
31
Deaths
9
10
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Anubis
9
1
4
11
L
1
5
2
0.4
L
2
6
3
0.58
L
3
7
1
0.5
W
6
3
3
2.5
W
Ne Zha
TonyPanda
Ne Zha
4
1
1
4.5
L
0
9
1
0.06
L
2
4
3
0.88
W
Bacchus
ionskunk
Bacchus
4
2
4
3
W
Cthulhu
tantaras24
Cthulhu
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,424
Damage
31,111
44,162
Taken
41,286
14,990
Mitigated
20,484
6,766
Healing
17,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
7,807
475
0
3,664
7,025
2,781
498
2,479
4,546
46,231
1,019
L
2,459
432
0
2,171
8,433
1,762
0
4,270
4,163
0
20,219
L
2,682
436
0
165
8,151
4,486
0
6,164
1,987
0
7,331
L
3,127
403
180
1,838
9,861
2,536
0
4,660
5,201
22,024
0
W
8,343
3,409
0
4,182
8,578
2,611
1,029
2,486
6,092
52,356
1,252
W
Ne Zha
TonyPanda
Ne Zha
5,145
1,601
0
3,406
8,699
3,275
0
1,472
7,227
0
54,958
L
3,155
1,368
0
352
9,728
3,338
0
5,184
4,544
0
20,143
L
6,001
2,781
0
2,060
7,989
2,868
0
4,913
3,076
42,651
0
W
Bacchus
ionskunk
Bacchus
4,321
603
0
3,305
8,948
7,603
28
2,691
6,257
13,282
0
W
Cthulhu
tantaras24
Cthulhu
5,495
855
0
2,879
8,036
4,214
424
0
8,036
36,354
1,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,617
Gold Earned
35,631
205
Minions Killed
316
0
Camps Cleared
0
1,086,892
Distance Traveled
1,123,204
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,485
680
79
7
0
220,441
2
L
Loki
5,432
494
36
3
0
228,279
0
L
Shiva
5,303
482
10
1
0
205,536
0
L
Hades
6,407
582
43
4
0
219,725
2
W
Sol
6,935
630
70
6
0
188,735
4
W
Ne Zha
7,058
642
94
9
0
261,292
0
L
Chaac
5,367
488
43
4
0
233,753
0
L
Sol
6,108
555
73
7
0
199,599
2
W
Bacchus
6,571
597
22
2
0
253,883
2
W
Cthulhu
7,582
689
51
5
0
198,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role