Player Matchup

Sun Wukong
Sun Wukong
Emababa
Sun Wukong
Level 116
God Stats
0W - 1L
1,314 SR
Queue Stats
19W - 12L
1,500 Elo+
Party 1
Izanami
Izanami
JaydensMe
Izanami
Level 101
God Stats
1W - 1L
1,493 SR
Queue Stats
8W - 13L
1,694 Elo+
Party 1
Bakasura
Bakasura
Jmentel420
Bakasura
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
MoppWasTaken
Baron Samedi
Level 13
God Stats
1W - 3L
1,370 SR
Queue Stats
5W - 10L
1,500 Elo+
Party 1
Bacchus
Bacchus
leineff
Bacchus
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,694 Elo+
Party 1
Team Averages
Level 60
1,435 SR
1,578 Elo+

VS

Team Averages
Level 127
1,558 SR
1,531 Elo+
Anubis
Anubis
BadlyBurnt
Anubis
Level 218
God Stats
32W - 21L
1,616 SR
Queue Stats
208W - 162L
1,579 Elo+
Solo
Hel
Hel
ELITEBaseball89
Hel
Level 123
God Stats
5W - 1L
1,615 SR
Queue Stats
82W - 71L
1,511 Elo+
Party 2
Mulan
Mulan
MARIUS_SARMALE
Mulan
Level 67
God Stats
7W - 5L
1,409 SR
Queue Stats
36W - 27L
1,512 Elo+
Solo
Cliodhna
Cliodhna
MmmChocolate08
Cliodhna
Level 121
God Stats
3W - 0L
1,622 SR
Queue Stats
94W - 76L
1,591 Elo+
Party 2
Xbalanque
Xbalanque
stingiestjoker
Xbalanque
Level 104
God Stats
4W - 2L
1,528 SR
Queue Stats
59W - 73L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Emababa
Sun Wukong
11
1 / 4 / 0
6,780
484
7,623
14,137
10,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Izanami
JaydensMe
Izanami
11
2 / 5 / 0
6,468
462
7,385
10,510
2,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bakasura
Jmentel420
Bakasura
9
0 / 7 / 2
5,659
404
1,285
11,290
3,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Baron Samedi
MoppWasTaken
Baron Samedi
7
0 / 5 / 1
4,922
352
4,263
7,494
2,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bacchus
leineff
Bacchus
8
0 / 6 / 1
5,695
407
3,121
13,891
9,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BadlyBurnt
Anubis
16
5 / 1 / 4
9,928
709
9,019
10,908
7,376
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
8 / 0 / 9
9,516
680
12,521
7,986
2,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 2 / 7
7,970
569
6,267
10,864
5,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cliodhna
14
8 / 0 / 11
8,653
618
7,808
9,344
6,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate

Breastplate

+20
Physical Protection

Xbalanque
stingiestjoker
Xbalanque
14
3 / 0 / 10
8,682
620
9,234
8,533
2,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
68
3
Kills
27
27
Deaths
3
4
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Anubis
BadlyBurnt
Anubis
5
1
4
7
W
8
0
9
12.5
L
Sun Wukong
Emababa
Sun Wukong
1
4
0
0.25
L
Izanami
JaydensMe
Izanami
2
5
0
0.4
L
Bakasura
Jmentel420
Bakasura
0
7
2
0.14
W
3
2
7
3.25
W
Cliodhna
8
0
11
13.5
L
Baron Samedi
MoppWasTaken
Baron Samedi
0
5
1
0.1
L
Bacchus
leineff
Bacchus
0
6
1
0.08
W
Xbalanque
stingiestjoker
Xbalanque
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,677
Damage
44,849
57,322
Taken
47,635
28,619
Mitigated
24,428
8,132
Healing
21,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
BadlyBurnt
Anubis
9,019
231
0
6,349
10,908
7,376
0
1,391
9,517
70,698
3,678
W
12,521
505
2,655
5,821
7,986
2,954
665
3,441
4,545
69,729
1,787
L
Sun Wukong
Emababa
Sun Wukong
7,623
973
0
2,781
14,137
10,372
0
7,504
6,603
1,691
42,176
L
Izanami
JaydensMe
Izanami
7,385
5,143
0
1,438
10,510
2,437
0
1,802
8,598
0
46,430
L
Bakasura
Jmentel420
Bakasura
1,285
702
0
1,089
11,290
3,516
182
4,349
6,695
0
20,171
W
6,267
646
0
1,843
10,864
5,208
0
1,881
8,927
0
62,366
W
Cliodhna
7,808
1,333
0
1,228
9,344
6,161
849
1,659
7,685
0
46,013
L
Baron Samedi
MoppWasTaken
Baron Samedi
4,263
78
53
875
7,494
2,650
0
3,663
3,527
17,552
0
L
Bacchus
leineff
Bacchus
3,121
732
85
1,811
13,891
9,644
0
2,713
10,921
9,039
517
W
Xbalanque
stingiestjoker
Xbalanque
9,234
5,238
0
3,966
8,533
2,729
560
733
7,800
0
59,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,524
Gold Earned
44,749
251
Minions Killed
523
0
Camps Cleared
0
1,379,607
Distance Traveled
1,478,356
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,928
709
134
10
0
226,836
6
W
Hel
9,516
680
142
10
0
309,299
0
L
Sun Wukong
6,780
484
83
6
0
272,436
0
L
Izanami
6,468
462
86
6
0
257,249
2
L
Bakasura
5,659
404
52
4
0
292,223
0
W
Mulan
7,970
569
94
7
0
322,158
0
W
Cliodhna
8,653
618
63
5
0
332,088
2
L
Baron Samedi
4,922
352
17
1
0
275,665
1
L
Bacchus
5,695
407
13
1
0
282,034
3
W
Xbalanque
8,682
620
90
6
0
287,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role