Player Matchup

Medusa
Medusa
 
Medusa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
 
Ix Chel
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
Alexxburnsred
Hades
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 74L
1,542 Elo+
Solo
Nox
Nox
MRx WOLF8029
Nox
Level 166
God Stats
96W - 120L
1,519 SR
Queue Stats
863W - 1,016L
1,481 Elo+
Solo
Arachne
Arachne
PinkKittySoap
Arachne
Level 154
God Stats
17W - 16L
1,976 SR
Queue Stats
966W - 766L
1,639 Elo+
Solo
Team Averages
Level 165
1,599 SR
1,532 Elo+

VS

Team Averages
Level 130
1,504 SR
1,528 Elo+
Zeus
Zeus
 
Zeus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
 
Nut
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Select Fate
Ah Puch
Level 79
God Stats
282W - 287L
1,502 SR
Queue Stats
467W - 494L
1,469 Elo+
Solo
Nemesis
Nemesis
Shaguigaimer
Nemesis
Level 142
God Stats
2W - 3L
1,380 SR
Queue Stats
152W - 147L
1,494 Elo+
Solo
Kumbhakarna
Kumbhakarna
Whittings
Kumbhakarna
Level 149
God Stats
8W - 3L
1,636 SR
Queue Stats
228W - 89L
1,677 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
0 / 3 / 0
5,263
1,053
4,293
5,208
1,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ix Chel
 
Ix Chel
10
0 / 0 / 0
5,214
1,043
1,214
897
478
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 1 / 0
5,062
1,012
311
1,175
445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
0 / 1 / 0
5,253
1,051
1,808
5,164
1,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
10
0 / 1 / 0
5,478
1,096
1,362
5,203
2,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

347

VS

Team 2 Tickets

409

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
0 / 0 / 3
5,584
1,117
3,612
2,808
777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Nut
 
Nut
10
0 / 0 / 2
5,333
1,067
2,572
540
204
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ah Puch
Select Fate
Ah Puch
11
2 / 0 / 3
6,251
1,250
3,547
285
103
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Shaguigaimer
Nemesis
11
4 / 0 / 2
6,821
1,364
4,863
2,931
1,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
Whittings
Kumbhakarna
11
0 / 0 / 4
6,079
1,216
1,332
4,078
2,953
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
6
6
Deaths
0
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
3
0
0
L
Ix Chel
 
Ix Chel
0
0
0
0
W
Zeus
 
Zeus
0
0
3
1.5
W
Nut
 
Nut
0
0
2
1
L
0
1
0
0
L
0
1
0
0
L
Arachne
0
1
0
0
W
Ah Puch
Select Fate
Ah Puch
2
0
3
3.5
W
Nemesis
Shaguigaimer
Nemesis
4
0
2
5
W
Kumbhakarna
Whittings
Kumbhakarna
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,988
Damage
15,926
17,647
Taken
10,642
6,692
Mitigated
5,195
2,421
Healing
3,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,293
1,053
0
136
5,208
1,769
0
2,388
2,820
0
17,266
L
Ix Chel
 
Ix Chel
1,214
102
615
55
897
478
0
627
270
7,097
0
W
Zeus
 
Zeus
3,612
614
0
205
2,808
777
0
869
1,939
13,171
0
W
Nut
 
Nut
2,572
1,156
0
326
540
204
0
253
287
0
10,153
L
311
32
0
21
1,175
445
0
433
742
1,392
0
L
1,808
42
0
90
5,164
1,730
0
3,244
1,920
7,878
0
L
Arachne
1,362
653
0
1,504
5,203
2,270
0
1,799
3,404
0
10,636
W
Ah Puch
Select Fate
Ah Puch
3,547
0
0
0
285
103
0
167
118
18,191
0
W
Nemesis
Shaguigaimer
Nemesis
4,863
2,206
0
546
2,931
1,158
0
932
1,999
0
16,146
W
Kumbhakarna
Whittings
Kumbhakarna
1,332
216
1,164
1,036
4,078
2,953
0
1,112
2,966
6,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,270
Gold Earned
30,068
87
Minions Killed
121
4
Camps Cleared
6
426,239
Distance Traveled
484,272
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,263
1,053
27
5
1
102,069
0
L
Ix Chel
5,214
1,043
12
2
0
77,165
0
W
Zeus
5,584
1,117
28
6
2
105,928
0
W
Nut
5,333
1,067
19
4
0
71,873
0
L
Hades
5,062
1,012
3
1
0
32,565
0
L
Nox
5,253
1,051
18
4
0
100,184
0
L
Arachne
5,478
1,096
27
5
3
114,256
0
W
Ah Puch
6,251
1,250
38
8
0
97,476
0
W
Nemesis
6,821
1,364
28
6
4
108,119
0
W
Kumbhakarna
6,079
1,216
8
2
0
100,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role