Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
GaruuARG
Janus
Level 118
God Stats
13W - 9L
1,572 SR
Queue Stats
542W - 517L
1,454 Elo+
Solo
Ishtar
Ishtar
TheEmeraldOni
Ishtar
Level 58
God Stats
12W - 17L
1,497 SR
Queue Stats
185W - 187L
1,478 Elo+
Solo
Bakasura
Bakasura
stroker99
Bakasura
Level 125
God Stats
9W - 8L
1,658 SR
Queue Stats
82W - 63L
1,574 Elo+
Solo
Lancelot
Lancelot
ŽODD
Lancelot
Level 120
God Stats
1W - 2L
1,332 SR
Queue Stats
72W - 67L
1,537 Elo+
Party 2
Team Averages
Level 102
1,512 SR
1,509 Elo+

VS

Team Averages
Level 89
1,450 SR
1,416 Elo+
Fenrir
Fenrir
BWifi
Fenrir
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,355 Elo+
Party 1
King Arthur
King Arthur
FancyPnuts
King Arthur
Level 84
God Stats
0W - 1L
1,430 SR
Queue Stats
16W - 21L
1,421 Elo+
Party 1
Hachiman
Hachiman
Piano__Legend
Hachiman
Level 55
God Stats
2W - 3L
1,396 SR
Queue Stats
9W - 17L
1,385 Elo+
Party 1
Raijin
Raijin
Quack1254
Raijin
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 27L
1,453 Elo+
Party 1
Hercules
Hercules
R3GR3T1NGL1F3
Hercules
Level 94
God Stats
10W - 12L
1,425 SR
Queue Stats
18W - 21L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
1 / 0 / 7
7,491
576
6,425
6,238
6,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
GaruuARG
Janus
14
5 / 2 / 2
8,079
621
7,546
7,944
2,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 0 / 2
7,213
555
8,670
5,508
2,345
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
stroker99
Bakasura
14
8 / 2 / 3
8,302
639
10,700
9,947
5,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Lancelot
ŽODD
Lancelot
13
5 / 5 / 5
7,944
611
10,943
13,886
8,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BWifi
Fenrir
12
6 / 6 / 1
7,415
570
5,584
12,886
5,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

King Arthur
FancyPnuts
King Arthur
10
2 / 8 / 4
6,682
514
7,180
16,392
12,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Hachiman
Piano__Legend
Hachiman
11
0 / 0 / 0
5,768
444
2,737
6,250
1,737
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
Quack1254
Raijin
11
0 / 3 / 5
6,882
529
7,317
8,375
2,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
R3GR3T1NGL1F3
Hercules
10
1 / 4 / 0
6,089
468
4,970
16,719
10,729
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
21
Kills
9
9
Deaths
21
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
0
7
4.5
L
Fenrir
BWifi
Fenrir
6
6
1
1.08
L
King Arthur
FancyPnuts
King Arthur
2
8
4
0.5
W
Janus
GaruuARG
Janus
5
2
2
3
L
Hachiman
Piano__Legend
Hachiman
0
0
0
0
L
Raijin
Quack1254
Raijin
0
3
5
0.83
L
Hercules
R3GR3T1NGL1F3
Hercules
1
4
0
0.25
W
2
0
2
3
W
Bakasura
stroker99
Bakasura
8
2
3
4.75
W
Lancelot
ŽODD
Lancelot
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,284
Damage
27,788
43,523
Taken
60,622
25,313
Mitigated
32,716
18,915
Healing
15,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
6,425
1,914
1,322
3,840
6,238
6,251
76
859
5,379
25,146
0
L
Fenrir
BWifi
Fenrir
5,584
953
0
2,445
12,886
5,238
0
924
10,857
0
47,914
L
King Arthur
FancyPnuts
King Arthur
7,180
826
0
1,570
16,392
12,906
0
1,886
13,387
0
33,515
W
Janus
GaruuARG
Janus
7,546
225
0
2,426
7,944
2,798
52
3,308
4,636
53,761
462
L
Hachiman
Piano__Legend
Hachiman
2,737
2,302
0
2,081
6,250
1,737
0
1,095
5,155
0
41,639
L
Raijin
Quack1254
Raijin
7,317
287
0
1,297
8,375
2,106
0
4,966
2,773
40,899
1,416
L
Hercules
R3GR3T1NGL1F3
Hercules
4,970
1,785
2,158
5,932
16,719
10,729
0
4,337
12,064
132
15,694
W
8,670
4,685
0
2,442
5,508
2,345
1,530
36
5,472
0
57,469
W
Bakasura
stroker99
Bakasura
10,700
7,481
0
4,205
9,947
5,250
0
1,430
8,517
0
43,170
W
Lancelot
ŽODD
Lancelot
10,943
1,965
0
4,680
13,886
8,669
0
1,801
12,085
0
50,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,029
Gold Earned
32,836
417
Minions Killed
328
0
Camps Cleared
0
1,298,381
Distance Traveled
1,284,372
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,491
576
29
2
0
243,781
3
L
Fenrir
7,415
570
73
6
0
279,436
2
L
King Arthur
6,682
514
57
4
0
258,903
0
W
Janus
8,079
621
97
7
0
272,513
0
L
Hachiman
5,768
444
89
7
0
237,658
0
L
Raijin
6,882
529
89
7
0
248,198
0
L
Hercules
6,089
468
20
2
0
260,177
0
W
Ishtar
7,213
555
118
9
0
243,931
2
W
Bakasura
8,302
639
98
8
0
264,179
0
W
Lancelot
7,944
611
75
6
0
273,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role