Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
D_Un4Givn
Nut
Level 143
God Stats
22W - 21L
1,507 SR
Queue Stats
157W - 147L
1,476 Elo+
Solo
Arachne
Arachne
GonzoBonzo4803
Arachne
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 22L
1,500 Elo+
Solo
Fenrir
Fenrir
LaStMOhIcaN0
Fenrir
Level 206
God Stats
8W - 11L
1,497 SR
Queue Stats
404W - 381L
1,493 Elo+
Solo
Nike
Nike
Piluza
Nike
Level 105
God Stats
2W - 5L
1,409 SR
Queue Stats
73W - 76L
1,433 Elo+
Solo
Team Averages
Level 113
1,483 SR
1,480 Elo+

VS

Team Averages
Level 137
1,523 SR
1,471 Elo+
Geb
Geb
A High Saiyan
Geb
Level 192
God Stats
38W - 41L
1,509 SR
Queue Stats
270W - 283L
1,457 Elo+
Party 1
Chronos
Chronos
LIV3 NAK3D
Chronos
Level 173
God Stats
3W - 1L
1,566 SR
Queue Stats
81W - 90L
1,452 Elo+
Party 1
Izanami
Izanami
OhZenO3
Izanami
Level 107
God Stats
16W - 11L
1,670 SR
Queue Stats
33W - 34L
1,498 Elo+
Party 1
Tsukuyomi
Tsukuyomi
bulletbillmg
Tsukuyomi
Level 99
God Stats
2W - 1L
1,536 SR
Queue Stats
324W - 305L
1,495 Elo+
Party 1
Cerberus
Cerberus
wrathdinji
Cerberus
Level 116
God Stats
2W - 2L
1,334 SR
Queue Stats
58W - 64L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
0 / 1 / 0
6,777
424
2,658
5,203
1,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 2 / 2
8,630
539
11,791
12,966
4,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 7 / 1
7,293
456
2,613
15,491
5,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
8
1 / 4 / 1
6,530
408
3,185
10,280
5,482
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nike
Piluza
Nike
7
0 / 5 / 0
5,955
372
3,326
8,338
2,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 7
9,523
595
9,823
11,654
5,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
LIV3 NAK3D
Chronos
16
2 / 0 / 4
10,378
649
6,231
10,224
3,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Izanami
OhZenO3
Izanami
15
0 / 3 / 2
8,793
550
2,079
8,492
2,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
bulletbillmg
Tsukuyomi
17
10 / 0 / 6
11,509
719
14,656
12,583
7,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
wrathdinji
Cerberus
7
0 / 1 / 0
7,052
441
1,195
5,549
2,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
6
Kills
19
19
Deaths
7
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
1
0
0
W
7
3
7
3.5
L
4
2
2
2.5
L
1
7
1
0.21
W
Chronos
LIV3 NAK3D
Chronos
2
0
4
4
L
Fenrir
1
4
1
0.38
W
Izanami
OhZenO3
Izanami
0
3
2
0.33
L
Nike
Piluza
Nike
0
5
0
0
W
Tsukuyomi
bulletbillmg
Tsukuyomi
10
0
6
13
W
Cerberus
wrathdinji
Cerberus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,573
Damage
33,984
52,278
Taken
48,502
19,459
Mitigated
21,820
12,818
Healing
16,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
2,658
244
0
1,242
5,203
1,682
0
2,980
2,223
39,287
785
W
9,823
1,762
0
2,215
11,654
5,113
2,108
0
11,654
42,305
6,560
L
11,791
5,397
0
6,399
12,966
4,236
910
3,723
9,243
0
60,508
L
2,613
1,640
0
2,428
15,491
5,847
0
5,421
10,070
0
42,347
W
Chronos
LIV3 NAK3D
Chronos
6,231
1,882
0
4,810
10,224
3,682
7,415
2,652
7,572
87,940
1,881
L
Fenrir
3,185
635
0
1,399
10,280
5,482
0
4,271
6,009
0
16,460
W
Izanami
OhZenO3
Izanami
2,079
1,092
0
1,233
8,492
2,742
3,846
0
8,492
0
60,303
L
Nike
Piluza
Nike
3,326
888
0
1,350
8,338
2,212
0
420
7,918
0
20,760
W
Tsukuyomi
bulletbillmg
Tsukuyomi
14,656
3,435
0
6,124
12,583
7,946
2,412
0
12,583
0
85,767
W
Cerberus
wrathdinji
Cerberus
1,195
26
143
2,397
5,549
2,337
0
0
5,549
11,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,185
Gold Earned
47,255
280
Minions Killed
493
0
Camps Cleared
0
1,050,286
Distance Traveled
1,351,349
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,777
424
79
5
0
183,145
5
W
Geb
9,523
595
72
5
0
343,464
0
L
Nut
8,630
539
68
4
0
251,406
0
L
Arachne
7,293
456
72
5
0
277,656
0
W
Chronos
10,378
649
153
10
0
312,033
0
L
Fenrir
6,530
408
22
1
0
207,487
2
W
Izanami
8,793
550
106
7
0
279,331
0
L
Nike
5,955
372
39
2
0
130,592
3
W
Tsukuyomi
11,509
719
139
9
0
310,597
0
W
Cerberus
7,052
441
23
1
0
105,924
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role