Player Matchup

Tiamat
Tiamat
KisukeUrahara29
Tiamat
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 50L
1,455 Elo+
Solo
Jing Wei
Jing Wei
TooHigh2Fly
Jing Wei
Level 29
God Stats
2W - 5L
1,625 SR
Queue Stats
9W - 18L
1,340 Elo+
Party 2
Jormungandr
Jormungandr
sfjebus
Jormungandr
Level 31
God Stats
3W - 4L
1,472 SR
Queue Stats
23W - 31L
1,487 Elo+
Party 2
Team Averages
Level 41
1,532 SR
1,427 Elo+

VS

Team Averages
Level 36
1,646 SR
1,445 Elo+
Neith
Neith
LeekoGoCrazyyy
Neith
Level 44
God Stats
1W - 6L
1,381 SR
Queue Stats
85W - 105L
1,457 Elo+
Solo
Cthulhu
Cthulhu
ModifyPatch
Cthulhu
Level 26
God Stats
5W - 0L
1,863 SR
Queue Stats
58W - 56L
1,449 Elo+
Party 1
Bakasura
Bakasura
zurohh
Bakasura
Level 38
God Stats
4W - 1L
1,694 SR
Queue Stats
102W - 100L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 1
8,110
624
7,783
9,866
4,845
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
TooHigh2Fly
Jing Wei
15
1 / 5 / 0
8,700
669
7,693
11,175
4,103
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Jormungandr
sfjebus
Jormungandr
15
0 / 3 / 1
8,788
676
11,265
15,316
15,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 0 / 6
10,944
842
14,055
8,925
3,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
ModifyPatch
Cthulhu
17
2 / 0 / 10
10,727
825
13,649
15,856
12,291
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
zurohh
Bakasura
16
6 / 1 / 3
10,949
842
5,126
11,412
9,664
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
1
Kills
13
13
Deaths
1
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
5
0
6
8
W
Cthulhu
ModifyPatch
Cthulhu
2
0
10
7
L
Jing Wei
TooHigh2Fly
Jing Wei
1
5
0
0.2
L
Jormungandr
sfjebus
Jormungandr
0
3
1
0.17
W
Bakasura
zurohh
Bakasura
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,741
Damage
32,830
36,357
Taken
36,193
24,304
Mitigated
25,778
4,170
Healing
21,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,783
526
0
1,056
9,866
4,845
0
4,488
5,359
22,227
0
W
14,055
5,302
0
6,184
8,925
3,823
771
3,793
4,835
0
39,167
W
Cthulhu
ModifyPatch
Cthulhu
13,649
962
272
7,169
15,856
12,291
105
8,825
6,487
43,500
1,197
L
Jing Wei
TooHigh2Fly
Jing Wei
7,693
5,402
0
1,624
11,175
4,103
0
3,225
7,655
0
30,112
L
Jormungandr
sfjebus
Jormungandr
11,265
2,003
0
1,490
15,316
15,356
0
5,864
9,148
33,672
3,338
W
Bakasura
zurohh
Bakasura
5,126
3,182
0
7,604
11,412
9,664
47
3,849
7,258
0
30,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,598
Gold Earned
32,620
127
Minions Killed
186
0
Camps Cleared
0
644,364
Distance Traveled
743,984
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,110
624
29
2
0
212,971
0
W
Neith
10,944
842
52
4
0
239,045
1
W
Cthulhu
10,727
825
59
5
0
239,431
0
L
Jing Wei
8,700
669
45
3
0
209,379
0
L
Jormungandr
8,788
676
53
4
0
222,014
0
W
Bakasura
10,949
842
75
6
0
265,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role