Player Matchup

Cupid
Cupid
Masters
Luisferdi1234
Cupid
Masters
Level 121
God Stats
28W - 26L
1,554 SR
Queue Stats
264W - 213L
2,464 MMR
Party 2
Ymir
Ymir
Masters
Not0scar
Ymir
Masters
Level 156
God Stats
88W - 53L
1,740 SR
Queue Stats
272W - 222L
2,454 MMR
Party 2
Cu Chulainn
Cu Chulainn
Platinum IV
NullCoronet
Cu Chulainn
Platinum IV
Level 127
God Stats
16W - 12L
1,590 SR
Queue Stats
132W - 120L
1,622 MMR
Party 1
Ra
Ra
Platinum III
Ribbet01
Ra
Platinum III
Level 107
God Stats
5W - 0L
1,843 SR
Queue Stats
148W - 139L
1,856 MMR
Solo
Pele
Pele
Platinum II
xTheDarkestHourx
Pele
Platinum II
Level 90
God Stats
28W - 22L
1,647 SR
Queue Stats
254W - 240L
1,626 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 120
1,675 SR
2,005 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 119
1,575 SR
1,886 MMR
Anubis
Anubis
Diamond IV
 
Anubis
Diamond IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Platinum II
Electropolitan
Cerberus
Platinum II
Level 146
God Stats
4W - 4L
1,632 SR
Queue Stats
87W - 77L
1,914 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
KingMo1342
Sun Wukong
Gold II
Level 123
God Stats
1W - 8L
1,250 SR
Queue Stats
232W - 239L
1,620 MMR
Solo
Fenrir
Fenrir
Platinum V
WhoHurtYou69
Fenrir
Platinum V
Level 120
God Stats
9W - 11L
1,547 SR
Queue Stats
176W - 167L
1,880 MMR
Solo
Hachiman
Hachiman
Diamond I
hamasupersoldier
Hachiman
Diamond I
Level 51
God Stats
0W - 1L
1,946 SR
Queue Stats
142W - 110L
2,516 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 1
8,374
598
5,448
8,366
2,671
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
10
1 / 5 / 4
6,603
472
2,892
12,195
7,581
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cu Chulainn
NullCoronet
Cu Chulainn
15
3 / 0 / 1
9,095
650
6,825
9,818
6,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 1 / 3
8,383
599
7,274
6,954
3,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 2 / 3
8,090
578
5,495
7,873
2,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
AgniAthenaMedusaLoki

VS

Bans
AnhurMaman BrigitteDanzaburouHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
4 / 2 / 2
7,509
536
5,773
5,488
2,311
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cerberus
12
1 / 1 / 6
7,366
526
3,808
9,339
7,164
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
KingMo1342
Sun Wukong
7
0 / 3 / 0
5,213
372
2,738
5,828
3,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Fenrir
13
3 / 4 / 5
6,949
496
7,773
15,868
5,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
4 / 1 / 2
8,837
631
7,777
7,896
3,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
27
11
Kills
12
12
Deaths
11
12
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
4
2
2
2.5
L
Cerberus
1
1
6
4
L
Sun Wukong
KingMo1342
Sun Wukong
0
3
0
0
W
1
4
1
0.38
W
Ymir
1
5
4
0.6
W
Cu Chulainn
NullCoronet
Cu Chulainn
3
0
1
3.5
W
2
1
3
3.5
L
Fenrir
3
4
5
1.38
L
4
1
2
5
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,934
Damage
27,869
45,206
Taken
44,419
22,357
Mitigated
22,437
10,098
Healing
10,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
5,773
220
0
2,443
5,488
2,311
0
1,877
3,358
59,856
416
L
Cerberus
3,808
319
0
2,533
9,339
7,164
0
1,958
7,114
30,430
3,178
L
Sun Wukong
KingMo1342
Sun Wukong
2,738
484
0
629
5,828
3,953
0
78
5,724
0
19,025
W
5,448
3,825
403
2,574
8,366
2,671
0
444
7,922
0
65,595
W
Ymir
2,892
814
0
811
12,195
7,581
0
4,501
7,694
21,946
0
W
Cu Chulainn
NullCoronet
Cu Chulainn
6,825
1,305
0
2,087
9,818
6,202
217
876
8,942
1,160
64,289
W
7,274
487
664
1,909
6,954
3,102
0
1,395
5,559
63,540
968
L
Fenrir
7,773
1,822
0
1,871
15,868
5,988
0
4,437
11,147
0
52,169
L
7,777
5,086
0
3,280
7,896
3,021
0
798
7,098
0
76,754
W
5,495
1,152
0
1,650
7,873
2,801
0
1,916
5,957
0
58,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,545
Gold Earned
35,874
483
Minions Killed
433
0
Camps Cleared
0
1,445,457
Distance Traveled
1,290,663
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,509
536
115
8
0
243,570
0
L
Cerberus
7,366
526
73
5
0
315,832
4
L
Sun Wukong
5,213
372
32
2
0
151,570
0
W
Cupid
8,374
598
136
10
0
271,746
2
W
Ymir
6,603
472
23
2
0
282,141
6
W
Cu Chulainn
9,095
650
108
8
0
256,767
0
W
Ra
8,383
599
125
9
0
302,206
5
L
Fenrir
6,949
496
65
5
0
304,262
0
L
Hachiman
8,837
631
148
11
0
275,429
4
W
Pele
8,090
578
91
7
0
332,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role