Player Matchup

Fenrir
Fenrir
Fizz_Hooligan
Fenrir
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 9L
1,353 Elo+
Solo
Ra
Ra
gregorioo32
Ra
Level 64
God Stats
25W - 33L
1,371 SR
Queue Stats
74W - 121L
1,324 Elo+
Party 2
Cthulhu
Cthulhu
wuiwui_32
Cthulhu
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 45L
1,364 Elo+
Party 2
Team Averages
Level 35
1,457 SR
1,347 Elo+

VS

Team Averages
Level 53
1,627 SR
1,368 Elo+
Morgan Le Fay
Morgan Le Fay
SociableAlarm
Morgan Le Fay
Level 48
God Stats
40W - 39L
1,489 SR
Queue Stats
99W - 134L
1,346 Elo+
Party 1
Medusa
Medusa
getjynxed99
Medusa
Level 45
God Stats
58W - 45L
1,495 SR
Queue Stats
327W - 363L
1,356 Elo+
Party 1
Ao Kuang
Ao Kuang
specidous1
Ao Kuang
Level 67
God Stats
4W - 1L
1,895 SR
Queue Stats
14W - 11L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 4
9,497
678
3,047
9,220
3,841
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
4 / 5 / 3
11,607
829
8,140
11,354
3,450
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
wuiwui_32
Cthulhu
17
5 / 7 / 1
11,473
820
7,212
19,648
19,932
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
SociableAlarm
Morgan Le Fay
20
5 / 0 / 13
13,440
960
18,251
9,755
3,882
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
17
4 / 5 / 11
11,840
846
9,058
12,013
4,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
specidous1
Ao Kuang
18
9 / 4 / 5
12,373
884
9,709
10,318
3,228
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
47
9
Kills
18
18
Deaths
9
8
Assists
29
Player
Kills
Deaths
Assists
KDA
L
0
6
4
0.33
W
Morgan Le Fay
SociableAlarm
Morgan Le Fay
5
0
13
11.5
W
Medusa
4
5
11
1.9
L
4
5
3
1.1
W
Ao Kuang
specidous1
Ao Kuang
9
4
5
2.88
L
Cthulhu
wuiwui_32
Cthulhu
5
7
1
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,399
Damage
37,018
40,222
Taken
32,086
27,223
Mitigated
11,368
3,054
Healing
5,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,047
405
112
407
9,220
3,841
0
5,976
3,244
0
8,877
W
Morgan Le Fay
SociableAlarm
Morgan Le Fay
18,251
3,545
194
1,487
9,755
3,882
940
3,964
5,791
58,023
922
W
Medusa
9,058
4,268
217
1,192
12,013
4,258
1,200
5,040
6,776
0
40,352
L
8,140
182
754
1,480
11,354
3,450
0
9,218
2,136
57,494
0
W
Ao Kuang
specidous1
Ao Kuang
9,709
2,510
188
2,413
10,318
3,228
1,099
5,280
5,038
22,989
981
L
Cthulhu
wuiwui_32
Cthulhu
7,212
292
51
250
19,648
19,932
0
12,672
6,976
13,860
927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,577
Gold Earned
37,653
139
Minions Killed
169
0
Camps Cleared
0
606,799
Distance Traveled
633,834
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,497
678
20
1
0
164,728
0
W
Morgan Le Fay
13,440
960
91
7
0
256,683
0
W
Medusa
11,840
846
54
4
0
186,249
0
L
Ra
11,607
829
92
7
0
234,403
2
W
Ao Kuang
12,373
884
24
2
0
190,902
0
L
Cthulhu
11,473
820
27
2
0
207,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role