Player Matchup

Neith
Neith
 
Neith
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
CaçambaDoMotozin
Susano
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 24L
1,601 Elo+
Solo
Odin
Odin
Harry25Master
Odin
Level 149
God Stats
1W - 3L
1,404 SR
Queue Stats
244W - 247L
1,479 Elo+
Solo
Scylla
Scylla
Ocarmadavolta
Scylla
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,248 Elo+
Solo
Cerberus
Cerberus
dylanpizzi11
Cerberus
Level 136
God Stats
5W - 4L
1,678 SR
Queue Stats
653W - 653L
1,533 Elo+
Solo
Team Averages
Level 128
1,516 SR
1,472 Elo+

VS

Team Averages
Level 126
1,547 SR
1,505 Elo+
Bacchus
Bacchus
 
Bacchus
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Fa3z8eX6
Loki
Level 121
God Stats
10W - 7L
1,736 SR
Queue Stats
297W - 293L
1,408 Elo+
Solo
Apollo
Apollo
Gbsgab
Apollo
Level 171
God Stats
1W - 1L
1,500 SR
Queue Stats
290W - 276L
1,585 Elo+
Party 1
Hercules
Hercules
MainMachine
Hercules
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,650 Elo+
Party 1
Baron Samedi
Baron Samedi
MarcHenri05
Baron Samedi
Level 69
God Stats
27W - 26L
1,500 SR
Queue Stats
135W - 169L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 3 / 1
6,053
550
6,896
6,955
2,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
3 / 2 / 0
5,756
523
3,166
7,266
2,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 1 / 0
5,869
534
3,748
10,276
6,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

9
0 / 5 / 1
5,062
460
1,770
6,360
1,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
dylanpizzi11
Cerberus
9
0 / 2 / 1
4,552
414
3,035
9,624
6,179
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
3 / 0 / 2
6,401
582
3,392
6,016
5,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Loki
10
3 / 2 / 1
5,354
487
4,033
7,023
1,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Apollo
Gbsgab
Apollo
11
3 / 0 / 2
6,890
626
5,555
7,456
2,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
MainMachine
Hercules
13
2 / 1 / 1
6,995
636
9,529
10,003
8,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Baron Samedi
MarcHenri05
Baron Samedi
11
1 / 1 / 3
6,010
546
4,619
4,372
1,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
4
Kills
12
13
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
3
1
0.5
W
Bacchus
 
Bacchus
3
0
2
4
L
3
2
0
1.5
W
Loki
3
2
1
1.75
W
Apollo
Gbsgab
Apollo
3
0
2
4
L
0
1
0
0
W
Hercules
MainMachine
Hercules
2
1
1
2.5
W
Baron Samedi
MarcHenri05
Baron Samedi
1
1
3
2.5
L
0
5
1
0.1
L
Cerberus
dylanpizzi11
Cerberus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,615
Damage
27,128
40,481
Taken
34,870
18,903
Mitigated
20,156
11,793
Healing
16,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,896
2,490
0
1,729
6,955
2,122
0
652
6,303
0
50,654
W
Bacchus
 
Bacchus
3,392
691
0
1,854
6,016
5,405
0
705
5,311
25,399
0
L
3,166
478
0
3,462
7,266
2,295
0
148
7,036
0
34,398
W
Loki
4,033
975
0
2,672
7,023
1,787
0
1,377
5,646
0
24,927
W
Apollo
Gbsgab
Apollo
5,555
3,399
0
3,917
7,456
2,626
0
301
7,155
0
46,722
L
3,748
1,044
0
1,617
10,276
6,649
0
0
9,589
0
36,521
W
Hercules
MainMachine
Hercules
9,529
3,063
0
6,652
10,003
8,949
0
199
9,804
0
52,369
W
Baron Samedi
MarcHenri05
Baron Samedi
4,619
247
48
1,124
4,372
1,389
0
2,029
2,343
33,367
871
L
1,770
108
0
1,325
6,360
1,658
0
3,271
2,650
23,538
715
L
Cerberus
dylanpizzi11
Cerberus
3,035
121
204
3,456
9,624
6,179
0
3,285
6,073
12,278
479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,292
Gold Earned
31,650
312
Minions Killed
328
0
Camps Cleared
0
1,108,642
Distance Traveled
1,159,827
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,053
550
92
8
0
200,917
1
W
Bacchus
6,401
582
35
3
0
240,389
1
L
Susano
5,756
523
73
7
0
245,801
1
W
Loki
5,354
487
40
4
0
249,835
0
W
Apollo
6,890
626
88
8
0
222,625
0
L
Odin
5,869
534
75
7
0
225,982
3
W
Hercules
6,995
636
97
9
0
220,883
1
W
Baron Samedi
6,010
546
68
6
0
226,095
0
L
Scylla
5,062
460
47
4
0
211,344
1
L
Cerberus
4,552
414
25
2
0
224,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role