Player Matchup

Cthulhu
Cthulhu
Gold I
CopeStradamus
Cthulhu
Gold I
Level 149
God Stats
24W - 19L
1,639 SR
Queue Stats
583W - 645L
1,273 MMR
Solo
Thanatos
Thanatos
Gold III
Dr Tentac1es
Thanatos
Gold III
Level 121
God Stats
11W - 20L
1,438 SR
Queue Stats
362W - 367L
1,235 MMR
Solo
Hera
Hera
Silver I
zasqui_
Hera
Silver I
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 46L
1,255 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 110
1,526 SR
1,254 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 115
1,508 SR
1,255 MMR
Discordia
Discordia
Gold V
HelpStepBroh
Discordia
Gold V
Level 108
God Stats
16W - 16L
1,538 SR
Queue Stats
39W - 47L
1,265 MMR
Solo
Guan Yu
Guan Yu
Gold V
NOSHOE
Guan Yu
Gold V
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 64L
1,165 MMR
Solo
Athena
Athena
Gold V
Pogne Tek
Athena
Gold V
Level 121
God Stats
16W - 22L
1,486 SR
Queue Stats
116W - 124L
1,336 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
3 / 4 / 3
8,718
793
10,035
11,817
8,174
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
Dr Tentac1es
Thanatos
12
1 / 3 / 1
7,615
692
6,495
8,480
2,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hera
zasqui_
Hera
14
2 / 5 / 4
8,407
764
5,959
7,671
1,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
KumbhakarnaCerberusKuzenboSun WukongMedusa

VS

Bans
MulanHou YiDanzaburouCharybdisChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
HelpStepBroh
Discordia
16
4 / 1 / 4
9,651
877
6,397
6,069
2,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
NOSHOE
Guan Yu
15
3 / 3 / 5
9,503
864
8,056
12,205
11,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
Pogne Tek
Athena
17
4 / 2 / 7
10,047
913
7,204
14,409
14,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
6
Kills
11
12
Deaths
6
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
3
4
3
1.13
L
Thanatos
Dr Tentac1es
Thanatos
1
3
1
0.5
W
Discordia
HelpStepBroh
Discordia
4
1
4
6
W
Guan Yu
NOSHOE
Guan Yu
3
3
5
1.83
W
Athena
Pogne Tek
Athena
4
2
7
3.75
L
Hera
zasqui_
Hera
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,489
Damage
21,657
27,968
Taken
32,683
12,416
Mitigated
27,940
6,974
Healing
7,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
10,035
952
103
2,575
11,817
8,174
0
5,144
5,788
26,895
0
L
Thanatos
Dr Tentac1es
Thanatos
6,495
610
0
2,974
8,480
2,538
56
2,840
4,964
0
17,144
W
Discordia
HelpStepBroh
Discordia
6,397
0
0
500
6,069
2,176
702
3,133
2,788
30,486
0
W
Guan Yu
NOSHOE
Guan Yu
8,056
884
961
2,935
12,205
11,035
1,091
5,349
6,371
0
28,935
W
Athena
Pogne Tek
Athena
7,204
1,124
0
3,603
14,409
14,729
531
6,539
6,820
16,657
2,905
L
Hera
zasqui_
Hera
5,959
1,166
0
1,322
7,671
1,704
246
3,037
4,042
16,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,740
Gold Earned
29,201
98
Minions Killed
132
0
Camps Cleared
0
579,411
Distance Traveled
683,980
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,718
793
41
4
0
191,231
0
L
Thanatos
7,615
692
21
2
0
213,611
1
W
Discordia
9,651
877
55
5
0
221,504
0
W
Guan Yu
9,503
864
33
3
0
215,449
0
W
Athena
10,047
913
44
4
0
247,027
0
L
Hera
8,407
764
36
3
0
174,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role