Player Matchup

Anubis
Anubis
Brickblock1212
Anubis
Level 48
God Stats
47W - 35L
1,645 SR
Queue Stats
101W - 90L
1,526 Elo+
Solo
Baron Samedi
Baron Samedi
RecklessD00DE
Baron Samedi
Level 148
God Stats
101W - 76L
1,596 SR
Queue Stats
162W - 158L
1,492 Elo+
Solo
Erlang Shen
Erlang Shen
Roderik91
Erlang Shen
Level 127
God Stats
1W - 2L
1,709 SR
Queue Stats
34W - 26L
1,500 Elo+
Solo
Lancelot
Lancelot
cobra1265
Lancelot
Level 144
God Stats
24W - 25L
1,501 SR
Queue Stats
90W - 96L
1,522 Elo+
Solo
Hou Yi
Hou Yi
coolbrett
Hou Yi
Level 98
God Stats
13W - 7L
1,928 SR
Queue Stats
79W - 67L
1,513 Elo+
Solo
Team Averages
Level 113
1,676 SR
1,511 Elo+

VS

Team Averages
Level 117
1,534 SR
1,482 Elo+
Nut
Nut
 
Nut
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
 
Aphrodite
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
CreeperDesttre
Nu Wa
Level 148
God Stats
11W - 8L
1,651 SR
Queue Stats
407W - 390L
1,542 Elo+
Solo
Ao Kuang
Ao Kuang
FuuIsKinkaku5-_-
Ao Kuang
Level 70
God Stats
7W - 5L
1,500 SR
Queue Stats
130W - 117L
1,436 Elo+
Solo
Osiris
Osiris
JFKPeekedme6909
Osiris
Level 119
God Stats
19W - 17L
1,521 SR
Queue Stats
499W - 480L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 2
7,145
550
7,475
10,220
2,764
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Baron Samedi
RecklessD00DE
Baron Samedi
9
0 / 6 / 2
5,740
442
2,570
12,531
6,381
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Erlang Shen
Roderik91
Erlang Shen
9
1 / 4 / 1
5,751
442
4,936
13,721
9,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
cobra1265
Lancelot
13
4 / 3 / 1
7,185
553
6,116
11,102
3,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
coolbrett
Hou Yi
13
2 / 1 / 0
6,783
522
6,739
8,589
2,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
12
5 / 2 / 2
7,245
557
10,040
11,199
3,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
 
Aphrodite
11
1 / 2 / 8
7,144
550
2,474
6,986
4,546
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
8 / 1 / 3
9,204
708
15,788
5,941
780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
3 / 3 / 4
6,560
505
3,315
10,243
2,687
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 2 / 1
8,659
666
10,003
14,326
10,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
38
10
Kills
20
20
Deaths
10
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
5
2
2
3
W
Aphrodite
 
Aphrodite
1
2
8
2.5
L
3
6
2
0.67
W
8
1
3
9.5
W
3
3
4
1.67
W
3
2
1
1.75
L
Baron Samedi
RecklessD00DE
Baron Samedi
0
6
2
0.17
L
Erlang Shen
Roderik91
Erlang Shen
1
4
1
0.38
L
Lancelot
cobra1265
Lancelot
4
3
1
1.5
L
Hou Yi
coolbrett
Hou Yi
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,836
Damage
41,620
56,163
Taken
48,695
24,631
Mitigated
21,782
18,410
Healing
20,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
10,040
5,060
0
3,097
11,199
3,329
10
1,779
9,420
0
53,916
W
Aphrodite
 
Aphrodite
2,474
256
2,867
2,795
6,986
4,546
0
1,235
5,751
19,372
0
L
7,475
53
0
2,306
10,220
2,764
0
7,337
2,565
54,123
0
W
15,788
3,875
0
1,886
5,941
780
0
3,881
2,060
61,538
1,004
W
3,315
746
240
3,666
10,243
2,687
17
1,248
8,995
35,470
1,068
W
10,003
5,202
0
6,109
14,326
10,440
564
1,815
12,511
0
67,571
L
Baron Samedi
RecklessD00DE
Baron Samedi
2,570
224
383
2,734
12,531
6,381
0
4,664
7,597
17,080
1,556
L
Erlang Shen
Roderik91
Erlang Shen
4,936
3,077
0
3,395
13,721
9,578
0
2,062
11,513
0
24,039
L
Lancelot
cobra1265
Lancelot
6,116
1,348
0
4,646
11,102
3,091
0
4,725
6,166
0
49,260
L
Hou Yi
coolbrett
Hou Yi
6,739
2,153
0
4,946
8,589
2,817
0
1,402
7,055
0
51,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,604
Gold Earned
38,812
342
Minions Killed
396
0
Camps Cleared
0
1,330,319
Distance Traveled
1,261,173
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
7,245
557
86
7
0
239,461
0
W
Aphrodite
7,144
550
26
2
0
257,643
7
L
Anubis
7,145
550
95
7
0
238,471
0
W
Nu Wa
9,204
708
105
8
0
255,356
2
W
Ao Kuang
6,560
505
67
5
0
251,159
0
W
Osiris
8,659
666
112
9
0
257,554
0
L
Baron Samedi
5,740
442
19
1
0
256,914
10
L
Erlang Shen
5,751
442
40
3
0
252,750
1
L
Lancelot
7,185
553
98
8
0
324,650
0
L
Hou Yi
6,783
522
90
7
0
257,534
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role