Player Matchup

Medusa
Medusa
Diamond III
 
Medusa
Diamond III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Diamond II
LGNZDaNi
Baron Samedi
Diamond II
Level 122
God Stats
7W - 4L
1,763 SR
Queue Stats
359W - 327L
2,310 MMR
Solo
Surtr
Surtr
Diamond IV
Neterơ
Surtr
Diamond IV
Level 80
God Stats
4W - 1L
1,881 SR
Queue Stats
80W - 65L
2,240 MMR
Solo
Raijin
Raijin
Masters
TheBláckHammer
Raijin
Masters
Level 62
God Stats
14W - 5L
1,755 SR
Queue Stats
100W - 69L
2,547 MMR
Party 1
Ne Zha
Ne Zha
Masters
lNich
Ne Zha
Masters
Level 210
God Stats
4W - 1L
1,647 SR
Queue Stats
122W - 89L
2,421 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 120
1,709 SR
2,204 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 122
1,636 SR
2,150 MMR
Cupid
Cupid
Masters
 
Cupid
Masters
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Diamond V
Kio717
Cthulhu
Diamond V
Level 159
God Stats
7W - 4L
1,848 SR
Queue Stats
659W - 648L
2,115 MMR
Solo
Artemis
Artemis
Diamond I
TottιGR
Artemis
Diamond I
Level 74
God Stats
8W - 9L
1,608 SR
Queue Stats
146W - 120L
2,576 MMR
Party 2
Camazotz
Camazotz
Diamond II
VιllaιnArc
Camazotz
Diamond II
Level 117
God Stats
21W - 21L
1,635 SR
Queue Stats
310W - 276L
2,358 MMR
Party 2
Fafnir
Fafnir
Diamond III
Yumiyaa
Fafnir
Diamond III
Level 196
God Stats
1W - 2L
1,587 SR
Queue Stats
173W - 156L
2,199 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
4 / 2 / 2
8,991
642
8,131
8,483
3,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baron Samedi
LGNZDaNi
Baron Samedi
14
2 / 1 / 10
8,541
610
5,791
10,534
7,294
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Surtr
Neterơ
Surtr
15
4 / 0 / 4
9,386
670
9,107
10,812
7,549
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
6 / 3 / 4
9,102
650
9,113
7,559
2,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
lNich
Ne Zha
15
4 / 2 / 10
8,573
612
6,535
12,505
4,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bans
LokiBacchusSun Wukong

VS

Bans
CerberusAphroditeAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
12
2 / 6 / 0
7,008
501
6,121
11,906
4,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Kio717
Cthulhu
10
1 / 4 / 0
6,464
462
7,033
13,256
8,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
TottιGR
Artemis
12
1 / 2 / 1
6,701
479
6,181
8,913
2,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Camazotz
VιllaιnArc
Camazotz
13
4 / 5 / 2
7,501
536
6,014
12,685
3,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
Yumiyaa
Fafnir
13
0 / 3 / 1
6,968
498
3,322
10,531
7,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
12
20
Kills
8
8
Deaths
20
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
2
2
2.5
L
Cupid
 
Cupid
2
6
0
0.33
L
Cthulhu
Kio717
Cthulhu
1
4
0
0.25
W
Baron Samedi
LGNZDaNi
Baron Samedi
2
1
10
7
W
Surtr
Neterơ
Surtr
4
0
4
6
W
6
3
4
2.67
L
Artemis
TottιGR
Artemis
1
2
1
0.75
L
Camazotz
VιllaιnArc
Camazotz
4
5
2
1
L
Fafnir
Yumiyaa
Fafnir
0
3
1
0.17
W
Ne Zha
lNich
Ne Zha
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,677
Damage
28,671
49,893
Taken
57,291
25,448
Mitigated
27,261
21,794
Healing
16,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,131
2,504
0
1,584
8,483
3,260
1,435
948
7,535
0
76,334
L
Cupid
 
Cupid
6,121
4,079
110
2,866
11,906
4,137
0
1,571
10,287
0
39,927
L
Cthulhu
Kio717
Cthulhu
7,033
348
248
2,940
13,256
8,876
0
4,916
8,146
32,963
1,259
W
Baron Samedi
LGNZDaNi
Baron Samedi
5,791
834
2,702
4,765
10,534
7,294
540
3,375
7,123
23,093
0
W
Surtr
Neterơ
Surtr
9,107
2,127
0
3,933
10,812
7,549
943
2,974
7,484
3,232
62,869
W
9,113
986
0
1,885
7,559
2,572
1,040
1,263
6,259
66,025
1,917
L
Artemis
TottιGR
Artemis
6,181
903
0
927
8,913
2,568
0
4,603
3,968
0
53,358
L
Camazotz
VιllaιnArc
Camazotz
6,014
2,150
0
4,403
12,685
3,681
0
2,867
9,680
0
49,248
L
Fafnir
Yumiyaa
Fafnir
3,322
574
0
4,776
10,531
7,999
0
727
9,760
42,178
1,702
W
Ne Zha
lNich
Ne Zha
6,535
1,276
0
6,925
12,505
4,773
112
1,362
11,143
0
66,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,593
Gold Earned
34,642
484
Minions Killed
400
0
Camps Cleared
0
1,408,829
Distance Traveled
1,281,979
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,991
642
109
8
0
274,576
4
L
Cupid
7,008
501
74
5
0
265,310
1
L
Cthulhu
6,464
462
44
3
0
265,777
0
W
Baron Samedi
8,541
610
37
3
0
260,500
0
W
Surtr
9,386
670
109
8
0
302,953
6
W
Raijin
9,102
650
132
9
0
262,384
6
L
Artemis
6,701
479
104
7
0
213,065
0
L
Camazotz
7,501
536
91
7
0
278,673
0
L
Fafnir
6,968
498
87
6
0
259,154
2
W
Ne Zha
8,573
612
97
7
0
308,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role