Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
IIKotoriII
Ra
Level 157
God Stats
3W - 5L
1,395 SR
Queue Stats
740W - 789L
1,547 Elo+
Solo
Gilgamesh
Gilgamesh
ProFormaBox
Gilgamesh
Level 119
God Stats
14W - 16L
1,476 SR
Queue Stats
452W - 456L
1,521 Elo+
Party 2
Cthulhu
Cthulhu
k3pasa Gringo94
Cthulhu
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 129L
1,436 Elo+
Party 1
Kuzenbo
Kuzenbo
loniye
Kuzenbo
Level 48
God Stats
2W - 5L
1,186 SR
Queue Stats
122W - 128L
1,467 Elo+
Party 2
Team Averages
Level 126
1,411 SR
1,494 Elo+

VS

Team Averages
Level 124
1,483 SR
1,514 Elo+
Ix Chel
Ix Chel
Eygore
Ix Chel
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 85L
1,478 Elo+
Solo
Jing Wei
Jing Wei
MOM RUOY
Jing Wei
Level 108
God Stats
2W - 3L
1,454 SR
Queue Stats
424W - 460L
1,459 Elo+
Solo
Amaterasu
Amaterasu
Moonlyghts
Amaterasu
Level 140
God Stats
9W - 6L
1,583 SR
Queue Stats
615W - 626L
1,553 Elo+
Solo
Ymir
Ymir
Pastime420
Ymir
Level 119
God Stats
3W - 4L
1,381 SR
Queue Stats
442W - 433L
1,550 Elo+
Solo
Da Ji
Da Ji
Shaadrack
Da Ji
Level 155
God Stats
3W - 3L
1,496 SR
Queue Stats
285W - 269L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
0 / 5 / 10
7,056
706
8,005
8,867
3,133
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
7 / 4 / 4
9,436
944
14,363
9,798
4,298
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Gilgamesh
ProFormaBox
Gilgamesh
12
0 / 7 / 6
7,139
714
8,398
15,753
6,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

12
0 / 4 / 7
7,172
717
5,395
12,111
15,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kuzenbo
loniye
Kuzenbo
16
6 / 1 / 6
8,696
870
10,792
13,066
16,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Eygore
Ix Chel
15
3 / 2 / 18
8,558
856
15,406
11,980
4,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
MOM RUOY
Jing Wei
14
2 / 3 / 17
8,182
818
8,607
9,666
3,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
Moonlyghts
Amaterasu
15
7 / 3 / 12
9,413
941
9,441
18,113
16,041
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

14
1 / 3 / 13
7,713
771
8,686
12,878
12,550
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Da Ji
Shaadrack
Da Ji
15
8 / 3 / 8
8,923
892
13,749
8,387
4,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
89
13
Kills
21
21
Deaths
14
33
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
5
10
1
W
Ix Chel
Eygore
Ix Chel
3
2
18
6
L
7
4
4
2.25
W
Jing Wei
MOM RUOY
Jing Wei
2
3
17
3.5
W
Amaterasu
Moonlyghts
Amaterasu
7
3
12
4.33
W
1
3
13
2.5
L
Gilgamesh
ProFormaBox
Gilgamesh
0
7
6
0.43
W
Da Ji
Shaadrack
Da Ji
8
3
8
4
L
0
4
7
0.88
L
Kuzenbo
loniye
Kuzenbo
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,953
Damage
55,889
59,595
Taken
61,024
45,133
Mitigated
41,660
17,443
Healing
29,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
8,005
3,922
588
834
8,867
3,133
147
1,898
6,969
0
15,276
W
Ix Chel
Eygore
Ix Chel
15,406
1,511
7,569
6,590
11,980
4,823
421
6,237
5,315
33,350
589
L
14,363
811
6,259
4,266
9,798
4,298
0
3,639
6,159
29,082
296
W
Jing Wei
MOM RUOY
Jing Wei
8,607
6,432
2,111
2,444
9,666
3,835
661
4,535
4,697
0
20,821
W
Amaterasu
Moonlyghts
Amaterasu
9,441
4,206
1,200
5,657
18,113
16,041
280
8,177
8,974
0
22,628
W
8,686
864
1,937
1,455
12,878
12,550
0
4,240
7,874
14,576
443
L
Gilgamesh
ProFormaBox
Gilgamesh
8,398
2,232
574
558
15,753
6,056
0
7,289
8,464
0
13,794
W
Da Ji
Shaadrack
Da Ji
13,749
2,276
104
282
8,387
4,411
113
4,147
3,858
0
17,528
L
5,395
116
313
916
12,111
15,275
0
4,090
8,021
15,583
0
L
Kuzenbo
loniye
Kuzenbo
10,792
2,262
442
2,693
13,066
16,371
0
6,397
6,669
14,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,499
Gold Earned
42,789
93
Minions Killed
132
0
Camps Cleared
0
895,519
Distance Traveled
945,941
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,056
706
15
2
0
177,147
0
W
Ix Chel
8,558
856
39
4
0
176,373
0
L
Ra
9,436
944
35
4
0
174,061
0
W
Jing Wei
8,182
818
32
3
0
169,050
0
W
Amaterasu
9,413
941
31
3
0
219,651
0
W
Ymir
7,713
771
16
2
0
183,959
0
L
Gilgamesh
7,139
714
15
2
0
187,420
0
W
Da Ji
8,923
892
14
1
0
196,908
0
L
Cthulhu
7,172
717
17
2
0
161,710
0
L
Kuzenbo
8,696
870
11
1
0
195,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role