Player Matchup

Mercury
Mercury
AdaptPing
Mercury
Level 65
God Stats
4W - 4L
1,301 SR
Queue Stats
29W - 34L
1,486 Elo+
Solo
Vulcan
Vulcan
DapperRat
Vulcan
Level 82
God Stats
26W - 24L
1,562 SR
Queue Stats
156W - 155L
1,527 Elo+
Party 1
Cthulhu
Cthulhu
GoGadgetPoooPant
Cthulhu
Level 56
God Stats
21W - 16L
1,594 SR
Queue Stats
62W - 70L
1,487 Elo+
Party 1
Horus
Horus
REAPSINNERS
Horus
Level 156
God Stats
1W - 2L
1,561 SR
Queue Stats
69W - 62L
1,460 Elo+
Solo
Skadi
Skadi
oBanging-
Skadi
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 163L
1,486 Elo+
Solo
Team Averages
Level 97
1,504 SR
1,489 Elo+

VS

Team Averages
Level 65
1,403 SR
1,467 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Brickblock1212
Thanatos
Level 48
God Stats
2W - 6L
1,058 SR
Queue Stats
101W - 90L
1,529 Elo+
Solo
Shiva
Shiva
HavocMc
Shiva
Level 40
God Stats
9W - 8L
1,536 SR
Queue Stats
147W - 139L
1,502 Elo+
Party 2
Chang'e
Chang'e
Kiyomi dx
Chang'e
Level 81
God Stats
0W - 1L
1,421 SR
Queue Stats
0W - 3L
1,262 Elo+
Solo
Xing Tian
Xing Tian
Nevva-_-Lose
Xing Tian
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
162W - 128L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AdaptPing
Mercury
12
5 / 3 / 5
7,584
506
4,879
9,395
2,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Vulcan
DapperRat
Vulcan
13
7 / 2 / 5
8,239
549
13,502
7,329
2,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 2 / 2
7,017
468
3,288
12,845
7,206
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 3 / 10
7,658
511
6,314
16,328
12,719
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Skadi
oBanging-
Skadi
12
6 / 4 / 8
7,942
529
15,947
10,889
3,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
1 / 3 / 1
7,682
512
7,907
8,387
2,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thanatos
14
4 / 4 / 3
8,258
551
10,140
13,162
4,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Shiva
HavocMc
Shiva
11
1 / 5 / 7
7,225
482
6,648
15,625
10,479
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Chang'e
Kiyomi dx
Chang'e
11
1 / 5 / 3
7,131
475
5,521
10,319
2,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xing Tian
Nevva-_-Lose
Xing Tian
11
7 / 4 / 2
7,494
500
12,161
13,308
5,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
30
21
Kills
14
14
Deaths
21
30
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
1
3
1
0.5
W
Mercury
AdaptPing
Mercury
5
3
5
2.5
L
Thanatos
4
4
3
1.38
W
Vulcan
DapperRat
Vulcan
7
2
5
4.75
W
0
2
2
0.5
L
Shiva
HavocMc
Shiva
1
5
7
0.9
L
Chang'e
Kiyomi dx
Chang'e
1
5
3
0.5
L
Xing Tian
Nevva-_-Lose
Xing Tian
7
4
2
2
W
3
3
10
2.67
W
Skadi
oBanging-
Skadi
6
4
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,930
Damage
42,377
56,786
Taken
60,801
28,026
Mitigated
25,812
17,546
Healing
15,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
7,907
2,007
0
1,120
8,387
2,559
128
1,993
6,354
0
61,881
W
Mercury
AdaptPing
Mercury
4,879
1,587
0
792
9,395
2,779
0
2,980
6,009
0
35,360
L
Thanatos
10,140
2,741
0
7,310
13,162
4,964
0
3,540
9,503
0
64,777
W
Vulcan
DapperRat
Vulcan
13,502
719
0
520
7,329
2,134
448
2,454
4,589
46,359
154
W
3,288
136
127
3,166
12,845
7,206
0
602
12,167
45,865
1,566
L
Shiva
HavocMc
Shiva
6,648
1,367
110
1,516
15,625
10,479
0
2,868
12,548
0
30,513
L
Chang'e
Kiyomi dx
Chang'e
5,521
417
444
2,266
10,319
2,437
414
4,467
5,694
37,380
0
L
Xing Tian
Nevva-_-Lose
Xing Tian
12,161
1,166
351
2,072
13,308
5,373
0
3,006
9,990
29,347
1,166
W
6,314
3,731
2,601
7,141
16,328
12,719
466
5,197
10,360
0
19,677
W
Skadi
oBanging-
Skadi
15,947
6,208
0
3,199
10,889
3,188
624
3,845
6,518
0
57,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,440
Gold Earned
37,790
320
Minions Killed
353
0
Camps Cleared
0
1,446,193
Distance Traveled
1,488,050
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,682
512
87
6
0
259,317
0
W
Mercury
7,584
506
52
3
0
270,904
0
L
Thanatos
8,258
551
108
7
0
341,104
0
W
Vulcan
8,239
549
79
5
0
319,934
5
W
Cthulhu
7,017
468
85
6
0
276,681
1
L
Shiva
7,225
482
34
2
0
296,150
1
L
Chang'e
7,131
475
83
6
0
274,211
8
L
Xing Tian
7,494
500
41
3
0
317,268
1
W
Horus
7,658
511
26
2
0
302,429
0
W
Skadi
7,942
529
78
5
0
276,245
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role