Player Matchup

Fenrir
Fenrir
Gold IV
BoostService
Fenrir
Gold IV
Level 76
God Stats
8W - 10L
1,527 SR
Queue Stats
29W - 34L
1,452 MMR
Solo
Charybdis
Charybdis
Bronze III
BrownTown9423
Charybdis
Bronze III
Level 159
God Stats
1W - 1L
1,760 SR
Queue Stats
31W - 28L
1,355 MMR
Solo
Agni
Agni
Gold II
LiQU1DiCE
Agni
Gold II
Level 109
God Stats
1W - 4L
1,516 SR
Queue Stats
36W - 40L
1,342 MMR
Solo
Guan Yu
Guan Yu
Gold I
Moons dance
Guan Yu
Gold I
Level 140
God Stats
34W - 28L
1,512 SR
Queue Stats
237W - 233L
1,410 MMR
Solo
Sylvanus
Sylvanus
Silver II
Shakarrii
Sylvanus
Silver II
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 57L
1,399 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 114
1,563 SR
1,392 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 159
1,342 SR
1,449 MMR
King Arthur
King Arthur
Bronze III
 
King Arthur
Bronze III
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xbalanque
Xbalanque
Gold IV
GODREDA
Xbalanque
Gold IV
Level 159
God Stats
3W - 3L
1,075 SR
Queue Stats
111W - 126L
1,416 MMR
Solo
Ares
Ares
Gold III
Illussion666
Ares
Gold III
Level 123
God Stats
9W - 15L
1,506 SR
Queue Stats
239W - 246L
1,426 MMR
Solo
Loki
Loki
Silver II
Insatiable1
Loki
Silver II
Level 142
God Stats
1W - 3L
1,130 SR
Queue Stats
36W - 36L
1,456 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
Thoratt
Baron Samedi
Bronze III
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,445 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
1 / 4 / 2
5,470
497
4,139
10,246
4,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
BrownTown9423
Charybdis
11
2 / 2 / 3
6,007
546
4,841
7,736
2,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
12
0 / 2 / 0
6,303
573
3,619
5,097
1,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
Moons dance
Guan Yu
12
2 / 3 / 2
6,925
630
5,080
12,005
9,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Sylvanus
Shakarrii
Sylvanus
11
5 / 2 / 3
6,935
630
3,378
7,920
5,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
AthenaLancelotNe ZhaAwilix

VS

Bans
CthulhuJanusIzanamiBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
3 / 2 / 2
7,030
639
8,055
9,129
5,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xbalanque
GODREDA
Xbalanque
12
0 / 3 / 3
6,424
584
6,085
5,992
1,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
3 / 3 / 4
6,410
583
4,335
9,196
4,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
5 / 2 / 1
6,664
606
4,830
9,158
2,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Thoratt
Baron Samedi
12
2 / 0 / 2
6,497
591
3,852
5,198
2,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
25
10
Kills
13
13
Deaths
10
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
2
2
2
L
Fenrir
1
4
2
0.5
L
Charybdis
BrownTown9423
Charybdis
2
2
3
1.75
W
Xbalanque
GODREDA
Xbalanque
0
3
3
0.5
W
3
3
4
1.67
W
5
2
1
2.75
L
Agni
0
2
0
0
L
Guan Yu
Moons dance
Guan Yu
2
3
2
1
L
Sylvanus
Shakarrii
Sylvanus
5
2
3
3.25
W
Baron Samedi
Thoratt
Baron Samedi
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,057
Damage
27,157
43,004
Taken
38,673
22,608
Mitigated
16,325
16,357
Healing
13,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
8,055
1,494
0
2,499
9,129
5,080
0
380
8,749
0
51,469
L
Fenrir
4,139
1,259
0
2,075
10,246
4,025
0
1,717
8,529
0
45,771
L
Charybdis
BrownTown9423
Charybdis
4,841
2,656
0
4,023
7,736
2,097
0
1,150
6,586
0
41,683
W
Xbalanque
GODREDA
Xbalanque
6,085
1,776
0
2,425
5,992
1,605
665
421
5,571
0
51,768
W
4,335
522
0
2,495
9,196
4,681
0
1,558
7,638
13,468
0
W
4,830
1,286
0
4,262
9,158
2,741
0
1,796
7,362
0
43,887
L
Agni
3,619
179
0
500
5,097
1,367
0
1,427
3,670
43,846
1,122
L
Guan Yu
Moons dance
Guan Yu
5,080
883
162
4,895
12,005
9,496
0
485
11,520
0
39,845
L
Sylvanus
Shakarrii
Sylvanus
3,378
345
1,470
3,232
7,920
5,623
0
3,408
4,512
15,776
0
W
Baron Samedi
Thoratt
Baron Samedi
3,852
185
59
1,931
5,198
2,218
0
2,719
2,479
40,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,640
Gold Earned
33,025
368
Minions Killed
325
0
Camps Cleared
0
1,124,586
Distance Traveled
1,190,838
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,030
639
74
7
0
223,962
0
L
Fenrir
5,470
497
73
7
0
242,701
0
L
Charybdis
6,007
546
74
7
0
200,525
2
W
Xbalanque
6,424
584
81
7
0
207,694
4
W
Ares
6,410
583
18
2
0
239,379
5
W
Loki
6,664
606
76
7
0
285,411
2
L
Agni
6,303
573
105
10
0
222,046
6
L
Guan Yu
6,925
630
85
8
0
235,857
2
L
Sylvanus
6,935
630
31
3
0
223,457
2
W
Baron Samedi
6,497
591
76
7
0
234,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role