Player Matchup

Bastet
Bastet
Be My Peace
Bastet
Level 101
God Stats
12W - 6L
1,549 SR
Queue Stats
600W - 622L
1,430 Elo+
Solo
Hel
Hel
BlvckSeoul
Hel
Level 159
God Stats
1W - 1L
1,483 SR
Queue Stats
100W - 95L
1,479 Elo+
Solo
Chiron
Chiron
ROGUEUSER
Chiron
Level 68
God Stats
6W - 6L
1,441 SR
Queue Stats
176W - 178L
1,485 Elo+
Solo
Janus
Janus
migugg121
Janus
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 42L
1,427 Elo+
Solo
Anhur
Anhur
shadowds504
Anhur
Level 125
God Stats
6W - 1L
1,819 SR
Queue Stats
65W - 63L
1,477 Elo+
Solo
Team Averages
Level 99
1,558 SR
1,459 Elo+

VS

Team Averages
Level 117
1,529 SR
1,464 Elo+
Athena
Athena
Estutriumimus
Athena
Level 108
God Stats
3W - 2L
1,634 SR
Queue Stats
71W - 68L
1,466 Elo+
Solo
Bacchus
Bacchus
OrionTheButcher
Bacchus
Level 198
God Stats
6W - 9L
1,325 SR
Queue Stats
662W - 684L
1,451 Elo+
Solo
Yemoja
Yemoja
WithSicktk
Yemoja
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Zalajuk
Zhong Kui
Level 159
God Stats
12W - 5L
1,687 SR
Queue Stats
265W - 287L
1,443 Elo+
Solo
Thor
Thor
holographicpixie
Thor
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
17
7 / 2 / 12
10,565
813
14,838
11,322
4,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 1 / 22
9,813
755
8,759
12,896
8,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
ROGUEUSER
Chiron
18
7 / 1 / 15
10,585
814
19,348
13,133
5,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
migugg121
Janus
18
7 / 1 / 13
11,193
861
16,506
9,145
3,462
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
3 / 2 / 15
9,682
745
15,824
11,827
4,472
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 5
8,853
681
6,097
20,363
20,235
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

15
0 / 2 / 6
8,880
683
10,174
20,725
17,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yemoja
WithSicktk
Yemoja
13
0 / 6 / 2
7,895
607
4,937
14,382
7,140
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zhong Kui
Zalajuk
Zhong Kui
16
3 / 5 / 3
9,761
751
19,837
15,560
10,625
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
3 / 7 / 3
8,399
646
3,847
12,376
3,959
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
25
25
Kills
6
7
Deaths
25
77
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bastet
7
2
12
6.5
W
1
1
22
12
L
0
5
5
0.5
L
0
2
6
1.5
W
Chiron
ROGUEUSER
Chiron
7
1
15
14.5
L
Yemoja
WithSicktk
Yemoja
0
6
2
0.17
L
Zhong Kui
Zalajuk
Zhong Kui
3
5
3
0.9
L
3
7
3
0.64
W
Janus
migugg121
Janus
7
1
13
13.5
W
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,275
Damage
44,892
58,323
Taken
83,406
26,213
Mitigated
59,518
32,552
Healing
24,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
14,838
4,265
1,592
1,839
11,322
4,233
540
7,607
3,715
0
22,005
W
8,759
458
10,099
7,564
12,896
8,709
704
8,587
4,309
18,052
1,361
L
6,097
490
3,104
4,617
20,363
20,235
0
5,368
14,995
12,568
0
L
10,174
95
416
7,689
20,725
17,559
0
4,739
15,986
19,676
0
W
Chiron
ROGUEUSER
Chiron
19,348
6,860
1,782
2,668
13,133
5,337
1,801
8,740
4,393
0
35,799
L
Yemoja
WithSicktk
Yemoja
4,937
416
1,693
80
14,382
7,140
68
6,020
8,362
18,482
260
L
Zhong Kui
Zalajuk
Zhong Kui
19,837
112
1,258
3,458
15,560
10,625
0
4,468
11,092
33,392
0
L
3,847
276
1,066
1,159
12,376
3,959
0
3,714
8,662
0
11,413
W
Janus
migugg121
Janus
16,506
1,253
1,189
2,341
9,145
3,462
988
6,644
2,501
42,850
860
W
15,824
8,394
1,078
2,400
11,827
4,472
2,907
9,363
2,464
0
25,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,838
Gold Earned
43,788
132
Minions Killed
116
0
Camps Cleared
0
1,331,953
Distance Traveled
1,053,204
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,565
813
17
1
0
298,088
0
W
Hel
9,813
755
21
2
0
271,806
0
L
Athena
8,853
681
10
1
0
242,159
0
L
Bacchus
8,880
683
16
1
0
231,768
0
W
Chiron
10,585
814
21
2
0
265,244
0
L
Yemoja
7,895
607
22
2
0
164,668
0
L
Zhong Kui
9,761
751
50
4
0
238,608
0
L
Thor
8,399
646
18
1
0
176,001
0
W
Janus
11,193
861
56
4
0
247,527
0
W
Anhur
9,682
745
17
1
0
249,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role