Player Matchup

Arachne
Arachne
AphroHercGapeXXX
Arachne
Level 28
God Stats
6W - 4L
1,557 SR
Queue Stats
61W - 61L
1,496 Elo+
Party 1
Ix Chel
Ix Chel
ConnorCannibal
Ix Chel
Level 161
God Stats
31W - 33L
1,486 SR
Queue Stats
854W - 866L
1,405 Elo+
Party 3
Yu Huang
Yu Huang
Noozpick
Yu Huang
Level 159
God Stats
1W - 5L
1,360 SR
Queue Stats
154W - 131L
1,507 Elo+
Solo
Shiva
Shiva
YaBioKilz567
Shiva
Level 124
God Stats
6W - 7L
1,452 SR
Queue Stats
726W - 734L
1,411 Elo+
Party 3
Izanami
Izanami
bravebud
Izanami
Level 108
God Stats
126W - 95L
1,678 SR
Queue Stats
189W - 160L
1,576 Elo+
Party 1
Team Averages
Level 116
1,507 SR
1,479 Elo+

VS

Team Averages
Level 105
1,524 SR
1,457 Elo+
Fenrir
Fenrir
Chrisy 01
Fenrir
Level 110
God Stats
12W - 12L
1,452 SR
Queue Stats
53W - 54L
1,446 Elo+
Party 2
Cthulhu
Cthulhu
JomNog
Cthulhu
Level 129
God Stats
3W - 2L
1,494 SR
Queue Stats
93W - 87L
1,555 Elo+
Party 2
Neith
Neith
KeithBoab
Neith
Level 23
God Stats
14W - 13L
1,601 SR
Queue Stats
21W - 22L
1,386 Elo+
Party 2
Vulcan
Vulcan
MACM1LLAN 1872
Vulcan
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 8L
1,441 Elo+
Party 2
Terra
Terra
fistikos
Terra
Level 193
God Stats
4W - 2L
1,573 SR
Queue Stats
280W - 279L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 3 / 1
7,151
421
5,697
12,547
3,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

14
2 / 2 / 1
8,044
473
4,301
13,840
10,200
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yu Huang
Noozpick
Yu Huang
15
1 / 5 / 3
8,796
517
8,842
9,649
2,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 2 / 0
9,172
540
14,966
19,592
14,239
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
bravebud
Izanami
16
1 / 6 / 2
8,931
525
8,930
15,258
5,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chrisy 01
Fenrir
15
10 / 5 / 3
9,522
560
14,212
16,053
7,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cthulhu
JomNog
Cthulhu
16
2 / 1 / 3
8,706
512
10,695
19,181
16,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
KeithBoab
Neith
15
3 / 0 / 3
8,803
518
10,286
10,136
3,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 4 / 6
7,939
467
7,606
8,512
2,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
fistikos
Terra
14
2 / 0 / 9
8,298
488
8,353
13,752
11,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
10
Kills
18
18
Deaths
10
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
4
3
1
1.5
W
Fenrir
Chrisy 01
Fenrir
10
5
3
2.3
L
2
2
1
1.25
W
Cthulhu
JomNog
Cthulhu
2
1
3
3.5
W
Neith
KeithBoab
Neith
3
0
3
4.5
W
1
4
6
1
L
Yu Huang
Noozpick
Yu Huang
1
5
3
0.5
L
2
2
0
1
L
Izanami
bravebud
Izanami
1
6
2
0.33
W
Terra
fistikos
Terra
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,736
Damage
51,152
70,886
Taken
67,634
36,809
Mitigated
41,481
24,568
Healing
23,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,697
4,477
0
4,015
12,547
3,666
0
2,991
9,397
0
34,589
W
Fenrir
Chrisy 01
Fenrir
14,212
3,429
0
2,173
16,053
7,525
0
1,812
14,165
0
58,969
L
4,301
291
5,224
5,050
13,840
10,200
117
3,861
9,449
24,344
0
W
Cthulhu
JomNog
Cthulhu
10,695
485
491
7,508
19,181
16,150
0
1,884
17,171
59,381
0
W
Neith
KeithBoab
Neith
10,286
3,471
0
3,774
10,136
3,852
1,134
1,742
8,308
0
68,134
W
7,606
166
0
420
8,512
2,377
300
4,349
3,791
48,490
0
L
Yu Huang
Noozpick
Yu Huang
8,842
342
0
978
9,649
2,971
0
5,898
3,417
71,443
0
L
14,966
2,104
0
4,387
19,592
14,239
0
8,240
10,275
324
72,561
L
Izanami
bravebud
Izanami
8,930
5,908
0
4,914
15,258
5,733
976
2,970
12,039
0
93,525
W
Terra
fistikos
Terra
8,353
1,185
2,442
6,365
13,752
11,577
0
2,802
10,732
39,060
6,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,094
Gold Earned
43,268
496
Minions Killed
462
0
Camps Cleared
0
1,550,741
Distance Traveled
1,717,081
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,151
421
61
4
0
269,759
0
W
Fenrir
9,522
560
76
4
0
366,108
0
L
Ix Chel
8,044
473
23
1
0
343,774
2
W
Cthulhu
8,706
512
120
7
0
335,144
2
W
Neith
8,803
518
113
7
0
328,730
0
W
Vulcan
7,939
467
86
5
0
312,832
0
L
Yu Huang
8,796
517
152
9
0
321,047
0
L
Shiva
9,172
540
108
6
0
346,656
6
L
Izanami
8,931
525
152
9
0
269,505
0
W
Terra
8,298
488
67
4
0
374,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role