Player Matchup

Geb
Geb
Gold IV
Fougex
Geb
Gold IV
Level 95
God Stats
2W - 2L
1,740 SR
Queue Stats
114W - 127L
1,523 MMR
Party 1
Vulcan
Vulcan
Platinum V
Niiik
Vulcan
Platinum V
Level 165
God Stats
34W - 31L
1,611 SR
Queue Stats
119W - 130L
1,784 MMR
Party 1
Ullr
Ullr
Gold V
provoker
Ullr
Gold V
Level 147
God Stats
0W - 2L
1,230 SR
Queue Stats
92W - 114L
1,414 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 136
1,527 SR
1,574 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 101
1,748 SR
1,723 MMR
Chiron
Chiron
Platinum II
Heforte
Chiron
Platinum II
Level 87
God Stats
3W - 4L
1,768 SR
Queue Stats
93W - 72L
1,723 MMR
Party 2
Cthulhu
Cthulhu
Platinum II
Tropykaz_
Cthulhu
Platinum II
Level 107
God Stats
16W - 3L
1,771 SR
Queue Stats
85W - 67L
1,723 MMR
Party 2
Gilgamesh
Gilgamesh
Platinum II
Zeqhoo
Gilgamesh
Platinum II
Level 108
God Stats
16W - 5L
1,705 SR
Queue Stats
279W - 209L
1,723 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Fougex
Geb
14
0 / 5 / 0
7,818
652
8,273
13,358
9,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Vulcan
Niiik
Vulcan
14
0 / 4 / 0
8,173
681
7,793
6,720
2,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ullr
13
0 / 4 / 0
7,995
666
5,182
9,123
2,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bans
AchillesAthenaThothNe ZhaAres

VS

Bans
DiscordiaAgniMedusaPersephoneAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Heforte
Chiron
18
9 / 0 / 4
11,383
949
13,131
11,960
4,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cthulhu
Tropykaz_
Cthulhu
16
1 / 1 / 11
9,491
791
8,709
12,826
11,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gilgamesh
Zeqhoo
Gilgamesh
15
3 / 0 / 8
9,556
796
4,417
9,743
8,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
36
0
Kills
13
13
Deaths
1
0
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Geb
Fougex
Geb
0
5
0
0
W
Chiron
Heforte
Chiron
9
0
4
11
L
Vulcan
Niiik
Vulcan
0
4
0
0
W
Cthulhu
Tropykaz_
Cthulhu
1
1
11
6.5
W
Gilgamesh
Zeqhoo
Gilgamesh
3
0
8
7
L
Ullr
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,248
Damage
26,257
29,201
Taken
34,529
14,575
Mitigated
24,950
2,003
Healing
9,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
Fougex
Geb
8,273
215
0
564
13,358
9,634
0
3,167
9,734
18,009
1,281
W
Chiron
Heforte
Chiron
13,131
4,272
590
5,102
11,960
4,790
2,467
6,940
4,740
0
58,114
L
Vulcan
Niiik
Vulcan
7,793
208
0
890
6,720
2,114
0
1,671
4,734
35,624
0
W
Cthulhu
Tropykaz_
Cthulhu
8,709
365
465
1,288
12,826
11,560
668
4,438
8,116
25,506
496
W
Gilgamesh
Zeqhoo
Gilgamesh
4,417
915
0
2,012
9,743
8,600
630
3,568
6,028
0
22,357
L
Ullr
5,182
1,752
0
549
9,123
2,827
0
2,363
6,357
0
23,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,986
Gold Earned
30,430
126
Minions Killed
176
0
Camps Cleared
0
662,995
Distance Traveled
735,668
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,818
652
24
2
0
218,693
7
W
Chiron
11,383
949
103
9
0
249,691
0
L
Vulcan
8,173
681
62
5
0
221,707
5
W
Cthulhu
9,491
791
40
3
0
227,803
1
W
Gilgamesh
9,556
796
33
3
0
258,174
0
L
Ullr
7,995
666
40
3
0
222,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role