Player Matchup

Athena
Athena
 
Athena
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
GargantuanGonads
Kuzenbo
Level 144
God Stats
1W - 1L
1,307 SR
Queue Stats
276W - 239L
1,582 Elo+
Party 1
Camazotz
Camazotz
Skullpie
Camazotz
Level 139
God Stats
8W - 6L
1,558 SR
Queue Stats
408W - 374L
1,489 Elo+
Solo
Cupid
Cupid
Xyllr
Cupid
Level 116
God Stats
2W - 1L
1,531 SR
Queue Stats
174W - 173L
1,510 Elo+
Solo
Eset
Eset
josscan003
Eset
Level 159
God Stats
6W - 4L
1,538 SR
Queue Stats
410W - 362L
1,553 Elo+
Solo
Team Averages
Level 141
1,487 SR
1,527 Elo+

VS

Team Averages
Level 139
1,614 SR
1,545 Elo+
Baron Samedi
Baron Samedi
Simp4Healz
Baron Samedi
Level 124
God Stats
294W - 192L
1,681 SR
Queue Stats
831W - 736L
1,584 Elo+
Solo
Medusa
Medusa
YLaKetaMiChancho
Medusa
Level 158
God Stats
3W - 2L
1,760 SR
Queue Stats
226W - 202L
1,612 Elo+
Solo
Maui
Maui
bobmkbobster
Maui
Level 145
God Stats
6W - 8L
1,468 SR
Queue Stats
249W - 248L
1,500 Elo+
Solo
Anubis
Anubis
idkhow2playsmite
Anubis
Level 69
God Stats
27W - 33L
1,554 SR
Queue Stats
569W - 594L
1,502 Elo+
Solo
He Bo
He Bo
xIIDARKUSIIx
He Bo
Level 199
God Stats
5W - 6L
1,608 SR
Queue Stats
620W - 571L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
2 / 2 / 9
7,135
649
5,710
11,169
9,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

12
1 / 3 / 2
6,946
631
5,094
9,967
8,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Camazotz
Skullpie
Camazotz
13
3 / 1 / 7
7,199
654
5,739
10,507
3,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cupid
Xyllr
Cupid
11
1 / 2 / 3
6,718
611
4,223
7,261
1,975
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
12 / 1 / 2
8,399
764
9,366
4,699
1,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Simp4Healz
Baron Samedi
10
1 / 5 / 3
5,844
531
3,544
10,686
7,106
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 2 / 3
6,888
626
9,475
7,835
3,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 3 / 0
6,085
553
4,027
7,940
2,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 3 / 1
6,618
602
3,723
7,820
3,284
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
1 / 6 / 0
5,695
518
2,405
7,581
1,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
19
Kills
9
9
Deaths
19
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
2
2
9
3.25
W
1
3
2
0.67
L
Baron Samedi
Simp4Healz
Baron Samedi
1
5
3
0.5
W
Camazotz
Skullpie
Camazotz
3
1
7
6.5
W
Cupid
Xyllr
Cupid
1
2
3
1.25
L
2
2
3
1.75
L
4
3
0
1.33
L
1
3
1
0.5
W
12
1
2
13
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,132
Damage
23,174
43,603
Taken
41,862
25,047
Mitigated
18,129
16,378
Healing
12,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
5,710
2,078
0
3,444
11,169
9,414
130
2,955
8,214
19,566
0
W
5,094
1,456
0
1,000
9,967
8,829
52
3,993
5,974
35,377
1,828
L
Baron Samedi
Simp4Healz
Baron Samedi
3,544
410
370
2,715
10,686
7,106
0
4,857
5,713
17,087
0
W
Camazotz
Skullpie
Camazotz
5,739
1,714
0
7,582
10,507
3,311
119
3,215
7,292
0
57,601
W
Cupid
Xyllr
Cupid
4,223
2,241
250
3,015
7,261
1,975
0
1,350
5,911
0
40,681
L
9,475
4,635
0
2,039
7,835
3,049
134
1,698
6,137
0
56,991
L
4,027
688
0
2,670
7,940
2,806
0
3,149
4,771
36,049
0
L
3,723
256
0
3,878
7,820
3,284
0
4,594
2,866
49,476
0
W
9,366
456
0
1,087
4,699
1,518
207
2,126
2,573
55,572
150
L
2,405
223
0
798
7,581
1,884
0
5,331
2,250
31,606
1,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,397
Gold Earned
31,130
355
Minions Killed
348
0
Camps Cleared
0
1,237,246
Distance Traveled
1,103,927
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,135
649
25
2
0
277,772
0
W
Kuzenbo
6,946
631
62
6
0
199,709
0
L
Baron Samedi
5,844
531
28
3
0
229,783
2
W
Camazotz
7,199
654
91
8
0
280,955
0
W
Cupid
6,718
611
77
7
0
225,878
0
L
Medusa
6,888
626
89
8
0
229,581
0
L
Maui
6,085
553
64
6
0
253,070
0
L
Anubis
6,618
602
106
10
0
189,535
0
W
Eset
8,399
764
100
9
0
252,932
0
L
He Bo
5,695
518
61
6
0
201,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role