Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
DivaaaaanCHIK
Charon
Level 159
God Stats
10W - 3L
1,840 SR
Queue Stats
463W - 488L
1,544 Elo+
Party 1
Skadi
Skadi
WinterSF
Skadi
Level 106
God Stats
1W - 1L
1,693 SR
Queue Stats
60W - 67L
1,442 Elo+
Party 1
Sylvanus
Sylvanus
Zebriu
Sylvanus
Level 155
God Stats
0W - 1L
1,536 SR
Queue Stats
7W - 5L
1,574 Elo+
Solo
Serqet
Serqet
gooddkKarma
Serqet
Level 128
God Stats
0W - 2L
1,285 SR
Queue Stats
92W - 104L
1,458 Elo+
Solo
Team Averages
Level 142
1,571 SR
1,504 Elo+

VS

Team Averages
Level 119
1,571 SR
1,480 Elo+
Arachne
Arachne
 
Arachne
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Junarah
Sol
Level 24
God Stats
1W - 1L
1,294 SR
Queue Stats
33W - 44L
1,424 Elo+
Solo
Zeus
Zeus
Lisithor
Zeus
Level 140
God Stats
16W - 11L
1,572 SR
Queue Stats
548W - 539L
1,498 Elo+
Solo
Ah Puch
Ah Puch
gallordo
Ah Puch
Level 136
God Stats
7W - 2L
1,772 SR
Queue Stats
200W - 184L
1,516 Elo+
Party 2
Sylvanus
Sylvanus
limite84
Sylvanus
Level 158
God Stats
1W - 0L
1,714 SR
Queue Stats
72W - 69L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
1 / 2 / 4
6,949
632
2,211
6,000
4,894
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
4 / 4 / 5
8,167
742
7,804
15,726
18,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
WinterSF
Skadi
13
0 / 6 / 5
7,268
661
6,674
11,884
5,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
Zebriu
Sylvanus
14
1 / 5 / 3
7,386
671
2,337
15,527
18,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Serqet
14
1 / 3 / 4
7,304
664
3,174
9,327
4,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
5 / 2 / 11
9,450
859
12,677
9,509
4,243
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sol
16
3 / 1 / 14
9,463
860
8,965
5,946
2,257
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zeus
16
4 / 1 / 12
9,400
855
10,392
5,144
2,203
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ah Puch
gallordo
Ah Puch
17
7 / 3 / 13
10,045
913
18,327
6,800
2,875
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
limite84
Sylvanus
14
1 / 2 / 12
9,175
834
3,708
11,625
11,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
82
7
Kills
20
20
Deaths
9
21
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
2
4
1.5
W
Arachne
 
Arachne
5
2
11
5.25
L
4
4
5
1.63
W
Sol
3
1
14
10
W
Zeus
4
1
12
10
L
Skadi
WinterSF
Skadi
0
6
5
0.42
L
Sylvanus
Zebriu
Sylvanus
1
5
3
0.5
W
Ah Puch
gallordo
Ah Puch
7
3
13
4.5
L
Serqet
1
3
4
1
W
Sylvanus
limite84
Sylvanus
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,200
Damage
54,069
58,464
Taken
39,024
52,199
Mitigated
23,182
19,109
Healing
16,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,211
312
818
1,111
6,000
4,894
0
4,794
1,206
0
4,780
W
Arachne
 
Arachne
12,677
11,417
73
2,796
9,509
4,243
21
1,988
7,296
0
18,790
L
7,804
722
1,105
3,722
15,726
18,298
0
10,584
5,142
33,162
203
W
Sol
8,965
1,478
369
2,105
5,946
2,257
4,998
1,400
4,212
29,964
0
W
Zeus
10,392
564
438
1,506
5,144
2,203
830
853
3,589
28,744
0
L
Skadi
WinterSF
Skadi
6,674
1,671
1,111
1,039
11,884
5,772
0
10,153
1,731
0
21,433
L
Sylvanus
Zebriu
Sylvanus
2,337
726
3,884
4,137
15,527
18,268
0
9,355
6,172
10,806
0
W
Ah Puch
gallordo
Ah Puch
18,327
743
300
425
6,800
2,875
605
1,997
4,259
33,697
0
L
Serqet
3,174
0
449
1,733
9,327
4,967
0
6,358
2,969
0
9,685
W
Sylvanus
limite84
Sylvanus
3,708
560
3,479
4,782
11,625
11,604
226
2,851
8,116
9,272
648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,074
Gold Earned
47,533
151
Minions Killed
142
0
Camps Cleared
0
864,120
Distance Traveled
1,041,095
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,949
632
5
0
0
216,906
0
W
Arachne
9,450
859
17
2
0
227,476
0
L
Charon
8,167
742
49
4
0
164,764
0
W
Sol
9,463
860
36
3
0
190,469
0
W
Zeus
9,400
855
40
4
0
178,824
0
L
Skadi
7,268
661
50
5
0
144,502
0
L
Sylvanus
7,386
671
30
3
0
147,232
0
W
Ah Puch
10,045
913
41
4
0
222,781
0
L
Serqet
7,304
664
17
2
0
190,716
0
W
Sylvanus
9,175
834
8
1
0
221,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role