Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Italiantarheel89
Medusa
Level 109
God Stats
10W - 12L
1,484 SR
Queue Stats
215W - 227L
1,387 Elo+
Solo
Ra
Ra
Ludyoo
Ra
Level 204
God Stats
9W - 8L
1,628 SR
Queue Stats
308W - 289L
1,613 Elo+
Party 1
Nox
Nox
Nurdusa
Nox
Level 195
God Stats
1W - 3L
1,512 SR
Queue Stats
199W - 195L
1,616 Elo+
Party 1
Hel
Hel
Rip Togashi
Hel
Level 156
God Stats
1W - 2L
1,302 SR
Queue Stats
273W - 239L
1,617 Elo+
Party 1
Team Averages
Level 163
1,485 SR
1,547 Elo+

VS

Team Averages
Level 122
1,619 SR
1,564 Elo+
Morgan Le Fay
Morgan Le Fay
Bermudav3
Morgan Le Fay
Level 157
God Stats
6W - 5L
1,595 SR
Queue Stats
159W - 130L
1,575 Elo+
Solo
Cabrakan
Cabrakan
ChickenFriedEggs
Cabrakan
Level 131
God Stats
2W - 3L
1,400 SR
Queue Stats
419W - 417L
1,525 Elo+
Solo
Chaac
Chaac
IsahiJesus
Chaac
Level 69
God Stats
30W - 17L
1,684 SR
Queue Stats
219W - 197L
1,536 Elo+
Solo
Camazotz
Camazotz
Skullpie
Camazotz
Level 139
God Stats
8W - 5L
1,508 SR
Queue Stats
376W - 338L
1,486 Elo+
Solo
Anhur
Anhur
StarGrail
Anhur
Level 114
God Stats
19W - 9L
1,909 SR
Queue Stats
181W - 128L
1,696 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
5
0 / 1 / 0
3,136
627
2,072
3,276
1,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
0 / 0 / 0
3,178
636
1,216
1,140
247
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ra
7
1 / 1 / 1
3,493
699
1,542
2,837
784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nox
7
1 / 0 / 1
3,655
731
784
901
245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

2
0 / 1 / 0
2,667
533
181
1,144
365
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Bermudav3
Morgan Le Fay
7
0 / 1 / 0
3,707
741
652
2,535
729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 0 / 1
3,679
736
330
1,849
1,378
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chaac
7
1 / 0 / 1
3,949
790
1,809
3,598
1,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Camazotz
Skullpie
Camazotz
6
1 / 1 / 0
3,429
686
913
3,046
675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
StarGrail
Anhur
6
1 / 0 / 0
3,913
783
569
1,601
388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
5
2
Kills
3
3
Deaths
2
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
1
0
0
W
Morgan Le Fay
Bermudav3
Morgan Le Fay
0
1
0
0
W
0
0
1
0.5
W
Chaac
1
0
1
1.5
L
0
0
0
0
L
Ra
1
1
1
1.5
L
Nox
1
0
1
1.5
L
0
1
0
0
W
Camazotz
Skullpie
Camazotz
1
1
0
1
W
Anhur
StarGrail
Anhur
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,795
Damage
4,273
9,298
Taken
12,629
2,895
Mitigated
4,727
3,955
Healing
6,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,072
555
0
1,330
3,276
1,254
0
0
3,276
1,006
10,906
W
Morgan Le Fay
Bermudav3
Morgan Le Fay
652
0
0
1,027
2,535
729
0
1,217
1,214
20,660
1,715
W
330
113
0
689
1,849
1,378
0
132
1,717
6,601
459
W
Chaac
1,809
429
0
2,008
3,598
1,557
0
211
3,189
0
19,921
L
1,216
298
0
0
1,140
247
0
0
1,140
0
17,667
L
Ra
1,542
157
81
1,819
2,837
784
0
381
2,430
18,870
0
L
Nox
784
98
0
340
901
245
0
202
665
14,262
0
L
181
19
86
299
1,144
365
0
330
814
1,970
0
W
Camazotz
Skullpie
Camazotz
913
442
0
1,846
3,046
675
0
917
2,041
0
14,102
W
Anhur
StarGrail
Anhur
569
310
0
710
1,601
388
0
49
1,552
0
21,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,129
Gold Earned
18,677
136
Minions Killed
166
0
Camps Cleared
0
494,091
Distance Traveled
496,647
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,136
627
26
5
0
120,053
0
W
Morgan Le Fay
3,707
741
41
8
0
89,334
0
W
Cabrakan
3,679
736
9
2
0
101,035
0
W
Chaac
3,949
790
35
7
0
105,325
0
L
Medusa
3,178
636
33
7
0
95,783
0
L
Ra
3,493
699
36
7
0
127,230
0
L
Nox
3,655
731
41
8
0
105,361
2
L
Hel
2,667
533
0
0
0
45,664
0
W
Camazotz
3,429
686
40
8
0
112,999
0
W
Anhur
3,913
783
41
8
0
87,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role