Player Matchup

Zeus
Zeus
FuNk09
Zeus
Level 126
God Stats
3W - 2L
1,771 SR
Queue Stats
431W - 444L
1,508 Elo+
Party 1
Ix Chel
Ix Chel
JendaSlon
Ix Chel
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,487 Elo+
Party 3
Neith
Neith
Lindefex97
Neith
Level 146
God Stats
0W - 1L
1,304 SR
Queue Stats
19W - 21L
1,515 Elo+
Party 3
Thanatos
Thanatos
Smajla
Thanatos
Level 148
God Stats
0W - 1L
1,775 SR
Queue Stats
20W - 24L
1,499 Elo+
Party 3
Danzaburou
Danzaburou
rann_off
Danzaburou
Level 123
God Stats
1W - 3L
1,404 SR
Queue Stats
371W - 386L
1,509 Elo+
Party 1
Team Averages
Level 138
1,551 SR
1,504 Elo+

VS

Team Averages
Level 150
1,521 SR
1,556 Elo+
Ix Chel
Ix Chel
BlueSaIamander
Ix Chel
Level 158
God Stats
3W - 2L
1,294 SR
Queue Stats
176W - 151L
1,610 Elo+
Solo
Shiva
Shiva
Fliss
Shiva
Level 128
God Stats
2W - 2L
1,481 SR
Queue Stats
391W - 436L
1,505 Elo+
Party 2
Ganesha
Ganesha
Loopen
Ganesha
Level 159
God Stats
9W - 3L
1,701 SR
Queue Stats
565W - 574L
1,527 Elo+
Party 2
Anhur
Anhur
Marioltl
Anhur
Level 157
God Stats
1W - 0L
1,687 SR
Queue Stats
164W - 78L
1,658 Elo+
Solo
Fafnir
Fafnir
issa84
Fafnir
Level 146
God Stats
2W - 2L
1,443 SR
Queue Stats
225W - 233L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
FuNk09
Zeus
14
1 / 6 / 4
8,523
656
14,526
8,765
2,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ix Chel
JendaSlon
Ix Chel
15
2 / 7 / 0
8,942
688
8,875
12,576
3,488
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
16
2 / 4 / 3
8,965
690
14,636
10,442
3,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Thanatos
Smajla
Thanatos
15
3 / 7 / 4
8,563
659
7,858
12,006
4,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
rann_off
Danzaburou
14
0 / 5 / 3
8,144
626
10,158
10,581
3,663
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 18
10,712
824
13,815
14,727
6,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shiva
Fliss
Shiva
16
4 / 3 / 21
10,473
806
11,795
24,774
21,320
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ganesha
Loopen
Ganesha
17
0 / 2 / 24
10,672
821
3,831
17,284
18,415
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
Marioltl
Anhur
18
10 / 1 / 10
11,314
870
13,023
10,296
5,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Fafnir
issa84
Fafnir
18
9 / 1 / 19
12,468
959
9,064
20,341
24,668
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
121
8
Kills
29
29
Deaths
9
14
Assists
92
Player
Kills
Deaths
Assists
KDA
W
6
2
18
7.5
W
Shiva
Fliss
Shiva
4
3
21
4.83
L
Zeus
FuNk09
Zeus
1
6
4
0.5
L
Ix Chel
JendaSlon
Ix Chel
2
7
0
0.29
L
Neith
2
4
3
0.88
W
Ganesha
Loopen
Ganesha
0
2
24
6
W
Anhur
Marioltl
Anhur
10
1
10
15
L
Thanatos
Smajla
Thanatos
3
7
4
0.71
W
Fafnir
issa84
Fafnir
9
1
19
18.5
L
Danzaburou
rann_off
Danzaburou
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,053
Damage
51,528
54,370
Taken
87,422
17,269
Mitigated
76,075
12,576
Healing
42,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,815
1,896
6,930
5,277
14,727
6,588
1,120
4,827
9,900
29,266
0
W
Shiva
Fliss
Shiva
11,795
1,315
2,940
6,871
24,774
21,320
588
5,876
18,898
0
21,431
L
Zeus
FuNk09
Zeus
14,526
884
187
161
8,765
2,327
0
5,857
2,908
28,254
412
L
Ix Chel
JendaSlon
Ix Chel
8,875
1,107
2,475
2,370
12,576
3,488
0
5,521
7,055
19,911
437
L
Neith
14,636
3,428
609
1,614
10,442
3,547
0
5,122
5,320
0
27,213
W
Ganesha
Loopen
Ganesha
3,831
212
2,084
2,833
17,284
18,415
410
4,684
12,600
15,892
0
W
Anhur
Marioltl
Anhur
13,023
5,907
921
1,390
10,296
5,084
3,948
2,427
7,869
0
36,911
L
Thanatos
Smajla
Thanatos
7,858
1,129
0
3,457
12,006
4,244
0
6,175
5,831
0
13,000
W
Fafnir
issa84
Fafnir
9,064
2,731
5,686
7,542
20,341
24,668
1,197
5,119
15,014
19,172
1,840
L
Danzaburou
rann_off
Danzaburou
10,158
2,868
226
1,477
10,581
3,663
0
3,439
7,142
0
22,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,137
Gold Earned
55,639
128
Minions Killed
172
0
Camps Cleared
0
1,066,269
Distance Traveled
1,250,133
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
10,712
824
48
4
0
258,783
0
W
Shiva
10,473
806
32
2
0
240,419
0
L
Zeus
8,523
656
40
3
0
201,625
0
L
Ix Chel
8,942
688
24
2
0
217,079
0
L
Neith
8,965
690
32
2
0
204,568
0
W
Ganesha
10,672
821
0
0
0
265,597
0
W
Anhur
11,314
870
59
5
0
229,037
0
L
Thanatos
8,563
659
6
0
0
212,755
0
W
Fafnir
12,468
959
33
3
0
256,297
0
L
Danzaburou
8,144
626
26
2
0
230,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role