Player Matchup

Scylla
Scylla
CorbecColm
Scylla
Level 158
God Stats
3W - 4L
1,608 SR
Queue Stats
20W - 21L
1,482 Elo+
Party 2
Ne Zha
Ne Zha
WaifuService
Ne Zha
Level 156
God Stats
4W - 2L
1,503 SR
Queue Stats
81W - 80L
1,459 Elo+
Party 2
Sun Wukong
Sun Wukong
gnom321
Sun Wukong
Level 61
God Stats
5W - 2L
1,389 SR
Queue Stats
17W - 17L
1,365 Elo+
Party 2
Sol
Sol
shiva1966
Sol
Level 190
God Stats
1W - 2L
1,360 SR
Queue Stats
20W - 21L
1,477 Elo+
Party 2
Set
Set
xXjustaminionXx
Set
Level 255
God Stats
1W - 0L
1,462 SR
Queue Stats
88W - 82L
1,472 Elo+
Party 2
Team Averages
Level 164
1,464 SR
1,451 Elo+

VS

Team Averages
Level 126
1,497 SR
1,491 Elo+
Chiron
Chiron
 
Chiron
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Unaitxu53
Janus
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 9L
1,634 Elo+
Solo
Bacchus
Bacchus
lHardcore
Bacchus
Level 8
God Stats
6W - 1L
1,500 SR
Queue Stats
22W - 20L
1,205 Elo+
Party 1
Bellona
Bellona
pablinho16
Bellona
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 18L
1,597 Elo+
Party 1
Cliodhna
Cliodhna
piterrcxd5
Cliodhna
Level 202
God Stats
2W - 4L
1,483 SR
Queue Stats
226W - 217L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CorbecColm
Scylla
13
1 / 2 / 1
7,316
523
2,761
5,826
1,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
14
2 / 3 / 2
7,547
539
4,043
10,720
3,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
gnom321
Sun Wukong
11
1 / 3 / 3
6,352
454
4,116
10,846
8,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

13
2 / 2 / 1
7,968
569
3,847
4,504
1,401
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
4 / 4 / 2
8,630
616
10,447
11,554
11,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
3
0 / 1 / 0
4,362
312
154
751
121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
Unaitxu53
Janus
15
2 / 1 / 3
8,486
606
6,196
4,862
1,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
lHardcore
Bacchus
12
3 / 1 / 1
7,008
501
2,163
7,888
6,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
pablinho16
Bellona
12
2 / 4 / 2
7,707
551
7,735
14,240
14,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cliodhna
piterrcxd5
Cliodhna
15
7 / 3 / 2
8,022
573
6,202
12,257
5,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
22
10
Kills
14
14
Deaths
10
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
0
1
0
0
W
Scylla
CorbecColm
Scylla
1
2
1
0.75
L
Janus
Unaitxu53
Janus
2
1
3
3.5
W
Ne Zha
2
3
2
1
W
Sun Wukong
gnom321
Sun Wukong
1
3
3
0.83
L
Bacchus
lHardcore
Bacchus
3
1
1
3.5
L
Bellona
pablinho16
Bellona
2
4
2
0.75
L
Cliodhna
piterrcxd5
Cliodhna
7
3
2
2.67
W
2
2
1
1.25
W
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,214
Damage
22,450
43,450
Taken
39,998
26,194
Mitigated
27,973
13,038
Healing
13,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
154
92
56
84
751
121
0
0
723
0
3,627
W
Scylla
CorbecColm
Scylla
2,761
225
0
693
5,826
1,573
0
2,822
2,698
49,446
0
L
Janus
Unaitxu53
Janus
6,196
317
0
1,750
4,862
1,597
325
902
3,792
74,854
0
W
Ne Zha
4,043
817
0
6,207
10,720
3,343
0
1,228
9,432
0
58,187
W
Sun Wukong
gnom321
Sun Wukong
4,116
496
0
1,128
10,846
8,835
40
2,596
8,012
0
27,692
L
Bacchus
lHardcore
Bacchus
2,163
301
0
1,538
7,888
6,698
35
3,487
4,095
18,774
1,002
L
Bellona
pablinho16
Bellona
7,735
3,274
0
3,283
14,240
14,557
0
0
13,417
0
45,297
L
Cliodhna
piterrcxd5
Cliodhna
6,202
1,163
0
6,365
12,257
5,000
0
1,799
10,017
0
60,070
W
3,847
926
145
1,669
4,504
1,401
794
1,060
3,404
40,958
804
W
10,447
5,549
0
3,196
11,554
11,042
255
0
10,871
0
61,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,813
Gold Earned
35,585
409
Minions Killed
380
0
Camps Cleared
0
1,446,905
Distance Traveled
1,180,342
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
4,362
312
8
1
0
37,336
0
W
Scylla
7,316
523
90
6
0
280,579
5
L
Janus
8,486
606
138
10
0
299,371
2
W
Ne Zha
7,547
539
91
7
0
334,381
0
W
Sun Wukong
6,352
454
35
3
0
308,239
2
L
Bacchus
7,008
501
33
2
0
281,899
0
L
Bellona
7,707
551
95
7
0
233,279
0
L
Cliodhna
8,022
573
106
8
0
328,457
0
W
Sol
7,968
569
83
6
0
259,610
3
W
Set
8,630
616
110
8
0
264,096
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role