Player Matchup

Mercury
Mercury
BurningmuD
Mercury
Level 96
God Stats
10W - 8L
1,522 SR
Queue Stats
462W - 492L
1,458 Elo+
Party 2
Zhong Kui
Zhong Kui
ITzMuRDA22
Zhong Kui
Level 69
God Stats
22W - 21L
1,374 SR
Queue Stats
281W - 309L
1,446 Elo+
Party 2
Cthulhu
Cthulhu
KFCLOVER5610
Cthulhu
Level 38
God Stats
2W - 1L
1,450 SR
Queue Stats
67W - 95L
1,351 Elo+
Party 2
Neith
Neith
WASDwarríør
Neith
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
327W - 68L
1,782 Elo+
Solo
Vulcan
Vulcan
WendigoSmile
Vulcan
Level 135
God Stats
3W - 2L
1,301 SR
Queue Stats
14W - 28L
1,262 Elo+
Solo
Team Averages
Level 81
1,429 SR
1,460 Elo+

VS

Team Averages
Level 90
1,417 SR
1,482 Elo+
Cu Chulainn
Cu Chulainn
BlueDreams4-2-0
Cu Chulainn
Level 88
God Stats
367W - 377L
1,510 SR
Queue Stats
617W - 667L
1,481 Elo+
Solo
King Arthur
King Arthur
Deathcus6
King Arthur
Level 99
God Stats
62W - 66L
1,509 SR
Queue Stats
173W - 181L
1,476 Elo+
Party 1
Nox
Nox
Ethereal_Neko
Nox
Level 85
God Stats
51W - 50L
1,509 SR
Queue Stats
234W - 250L
1,488 Elo+
Party 1
Izanami
Izanami
GlitterGunn3r7
Izanami
Level 118
God Stats
6W - 25L
1,033 SR
Queue Stats
213W - 224L
1,519 Elo+
Solo
Anubis
Anubis
Pinguinito002
Anubis
Level 58
God Stats
125W - 124L
1,521 SR
Queue Stats
128W - 132L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BurningmuD
Mercury
15
6 / 0 / 7
10,292
1,029
10,311
8,210
1,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Zhong Kui
ITzMuRDA22
Zhong Kui
16
9 / 0 / 5
11,410
1,141
9,536
5,196
3,421
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
KFCLOVER5610
Cthulhu
16
1 / 1 / 13
9,735
974
9,824
12,695
10,403
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

18
7 / 3 / 12
11,894
1,189
22,901
12,380
4,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
17
1 / 1 / 13
10,710
1,071
14,839
3,285
1,628
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

287

VS

Team 2 Tickets

161

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BlueDreams4-2-0
Cu Chulainn
15
2 / 3 / 2
10,848
1,085
4,527
17,522
16,498
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

King Arthur
Deathcus6
King Arthur
16
2 / 5 / 3
10,009
1,001
10,794
17,120
20,282
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
0 / 4 / 3
9,277
928
4,614
12,918
5,000
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

15
1 / 1 / 1
9,672
967
6,720
9,582
3,809
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 11 / 3
9,171
917
11,625
15,838
7,270
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
17
24
Kills
5
5
Deaths
24
50
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
BlueDreams4-2-0
Cu Chulainn
2
3
2
1
W
Mercury
BurningmuD
Mercury
6
0
7
9.5
L
King Arthur
Deathcus6
King Arthur
2
5
3
0.7
L
0
4
3
0.38
L
1
1
1
1.5
W
Zhong Kui
ITzMuRDA22
Zhong Kui
9
0
5
11.5
W
Cthulhu
KFCLOVER5610
Cthulhu
1
1
13
7.5
L
0
11
3
0.14
W
7
3
12
4.33
W
Vulcan
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,411
Damage
38,280
41,766
Taken
72,980
22,292
Mitigated
52,859
7,501
Healing
7,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
BlueDreams4-2-0
Cu Chulainn
4,527
465
153
3,749
17,522
16,498
0
9,547
7,975
0
18,780
W
Mercury
BurningmuD
Mercury
10,311
6,596
0
513
8,210
1,905
0
4,198
4,012
0
15,261
L
King Arthur
Deathcus6
King Arthur
10,794
97
11
304
17,120
20,282
0
7,380
9,740
0
21,606
L
4,614
567
60
299
12,918
5,000
0
5,421
7,497
17,611
709
L
6,720
4,125
0
1,396
9,582
3,809
0
4,357
5,225
0
39,491
W
Zhong Kui
ITzMuRDA22
Zhong Kui
9,536
94
0
1,098
5,196
3,421
0
2,003
3,193
16,390
724
W
Cthulhu
KFCLOVER5610
Cthulhu
9,824
649
497
2,857
12,695
10,403
0
5,686
7,009
16,713
695
L
11,625
154
0
1,116
15,838
7,270
0
6,504
9,334
23,771
129
W
22,901
12,192
0
2,536
12,380
4,935
0
3,798
8,582
0
49,835
W
Vulcan
14,839
261
0
0
3,285
1,628
0
266
3,019
44,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,041
Gold Earned
48,977
183
Minions Killed
179
9
Camps Cleared
6
970,942
Distance Traveled
893,338
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
10,848
1,085
31
3
3
203,096
0
W
Mercury
10,292
1,029
5
1
2
217,869
0
L
King Arthur
10,009
1,001
15
2
1
205,168
0
L
Nox
9,277
928
16
2
1
181,212
0
L
Izanami
9,672
967
77
8
1
187,806
0
W
Zhong Kui
11,410
1,141
25
3
1
204,528
0
W
Cthulhu
9,735
974
18
2
0
170,271
0
L
Anubis
9,171
917
40
4
0
116,056
0
W
Neith
11,894
1,189
65
7
5
173,786
0
W
Vulcan
10,710
1,071
70
7
1
204,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role