Player Matchup

Anubis
Anubis
Elwaperas95
Anubis
Level 55
God Stats
31W - 22L
1,572 SR
Queue Stats
61W - 77L
1,392 Elo+
Party 1
Fenrir
Fenrir
GoldenTK09
Fenrir
Level 43
God Stats
7W - 4L
1,873 SR
Queue Stats
14W - 21L
1,427 Elo+
Solo
Yemoja
Yemoja
Pescobar2000
Yemoja
Level 6
God Stats
1W - 1L
1,700 SR
Queue Stats
1W - 4L
1,286 Elo+
Party 1
Merlin
Merlin
ThezorroASK
Merlin
Level 58
God Stats
1W - 5L
1,175 SR
Queue Stats
57W - 72L
1,387 Elo+
Party 1
Gilgamesh
Gilgamesh
daikrus
Gilgamesh
Level 146
God Stats
1W - 3L
1,525 SR
Queue Stats
316W - 297L
1,461 Elo+
Solo
Team Averages
Level 62
1,569 SR
1,391 Elo+

VS

Team Averages
Level 92
1,543 SR
1,459 Elo+
Sun Wukong
Sun Wukong
Bollhyster
Sun Wukong
Level 101
God Stats
5W - 3L
1,649 SR
Queue Stats
105W - 90L
1,525 Elo+
Solo
Da Ji
Da Ji
Inevitble-THANOS
Da Ji
Level 146
God Stats
16W - 5L
1,705 SR
Queue Stats
249W - 236L
1,476 Elo+
Solo
Anubis
Anubis
MrGolub228
Anubis
Level 89
God Stats
3W - 1L
1,477 SR
Queue Stats
10W - 7L
1,473 Elo+
Solo
Kuzenbo
Kuzenbo
guesx
Kuzenbo
Level 65
God Stats
1W - 0L
1,524 SR
Queue Stats
27W - 29L
1,426 Elo+
Solo
Apollo
Apollo
laclarinss
Apollo
Level 61
God Stats
6W - 7L
1,358 SR
Queue Stats
100W - 129L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
7
0 / 3 / 0
3,996
500
3,413
6,096
2,047
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
GoldenTK09
Fenrir
9
2 / 2 / 1
4,817
602
2,491
6,317
1,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Yemoja
6
1 / 2 / 0
4,254
532
1,463
4,246
1,922
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
7
0 / 3 / 0
4,400
550
1,353
3,686
619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
daikrus
Gilgamesh
9
1 / 1 / 0
4,902
613
4,072
6,560
4,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bollhyster
Sun Wukong
9
1 / 1 / 0
4,940
618
3,360
6,471
2,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
4 / 0 / 3
5,222
653
1,779
3,672
1,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
MrGolub228
Anubis
9
3 / 1 / 1
5,144
643
3,886
2,649
1,021
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
guesx
Kuzenbo
8
1 / 1 / 5
4,315
539
3,639
6,298
3,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
laclarinss
Apollo
7
2 / 1 / 2
4,375
547
3,674
4,874
1,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
4
Kills
11
11
Deaths
4
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Bollhyster
Sun Wukong
1
1
0
1
L
Anubis
0
3
0
0
L
Fenrir
GoldenTK09
Fenrir
2
2
1
1.25
W
4
0
3
5.5
W
Anubis
MrGolub228
Anubis
3
1
1
3.5
L
Yemoja
1
2
0
0.5
L
Merlin
0
3
0
0
L
Gilgamesh
daikrus
Gilgamesh
1
1
0
1
W
Kuzenbo
guesx
Kuzenbo
1
1
5
3.5
W
Apollo
laclarinss
Apollo
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,792
Damage
16,338
26,905
Taken
23,964
10,503
Mitigated
10,273
6,952
Healing
6,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Bollhyster
Sun Wukong
3,360
892
0
1,532
6,471
2,765
0
0
6,138
424
29,018
L
Anubis
3,413
106
0
1,518
6,096
2,047
0
874
5,093
26,422
0
L
Fenrir
GoldenTK09
Fenrir
2,491
644
0
1,696
6,317
1,737
0
2,226
4,055
0
23,205
W
1,779
0
0
220
3,672
1,407
0
531
3,141
0
27,769
W
Anubis
MrGolub228
Anubis
3,886
170
0
1,468
2,649
1,021
0
507
2,142
27,660
0
L
Yemoja
1,463
1,060
1,333
507
4,246
1,922
0
1,731
2,243
7,507
0
L
Merlin
1,353
126
0
108
3,686
619
0
2,032
1,654
22,058
593
L
Gilgamesh
daikrus
Gilgamesh
4,072
1,217
0
1,790
6,560
4,178
0
70
6,490
0
26,340
W
Kuzenbo
guesx
Kuzenbo
3,639
1,566
0
1,452
6,298
3,981
0
2,674
3,624
12,609
2,039
W
Apollo
laclarinss
Apollo
3,674
2,064
0
2,077
4,874
1,099
0
2,474
2,400
0
22,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,369
Gold Earned
23,996
205
Minions Killed
229
0
Camps Cleared
0
728,288
Distance Traveled
800,686
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
4,940
618
58
7
0
167,895
2
L
Anubis
3,996
500
41
5
0
141,355
0
L
Fenrir
4,817
602
47
6
0
179,456
0
W
Da Ji
5,222
653
51
6
0
184,929
0
W
Anubis
5,144
643
55
7
0
142,207
2
L
Yemoja
4,254
532
13
2
0
110,821
0
L
Merlin
4,400
550
49
6
0
153,990
0
L
Gilgamesh
4,902
613
55
7
0
142,666
0
W
Kuzenbo
4,315
539
22
3
0
155,486
0
W
Apollo
4,375
547
43
5
0
150,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role