Player Matchup

Janus
Janus
Hustlehoff
Janus
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,419 Elo+
Solo
Heimdallr
Heimdallr
KingBaiN
Heimdallr
Level 155
God Stats
6W - 2L
1,703 SR
Queue Stats
305W - 306L
1,564 Elo+
Solo
Kumbhakarna
Kumbhakarna
Theydor
Kumbhakarna
Level 87
God Stats
1W - 1L
1,751 SR
Queue Stats
347W - 333L
1,487 Elo+
Solo
Nox
Nox
Vuzaba
Nox
Level 156
God Stats
0W - 4L
1,244 SR
Queue Stats
70W - 74L
1,537 Elo+
Solo
Serqet
Serqet
WiIIiamsBrother
Serqet
Level 233
God Stats
3W - 3L
1,654 SR
Queue Stats
766W - 803L
1,549 Elo+
Solo
Team Averages
Level 158
1,571 SR
1,511 Elo+

VS

Team Averages
Level 150
1,581 SR
1,503 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Hasonardo
Cu Chulainn
Level 158
God Stats
8W - 6L
1,580 SR
Queue Stats
250W - 247L
1,539 Elo+
Solo
Cthulhu
Cthulhu
TonyHalik
Cthulhu
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
148W - 159L
1,487 Elo+
Solo
Zhong Kui
Zhong Kui
radyckal
Zhong Kui
Level 154
God Stats
4W - 1L
1,686 SR
Queue Stats
159W - 145L
1,493 Elo+
Solo
Vamana
Vamana
stino89
Vamana
Level 143
God Stats
3W - 0L
1,640 SR
Queue Stats
87W - 95L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
15
0 / 6 / 7
8,432
843
10,413
10,572
4,138
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
KingBaiN
Heimdallr
15
5 / 6 / 4
8,243
824
11,194
11,114
4,913
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kumbhakarna
Theydor
Kumbhakarna
14
2 / 4 / 6
7,956
796
4,730
15,331
13,844
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nox
Vuzaba
Nox
14
3 / 5 / 4
8,192
819
6,743
8,406
3,777
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 1 / 2
5,824
582
2,775
3,311
2,684
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
0 / 2 / 13
7,988
799
2,978
6,678
2,930
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
Hasonardo
Cu Chulainn
16
7 / 2 / 10
9,522
952
11,390
14,088
13,207
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cthulhu
TonyHalik
Cthulhu
15
3 / 3 / 11
9,393
939
9,871
11,893
11,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zhong Kui
radyckal
Zhong Kui
17
8 / 3 / 5
10,160
1,016
13,508
11,514
9,283
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Vamana
stino89
Vamana
15
4 / 3 / 10
8,866
887
8,169
11,589
11,003
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
71
10
Kills
22
22
Deaths
13
23
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
0
2
13
3.25
W
Cu Chulainn
Hasonardo
Cu Chulainn
7
2
10
6
L
Janus
0
6
7
0.58
L
Heimdallr
KingBaiN
Heimdallr
5
6
4
1.17
L
Kumbhakarna
Theydor
Kumbhakarna
2
4
6
1.25
W
Cthulhu
TonyHalik
Cthulhu
3
3
11
2.83
L
Nox
Vuzaba
Nox
3
5
4
1
L
0
1
2
1
W
Zhong Kui
radyckal
Zhong Kui
8
3
5
3.5
W
Vamana
stino89
Vamana
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,855
Damage
45,916
48,734
Taken
55,762
29,356
Mitigated
48,286
9,155
Healing
22,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
2,978
199
1,675
1,067
6,678
2,930
191
2,524
4,072
0
9,192
W
Cu Chulainn
Hasonardo
Cu Chulainn
11,390
694
1,424
4,947
14,088
13,207
416
5,322
8,390
0
23,289
L
Janus
10,413
437
332
1,068
10,572
4,138
0
5,255
5,284
19,965
0
L
Heimdallr
KingBaiN
Heimdallr
11,194
2,270
394
496
11,114
4,913
0
4,739
6,123
0
23,628
L
Kumbhakarna
Theydor
Kumbhakarna
4,730
574
1,746
3,265
15,331
13,844
0
7,715
7,324
11,131
189
W
Cthulhu
TonyHalik
Cthulhu
9,871
438
1,113
1,569
11,893
11,863
175
5,075
6,474
16,980
847
L
Nox
Vuzaba
Nox
6,743
709
385
979
8,406
3,777
0
3,760
4,505
13,195
0
L
2,775
280
229
261
3,311
2,684
0
1,197
2,007
1,336
1,945
W
Zhong Kui
radyckal
Zhong Kui
13,508
1,390
2,141
4,565
11,514
9,283
3,371
4,358
6,768
29,469
324
W
Vamana
stino89
Vamana
8,169
1,957
1,054
2,779
11,589
11,003
189
4,265
6,982
0
16,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,647
Gold Earned
45,929
80
Minions Killed
119
0
Camps Cleared
0
702,706
Distance Traveled
993,605
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,988
799
18
2
0
192,777
0
W
Cu Chulainn
9,522
952
22
2
0
200,555
0
L
Janus
8,432
843
33
3
0
156,124
0
L
Heimdallr
8,243
824
19
2
0
149,691
0
L
Kumbhakarna
7,956
796
5
1
0
173,224
0
W
Cthulhu
9,393
939
18
2
0
175,732
0
L
Nox
8,192
819
21
2
0
163,592
0
L
Serqet
5,824
582
2
0
0
60,075
0
W
Zhong Kui
10,160
1,016
42
4
0
203,112
0
W
Vamana
8,866
887
19
2
0
221,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role