Player Matchup

Bacchus
Bacchus
RSkinner_97
Bacchus
Level 125
God Stats
18W - 14L
1,596 SR
Queue Stats
381W - 355L
1,466 Elo+
Party 2
Artemis
Artemis
Salanderr
Artemis
Level 105
God Stats
6W - 10L
1,598 SR
Queue Stats
110W - 117L
1,427 Elo+
Solo
Ix Chel
Ix Chel
Smoolbean
Ix Chel
Level 54
God Stats
3W - 4L
1,523 SR
Queue Stats
66W - 70L
1,448 Elo+
Solo
Pele
Pele
SyphiliticFish
Pele
Level 49
God Stats
29W - 20L
1,559 SR
Queue Stats
178W - 166L
1,449 Elo+
Party 2
King Arthur
King Arthur
chaps btw
King Arthur
Level 49
God Stats
1W - 3L
1,243 SR
Queue Stats
124W - 124L
1,510 Elo+
Solo
Team Averages
Level 76
1,504 SR
1,460 Elo+

VS

Team Averages
Level 97
1,542 SR
1,477 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Ichigo784
Arachne
Level 142
God Stats
12W - 21L
1,432 SR
Queue Stats
327W - 335L
1,518 Elo+
Solo
King Arthur
King Arthur
Princesita22
King Arthur
Level 76
God Stats
5W - 3L
1,650 SR
Queue Stats
319W - 339L
1,447 Elo+
Solo
Hou Yi
Hou Yi
xHANDRAx
Hou Yi
Level 29
God Stats
15W - 5L
1,523 SR
Queue Stats
19W - 10L
1,462 Elo+
Party 1
Kumbhakarna
Kumbhakarna
抖音狗婶子
Kumbhakarna
Level 89
God Stats
15W - 5L
1,607 SR
Queue Stats
217W - 215L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
RSkinner_97
Bacchus
12
0 / 3 / 4
7,375
410
5,076
15,583
15,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
Salanderr
Artemis
15
2 / 3 / 3
8,744
486
6,303
11,790
4,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ix Chel
Smoolbean
Ix Chel
14
0 / 4 / 1
7,870
437
2,120
8,759
2,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 5 / 1
8,041
447
5,966
16,202
5,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
chaps btw
King Arthur
13
1 / 4 / 0
7,878
438
11,969
20,281
18,928
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
18
7 / 0 / 2
11,228
624
12,958
4,736
2,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
Ichigo784
Arachne
15
7 / 2 / 5
9,671
537
10,848
17,335
6,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

King Arthur
Princesita22
King Arthur
15
1 / 0 / 3
9,155
509
6,756
12,747
11,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hou Yi
xHANDRAx
Hou Yi
15
2 / 3 / 2
9,660
537
8,876
9,071
2,750
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
抖音狗婶子
Kumbhakarna
14
2 / 1 / 8
9,172
510
5,216
13,096
9,976
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
6
Kills
19
19
Deaths
6
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
7
0
2
8
W
Arachne
Ichigo784
Arachne
7
2
5
4.75
W
King Arthur
Princesita22
King Arthur
1
0
3
2.5
L
Bacchus
RSkinner_97
Bacchus
0
3
4
0.67
L
Artemis
Salanderr
Artemis
2
3
3
1.17
L
Ix Chel
Smoolbean
Ix Chel
0
4
1
0.13
L
3
5
1
0.7
L
King Arthur
chaps btw
King Arthur
1
4
0
0.25
W
Hou Yi
xHANDRAx
Hou Yi
2
3
2
1
W
Kumbhakarna
抖音狗婶子
Kumbhakarna
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,434
Damage
44,654
72,615
Taken
56,985
46,902
Mitigated
33,382
17,492
Healing
13,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
12,958
1,099
0
491
4,736
2,248
1,085
1,275
3,461
83,953
1,481
W
Arachne
Ichigo784
Arachne
10,848
7,193
0
5,788
17,335
6,822
907
2,154
15,181
0
66,599
W
King Arthur
Princesita22
King Arthur
6,756
698
0
900
12,747
11,586
0
323
12,424
0
57,351
L
Bacchus
RSkinner_97
Bacchus
5,076
216
0
5,270
15,583
15,700
0
4,520
10,749
23,570
2,124
L
Artemis
Salanderr
Artemis
6,303
3,105
0
4,616
11,790
4,287
0
1,069
10,721
0
59,184
L
Ix Chel
Smoolbean
Ix Chel
2,120
405
333
1,647
8,759
2,927
0
2,778
5,871
65,475
0
L
5,966
556
0
3,791
16,202
5,060
1,065
5,588
10,392
0
64,644
L
King Arthur
chaps btw
King Arthur
11,969
821
0
1,835
20,281
18,928
0
3,196
17,006
1,918
64,097
W
Hou Yi
xHANDRAx
Hou Yi
8,876
3,870
0
2,558
9,071
2,750
1,748
1,000
8,071
0
74,964
W
Kumbhakarna
抖音狗婶子
Kumbhakarna
5,216
844
0
3,953
13,096
9,976
255
3,077
10,019
19,637
441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,908
Gold Earned
48,886
453
Minions Killed
481
0
Camps Cleared
0
1,633,556
Distance Traveled
1,781,986
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,228
624
165
9
0
369,904
0
W
Arachne
9,671
537
82
5
0
360,035
6
W
King Arthur
9,155
509
95
5
0
343,906
0
L
Bacchus
7,375
410
35
2
0
350,746
4
L
Artemis
8,744
486
104
6
0
297,919
4
L
Ix Chel
7,870
437
142
8
0
309,536
1
L
Pele
8,041
447
84
5
0
355,465
0
L
King Arthur
7,878
438
88
5
0
319,890
3
W
Hou Yi
9,660
537
117
7
0
347,869
0
W
Kumbhakarna
9,172
510
22
1
0
360,272
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role